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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2018 by Raul Herraiz.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <algorithm>
- #include <array>
- #include <cmath>
- #include <cstdlib>
- #include <variant>
- #include "alc/effects/base.h"
- #include "alnumbers.h"
- #include "alnumeric.h"
- #include "alspan.h"
- #include "core/ambidefs.h"
- #include "core/bufferline.h"
- #include "core/context.h"
- #include "core/device.h"
- #include "core/effects/base.h"
- #include "core/effectslot.h"
- #include "core/mixer.h"
- #include "intrusive_ptr.h"
- struct BufferStorage;
- namespace {
- constexpr float GainScale{31621.0f};
- constexpr float MinFreq{20.0f};
- constexpr float MaxFreq{2500.0f};
- constexpr float QFactor{5.0f};
- struct AutowahState final : public EffectState {
- /* Effect parameters */
- float mAttackRate{};
- float mReleaseRate{};
- float mResonanceGain{};
- float mPeakGain{};
- float mFreqMinNorm{};
- float mBandwidthNorm{};
- float mEnvDelay{};
- /* Filter components derived from the envelope. */
- struct FilterParam {
- float cos_w0{};
- float alpha{};
- };
- std::array<FilterParam,BufferLineSize> mEnv;
- struct ChannelData {
- uint mTargetChannel{InvalidChannelIndex};
- struct FilterHistory {
- float z1{}, z2{};
- };
- FilterHistory mFilter;
- /* Effect gains for each output channel */
- float mCurrentGain{};
- float mTargetGain{};
- };
- std::array<ChannelData,MaxAmbiChannels> mChans;
- /* Effects buffers */
- alignas(16) FloatBufferLine mBufferOut{};
- void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
- void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
- const EffectTarget target) override;
- void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
- const al::span<FloatBufferLine> samplesOut) override;
- };
- void AutowahState::deviceUpdate(const DeviceBase*, const BufferStorage*)
- {
- /* (Re-)initializing parameters and clear the buffers. */
- mAttackRate = 1.0f;
- mReleaseRate = 1.0f;
- mResonanceGain = 10.0f;
- mPeakGain = 4.5f;
- mFreqMinNorm = 4.5e-4f;
- mBandwidthNorm = 0.05f;
- mEnvDelay = 0.0f;
- for(auto &e : mEnv)
- {
- e.cos_w0 = 0.0f;
- e.alpha = 0.0f;
- }
- for(auto &chan : mChans)
- {
- chan.mTargetChannel = InvalidChannelIndex;
- chan.mFilter.z1 = 0.0f;
- chan.mFilter.z2 = 0.0f;
- chan.mCurrentGain = 0.0f;
- }
- }
- void AutowahState::update(const ContextBase *context, const EffectSlot *slot,
- const EffectProps *props_, const EffectTarget target)
- {
- auto &props = std::get<AutowahProps>(*props_);
- const DeviceBase *device{context->mDevice};
- const auto frequency = static_cast<float>(device->Frequency);
- const float ReleaseTime{std::clamp(props.ReleaseTime, 0.001f, 1.0f)};
- mAttackRate = std::exp(-1.0f / (props.AttackTime*frequency));
- mReleaseRate = std::exp(-1.0f / (ReleaseTime*frequency));
- /* 0-20dB Resonance Peak gain */
- mResonanceGain = std::sqrt(std::log10(props.Resonance)*10.0f / 3.0f);
- mPeakGain = 1.0f - std::log10(props.PeakGain / GainScale);
- mFreqMinNorm = MinFreq / frequency;
- mBandwidthNorm = (MaxFreq-MinFreq) / frequency;
- mOutTarget = target.Main->Buffer;
- auto set_channel = [this](size_t idx, uint outchan, float outgain)
- {
- mChans[idx].mTargetChannel = outchan;
- mChans[idx].mTargetGain = outgain;
- };
- target.Main->setAmbiMixParams(slot->Wet, slot->Gain, set_channel);
- }
- void AutowahState::process(const size_t samplesToDo,
- const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
- {
- const float attack_rate{mAttackRate};
- const float release_rate{mReleaseRate};
- const float res_gain{mResonanceGain};
- const float peak_gain{mPeakGain};
- const float freq_min{mFreqMinNorm};
- const float bandwidth{mBandwidthNorm};
- float env_delay{mEnvDelay};
- for(size_t i{0u};i < samplesToDo;i++)
- {
- /* Envelope follower described on the book: Audio Effects, Theory,
- * Implementation and Application.
- */
- const float sample{peak_gain * std::fabs(samplesIn[0][i])};
- const float a{(sample > env_delay) ? attack_rate : release_rate};
- env_delay = lerpf(sample, env_delay, a);
- /* Calculate the cos and alpha components for this sample's filter. */
- const float w0{std::min(bandwidth*env_delay + freq_min, 0.46f) *
- (al::numbers::pi_v<float>*2.0f)};
- mEnv[i].cos_w0 = std::cos(w0);
- mEnv[i].alpha = std::sin(w0)/(2.0f * QFactor);
- }
- mEnvDelay = env_delay;
- auto chandata = mChans.begin();
- for(const auto &insamples : samplesIn)
- {
- const size_t outidx{chandata->mTargetChannel};
- if(outidx == InvalidChannelIndex)
- {
- ++chandata;
- continue;
- }
- /* This effectively inlines BiquadFilter_setParams for a peaking
- * filter and BiquadFilter_processC. The alpha and cosine components
- * for the filter coefficients were previously calculated with the
- * envelope. Because the filter changes for each sample, the
- * coefficients are transient and don't need to be held.
- */
- float z1{chandata->mFilter.z1};
- float z2{chandata->mFilter.z2};
- for(size_t i{0u};i < samplesToDo;i++)
- {
- const float alpha{mEnv[i].alpha};
- const float cos_w0{mEnv[i].cos_w0};
- const std::array b{
- 1.0f + alpha*res_gain,
- -2.0f * cos_w0,
- 1.0f - alpha*res_gain};
- const std::array a{
- 1.0f + alpha/res_gain,
- -2.0f * cos_w0,
- 1.0f - alpha/res_gain};
- const float input{insamples[i]};
- const float output{input*(b[0]/a[0]) + z1};
- z1 = input*(b[1]/a[0]) - output*(a[1]/a[0]) + z2;
- z2 = input*(b[2]/a[0]) - output*(a[2]/a[0]);
- mBufferOut[i] = output;
- }
- chandata->mFilter.z1 = z1;
- chandata->mFilter.z2 = z2;
- /* Now, mix the processed sound data to the output. */
- MixSamples(al::span{mBufferOut}.first(samplesToDo), samplesOut[outidx],
- chandata->mCurrentGain, chandata->mTargetGain, samplesToDo);
- ++chandata;
- }
- }
- struct AutowahStateFactory final : public EffectStateFactory {
- al::intrusive_ptr<EffectState> create() override
- { return al::intrusive_ptr<EffectState>{new AutowahState{}}; }
- };
- } // namespace
- EffectStateFactory *AutowahStateFactory_getFactory()
- {
- static AutowahStateFactory AutowahFactory{};
- return &AutowahFactory;
- }
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