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- /**
- * This file is part of the OpenAL Soft cross platform audio library
- *
- * Copyright (C) 2013 by Anis A. Hireche
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * * Neither the name of Spherical-Harmonic-Transform nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #include <algorithm>
- #include <array>
- #include <cmath>
- #include <cstdlib>
- #include <variant>
- #include "alc/effects/base.h"
- #include "alspan.h"
- #include "core/ambidefs.h"
- #include "core/bufferline.h"
- #include "core/device.h"
- #include "core/effects/base.h"
- #include "core/effectslot.h"
- #include "core/mixer/defs.h"
- #include "intrusive_ptr.h"
- struct BufferStorage;
- struct ContextBase;
- namespace {
- constexpr float AmpEnvelopeMin{0.5f};
- constexpr float AmpEnvelopeMax{2.0f};
- constexpr float AttackTime{0.1f}; /* 100ms to rise from min to max */
- constexpr float ReleaseTime{0.2f}; /* 200ms to drop from max to min */
- struct CompressorState final : public EffectState {
- /* Effect gains for each channel */
- struct TargetGain {
- uint mTarget{InvalidChannelIndex};
- float mGain{1.0f};
- };
- std::array<TargetGain,MaxAmbiChannels> mChans;
- /* Effect parameters */
- bool mEnabled{true};
- float mAttackMult{1.0f};
- float mReleaseMult{1.0f};
- float mEnvFollower{1.0f};
- alignas(16) FloatBufferLine mGains{};
- void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
- void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
- const EffectTarget target) override;
- void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
- const al::span<FloatBufferLine> samplesOut) override;
- };
- void CompressorState::deviceUpdate(const DeviceBase *device, const BufferStorage*)
- {
- /* Number of samples to do a full attack and release (non-integer sample
- * counts are okay).
- */
- const float attackCount{static_cast<float>(device->Frequency) * AttackTime};
- const float releaseCount{static_cast<float>(device->Frequency) * ReleaseTime};
- /* Calculate per-sample multipliers to attack and release at the desired
- * rates.
- */
- mAttackMult = std::pow(AmpEnvelopeMax/AmpEnvelopeMin, 1.0f/attackCount);
- mReleaseMult = std::pow(AmpEnvelopeMin/AmpEnvelopeMax, 1.0f/releaseCount);
- }
- void CompressorState::update(const ContextBase*, const EffectSlot *slot,
- const EffectProps *props, const EffectTarget target)
- {
- mEnabled = std::get<CompressorProps>(*props).OnOff;
- mOutTarget = target.Main->Buffer;
- auto set_channel = [this](size_t idx, uint outchan, float outgain)
- {
- mChans[idx].mTarget = outchan;
- mChans[idx].mGain = outgain;
- };
- target.Main->setAmbiMixParams(slot->Wet, slot->Gain, set_channel);
- }
- void CompressorState::process(const size_t samplesToDo,
- const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
- {
- /* Generate the per-sample gains from the signal envelope. */
- float env{mEnvFollower};
- if(mEnabled)
- {
- for(size_t i{0u};i < samplesToDo;++i)
- {
- /* Clamp the absolute amplitude to the defined envelope limits,
- * then attack or release the envelope to reach it.
- */
- const float amplitude{std::clamp(std::fabs(samplesIn[0][i]), AmpEnvelopeMin,
- AmpEnvelopeMax)};
- if(amplitude > env)
- env = std::min(env*mAttackMult, amplitude);
- else if(amplitude < env)
- env = std::max(env*mReleaseMult, amplitude);
- /* Apply the reciprocal of the envelope to normalize the volume
- * (compress the dynamic range).
- */
- mGains[i] = 1.0f / env;
- }
- }
- else
- {
- /* Same as above, except the amplitude is forced to 1. This helps
- * ensure smooth gain changes when the compressor is turned on and off.
- */
- for(size_t i{0u};i < samplesToDo;++i)
- {
- const float amplitude{1.0f};
- if(amplitude > env)
- env = std::min(env*mAttackMult, amplitude);
- else if(amplitude < env)
- env = std::max(env*mReleaseMult, amplitude);
- mGains[i] = 1.0f / env;
- }
- }
- mEnvFollower = env;
- /* Now compress the signal amplitude to output. */
- auto chan = mChans.cbegin();
- for(const auto &input : samplesIn)
- {
- const size_t outidx{chan->mTarget};
- if(outidx != InvalidChannelIndex)
- {
- const auto dst = al::span{samplesOut[outidx]};
- const float gain{chan->mGain};
- if(!(std::fabs(gain) > GainSilenceThreshold))
- {
- for(size_t i{0u};i < samplesToDo;++i)
- dst[i] += input[i] * mGains[i] * gain;
- }
- }
- ++chan;
- }
- }
- struct CompressorStateFactory final : public EffectStateFactory {
- al::intrusive_ptr<EffectState> create() override
- { return al::intrusive_ptr<EffectState>{new CompressorState{}}; }
- };
- } // namespace
- EffectStateFactory *CompressorStateFactory_getFactory()
- {
- static CompressorStateFactory CompressorFactory{};
- return &CompressorFactory;
- }
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