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- #include "config.h"
- #include "strutils.h"
- #include <cstdlib>
- #ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #include "alstring.h"
- std::string wstr_to_utf8(std::wstring_view wstr)
- {
- std::string ret;
- const int len{WideCharToMultiByte(CP_UTF8, 0, wstr.data(), al::sizei(wstr), nullptr, 0,
- nullptr, nullptr)};
- if(len > 0)
- {
- ret.resize(static_cast<size_t>(len));
- WideCharToMultiByte(CP_UTF8, 0, wstr.data(), al::sizei(wstr), ret.data(), len,
- nullptr, nullptr);
- }
- return ret;
- }
- std::wstring utf8_to_wstr(std::string_view str)
- {
- std::wstring ret;
- const int len{MultiByteToWideChar(CP_UTF8, 0, str.data(), al::sizei(str), nullptr, 0)};
- if(len > 0)
- {
- ret.resize(static_cast<size_t>(len));
- MultiByteToWideChar(CP_UTF8, 0, str.data(), al::sizei(str), ret.data(), len);
- }
- return ret;
- }
- #endif
- namespace al {
- std::optional<std::string> getenv(const char *envname)
- {
- #ifdef _GAMING_XBOX
- const char *str{::getenv(envname)};
- #else
- const char *str{std::getenv(envname)};
- #endif
- if(str && *str != '\0')
- return str;
- return std::nullopt;
- }
- #ifdef _WIN32
- std::optional<std::wstring> getenv(const WCHAR *envname)
- {
- const WCHAR *str{_wgetenv(envname)};
- if(str && *str != L'\0')
- return str;
- return std::nullopt;
- }
- #endif
- } // namespace al
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