- file(GLOB GLAD_SOURCES "src/*.c")
- # TODO EGL support if we ever use EGL instead of GLX
- if (WIN32)
- file(GLOB GLAD_SOURCES_WGL "src/wgl/*.c")
- set(GLAD_SOURCES ${GLAD_SOURCES} ${GLAD_SOURCES_WGL})
- elseif (UNIX AND NOT APPLE)
- file(GLOB GLAD_SOURCES_GLX "src/glx/*.c")
- set(GLAD_SOURCES ${GLAD_SOURCES} ${GLAD_SOURCES_GLX})
- endif()
- add_library(glad STATIC ${GLAD_SOURCES})
- target_include_directories(glad PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
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