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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2009 by Chris Robinson.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <algorithm>
- #include <array>
- #include <cmath>
- #include <cstdlib>
- #include <variant>
- #include <vector>
- #include "alc/effects/base.h"
- #include "alnumeric.h"
- #include "alspan.h"
- #include "core/ambidefs.h"
- #include "core/bufferline.h"
- #include "core/context.h"
- #include "core/device.h"
- #include "core/effects/base.h"
- #include "core/effectslot.h"
- #include "core/filters/biquad.h"
- #include "core/mixer.h"
- #include "intrusive_ptr.h"
- #include "opthelpers.h"
- struct BufferStorage;
- namespace {
- using uint = unsigned int;
- constexpr float LowpassFreqRef{5000.0f};
- struct EchoState final : public EffectState {
- std::vector<float> mSampleBuffer;
- // The echo is two tap. The delay is the number of samples from before the
- // current offset
- std::array<size_t,2> mDelayTap{};
- size_t mOffset{0u};
- /* The panning gains for the two taps */
- struct OutGains {
- std::array<float,MaxAmbiChannels> Current{};
- std::array<float,MaxAmbiChannels> Target{};
- };
- std::array<OutGains,2> mGains;
- BiquadFilter mFilter;
- float mFeedGain{0.0f};
- alignas(16) std::array<FloatBufferLine,2> mTempBuffer{};
- void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
- void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
- const EffectTarget target) override;
- void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
- const al::span<FloatBufferLine> samplesOut) override;
- };
- void EchoState::deviceUpdate(const DeviceBase *Device, const BufferStorage*)
- {
- const auto frequency = static_cast<float>(Device->Frequency);
- // Use the next power of 2 for the buffer length, so the tap offsets can be
- // wrapped using a mask instead of a modulo
- const uint maxlen{NextPowerOf2(float2uint(EchoMaxDelay*frequency + 0.5f) +
- float2uint(EchoMaxLRDelay*frequency + 0.5f))};
- if(maxlen != mSampleBuffer.size())
- decltype(mSampleBuffer)(maxlen).swap(mSampleBuffer);
- std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), 0.0f);
- for(auto &e : mGains)
- {
- std::fill(e.Current.begin(), e.Current.end(), 0.0f);
- std::fill(e.Target.begin(), e.Target.end(), 0.0f);
- }
- }
- void EchoState::update(const ContextBase *context, const EffectSlot *slot,
- const EffectProps *props_, const EffectTarget target)
- {
- auto &props = std::get<EchoProps>(*props_);
- const DeviceBase *device{context->mDevice};
- const auto frequency = static_cast<float>(device->Frequency);
- mDelayTap[0] = std::max(float2uint(std::round(props.Delay*frequency)), 1u);
- mDelayTap[1] = float2uint(std::round(props.LRDelay*frequency)) + mDelayTap[0];
- const float gainhf{std::max(1.0f - props.Damping, 0.0625f)}; /* Limit -24dB */
- mFilter.setParamsFromSlope(BiquadType::HighShelf, LowpassFreqRef/frequency, gainhf, 1.0f);
- mFeedGain = props.Feedback;
- /* Convert echo spread (where 0 = center, +/-1 = sides) to a 2D vector. */
- const float x{props.Spread}; /* +x = left */
- const float z{std::sqrt(1.0f - x*x)};
- const auto coeffs0 = CalcAmbiCoeffs( x, 0.0f, z, 0.0f);
- const auto coeffs1 = CalcAmbiCoeffs(-x, 0.0f, z, 0.0f);
- mOutTarget = target.Main->Buffer;
- ComputePanGains(target.Main, coeffs0, slot->Gain, mGains[0].Target);
- ComputePanGains(target.Main, coeffs1, slot->Gain, mGains[1].Target);
- }
- void EchoState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
- {
- const auto delaybuf = al::span{mSampleBuffer};
- const size_t mask{delaybuf.size()-1};
- size_t offset{mOffset};
- size_t tap1{offset - mDelayTap[0]};
- size_t tap2{offset - mDelayTap[1]};
- ASSUME(samplesToDo > 0);
- const BiquadFilter filter{mFilter};
- auto [z1, z2] = mFilter.getComponents();
- for(size_t i{0u};i < samplesToDo;)
- {
- offset &= mask;
- tap1 &= mask;
- tap2 &= mask;
- size_t td{std::min(mask+1 - std::max(offset, std::max(tap1, tap2)), samplesToDo-i)};
- do {
- /* Feed the delay buffer's input first. */
- delaybuf[offset] = samplesIn[0][i];
- /* Get delayed output from the first and second taps. Use the
- * second tap for feedback.
- */
- mTempBuffer[0][i] = delaybuf[tap1++];
- mTempBuffer[1][i] = delaybuf[tap2++];
- const float feedb{mTempBuffer[1][i++]};
- /* Add feedback to the delay buffer with damping and attenuation. */
- delaybuf[offset++] += filter.processOne(feedb, z1, z2) * mFeedGain;
- } while(--td);
- }
- mFilter.setComponents(z1, z2);
- mOffset = offset;
- for(size_t c{0};c < 2;c++)
- MixSamples(al::span{mTempBuffer[c]}.first(samplesToDo), samplesOut, mGains[c].Current,
- mGains[c].Target, samplesToDo, 0);
- }
- struct EchoStateFactory final : public EffectStateFactory {
- al::intrusive_ptr<EffectState> create() override
- { return al::intrusive_ptr<EffectState>{new EchoState{}}; }
- };
- } // namespace
- EffectStateFactory *EchoStateFactory_getFactory()
- {
- static EchoStateFactory EchoFactory{};
- return &EchoFactory;
- }
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