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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2013 by Mike Gorchak
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <algorithm>
- #include <array>
- #include <cmath>
- #include <cstdlib>
- #include <functional>
- #include <variant>
- #include "alc/effects/base.h"
- #include "alspan.h"
- #include "core/ambidefs.h"
- #include "core/bufferline.h"
- #include "core/context.h"
- #include "core/device.h"
- #include "core/effects/base.h"
- #include "core/effectslot.h"
- #include "core/filters/biquad.h"
- #include "core/mixer.h"
- #include "intrusive_ptr.h"
- struct BufferStorage;
- namespace {
- /* The document "Effects Extension Guide.pdf" says that low and high *
- * frequencies are cutoff frequencies. This is not fully correct, they *
- * are corner frequencies for low and high shelf filters. If they were *
- * just cutoff frequencies, there would be no need in cutoff frequency *
- * gains, which are present. Documentation for "Creative Proteus X2" *
- * software describes 4-band equalizer functionality in a much better *
- * way. This equalizer seems to be a predecessor of OpenAL 4-band *
- * equalizer. With low and high shelf filters we are able to cutoff *
- * frequencies below and/or above corner frequencies using attenuation *
- * gains (below 1.0) and amplify all low and/or high frequencies using *
- * gains above 1.0. *
- * *
- * Low-shelf Low Mid Band High Mid Band High-shelf *
- * corner center center corner *
- * frequency frequency frequency frequency *
- * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
- * *
- * | | | | *
- * | | | | *
- * B -----+ /--+--\ /--+--\ +----- *
- * O |\ | | | | | | /| *
- * O | \ - | - - | - / | *
- * S + | \ | | | | | | / | *
- * T | | | | | | | | | | *
- * ---------+---------------+------------------+---------------+-------- *
- * C | | | | | | | | | | *
- * U - | / | | | | | | \ | *
- * T | / - | - - | - \ | *
- * O |/ | | | | | | \| *
- * F -----+ \--+--/ \--+--/ +----- *
- * F | | | | *
- * | | | | *
- * *
- * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
- * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
- * octaves for two mid bands. *
- * *
- * Implementation is based on the "Cookbook formulae for audio EQ biquad *
- * filter coefficients" by Robert Bristow-Johnson *
- * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
- struct EqualizerState final : public EffectState {
- struct OutParams {
- uint mTargetChannel{InvalidChannelIndex};
- /* Effect parameters */
- std::array<BiquadFilter,4> mFilter;
- /* Effect gains for each channel */
- float mCurrentGain{};
- float mTargetGain{};
- };
- std::array<OutParams,MaxAmbiChannels> mChans;
- alignas(16) FloatBufferLine mSampleBuffer{};
- void deviceUpdate(const DeviceBase *device, const BufferStorage *buffer) override;
- void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
- const EffectTarget target) override;
- void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
- const al::span<FloatBufferLine> samplesOut) override;
- };
- void EqualizerState::deviceUpdate(const DeviceBase*, const BufferStorage*)
- {
- for(auto &e : mChans)
- {
- e.mTargetChannel = InvalidChannelIndex;
- std::for_each(e.mFilter.begin(), e.mFilter.end(), std::mem_fn(&BiquadFilter::clear));
- e.mCurrentGain = 0.0f;
- }
- }
- void EqualizerState::update(const ContextBase *context, const EffectSlot *slot,
- const EffectProps *props_, const EffectTarget target)
- {
- auto &props = std::get<EqualizerProps>(*props_);
- const DeviceBase *device{context->mDevice};
- auto frequency = static_cast<float>(device->Frequency);
- /* Calculate coefficients for the each type of filter. Note that the shelf
- * and peaking filters' gain is for the centerpoint of the transition band,
- * while the effect property gains are for the shelf/peak itself. So the
- * property gains need their dB halved (sqrt of linear gain) for the
- * shelf/peak to reach the provided gain.
- */
- float gain{std::sqrt(props.LowGain)};
- float f0norm{props.LowCutoff / frequency};
- mChans[0].mFilter[0].setParamsFromSlope(BiquadType::LowShelf, f0norm, gain, 0.75f);
- gain = std::sqrt(props.Mid1Gain);
- f0norm = props.Mid1Center / frequency;
- mChans[0].mFilter[1].setParamsFromBandwidth(BiquadType::Peaking, f0norm, gain,
- props.Mid1Width);
- gain = std::sqrt(props.Mid2Gain);
- f0norm = props.Mid2Center / frequency;
- mChans[0].mFilter[2].setParamsFromBandwidth(BiquadType::Peaking, f0norm, gain,
- props.Mid2Width);
- gain = std::sqrt(props.HighGain);
- f0norm = props.HighCutoff / frequency;
- mChans[0].mFilter[3].setParamsFromSlope(BiquadType::HighShelf, f0norm, gain, 0.75f);
- /* Copy the filter coefficients for the other input channels. */
- for(size_t i{1u};i < slot->Wet.Buffer.size();++i)
- {
- mChans[i].mFilter[0].copyParamsFrom(mChans[0].mFilter[0]);
- mChans[i].mFilter[1].copyParamsFrom(mChans[0].mFilter[1]);
- mChans[i].mFilter[2].copyParamsFrom(mChans[0].mFilter[2]);
- mChans[i].mFilter[3].copyParamsFrom(mChans[0].mFilter[3]);
- }
- mOutTarget = target.Main->Buffer;
- auto set_channel = [this](size_t idx, uint outchan, float outgain)
- {
- mChans[idx].mTargetChannel = outchan;
- mChans[idx].mTargetGain = outgain;
- };
- target.Main->setAmbiMixParams(slot->Wet, slot->Gain, set_channel);
- }
- void EqualizerState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
- {
- const auto buffer = al::span{mSampleBuffer}.first(samplesToDo);
- auto chan = mChans.begin();
- for(const auto &input : samplesIn)
- {
- if(const size_t outidx{chan->mTargetChannel}; outidx != InvalidChannelIndex)
- {
- const auto inbuf = al::span{input}.first(samplesToDo);
- DualBiquad{chan->mFilter[0], chan->mFilter[1]}.process(inbuf, buffer);
- DualBiquad{chan->mFilter[2], chan->mFilter[3]}.process(buffer, buffer);
- MixSamples(buffer, samplesOut[outidx], chan->mCurrentGain, chan->mTargetGain,
- samplesToDo);
- }
- ++chan;
- }
- }
- struct EqualizerStateFactory final : public EffectStateFactory {
- al::intrusive_ptr<EffectState> create() override
- { return al::intrusive_ptr<EffectState>{new EqualizerState{}}; }
- };
- } // namespace
- EffectStateFactory *EqualizerStateFactory_getFactory()
- {
- static EqualizerStateFactory EqualizerFactory{};
- return &EqualizerFactory;
- }
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