123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181 |
- #ifndef CORE_CONTEXT_H
- #define CORE_CONTEXT_H
- #include <array>
- #include <atomic>
- #include <bitset>
- #include <cstddef>
- #include <memory>
- #include <thread>
- #include <vector>
- #include "almalloc.h"
- #include "alsem.h"
- #include "alspan.h"
- #include "async_event.h"
- #include "atomic.h"
- #include "flexarray.h"
- #include "opthelpers.h"
- #include "vecmat.h"
- struct DeviceBase;
- struct EffectSlot;
- struct EffectSlotProps;
- struct RingBuffer;
- struct Voice;
- struct VoiceChange;
- struct VoicePropsItem;
- inline constexpr float SpeedOfSoundMetersPerSec{343.3f};
- inline constexpr float AirAbsorbGainHF{0.99426f}; /* -0.05dB */
- enum class DistanceModel : unsigned char {
- Disable,
- Inverse, InverseClamped,
- Linear, LinearClamped,
- Exponent, ExponentClamped,
- Default = InverseClamped
- };
- struct ContextProps {
- std::array<float,3> Position;
- std::array<float,3> Velocity;
- std::array<float,3> OrientAt;
- std::array<float,3> OrientUp;
- float Gain;
- float MetersPerUnit;
- float AirAbsorptionGainHF;
- float DopplerFactor;
- float DopplerVelocity;
- float SpeedOfSound;
- bool SourceDistanceModel;
- DistanceModel mDistanceModel;
- std::atomic<ContextProps*> next;
- };
- struct ContextParams {
- /* Pointer to the most recent property values that are awaiting an update. */
- std::atomic<ContextProps*> ContextUpdate{nullptr};
- alu::Vector Position{};
- alu::Matrix Matrix{alu::Matrix::Identity()};
- alu::Vector Velocity{};
- float Gain{1.0f};
- float MetersPerUnit{1.0f};
- float AirAbsorptionGainHF{AirAbsorbGainHF};
- float DopplerFactor{1.0f};
- float SpeedOfSound{SpeedOfSoundMetersPerSec}; /* in units per sec! */
- bool SourceDistanceModel{false};
- DistanceModel mDistanceModel{};
- };
- struct ContextBase {
- DeviceBase *const mDevice;
- /* Counter for the pre-mixing updates, in 31.1 fixed point (lowest bit
- * indicates if updates are currently happening).
- */
- std::atomic<unsigned int> mUpdateCount{0u};
- std::atomic<bool> mHoldUpdates{false};
- std::atomic<bool> mStopVoicesOnDisconnect{true};
- float mGainBoost{1.0f};
- /* Linked lists of unused property containers, free to use for future
- * updates.
- */
- std::atomic<ContextProps*> mFreeContextProps{nullptr};
- std::atomic<VoicePropsItem*> mFreeVoiceProps{nullptr};
- std::atomic<EffectSlotProps*> mFreeEffectSlotProps{nullptr};
- /* The voice change tail is the beginning of the "free" elements, up to and
- * *excluding* the current. If tail==current, there's no free elements and
- * new ones need to be allocated. The current voice change is the element
- * last processed, and any after are pending.
- */
- VoiceChange *mVoiceChangeTail{};
- std::atomic<VoiceChange*> mCurrentVoiceChange{};
- void allocVoiceChanges();
- void allocVoiceProps();
- void allocEffectSlotProps();
- void allocContextProps();
- ContextParams mParams;
- using VoiceArray = al::FlexArray<Voice*>;
- al::atomic_unique_ptr<VoiceArray> mVoices{};
- std::atomic<size_t> mActiveVoiceCount{};
- void allocVoices(size_t addcount);
- [[nodiscard]] auto getVoicesSpan() const noexcept -> al::span<Voice*>
- {
- return {mVoices.load(std::memory_order_relaxed)->data(),
- mActiveVoiceCount.load(std::memory_order_relaxed)};
- }
- [[nodiscard]] auto getVoicesSpanAcquired() const noexcept -> al::span<Voice*>
- {
- return {mVoices.load(std::memory_order_acquire)->data(),
- mActiveVoiceCount.load(std::memory_order_acquire)};
- }
- using EffectSlotArray = al::FlexArray<EffectSlot*>;
- /* This array is split in half. The front half is the list of activated
- * effect slots as set by the app, and the back half is the same list but
- * sorted to ensure later effect slots are fed by earlier ones.
- */
- al::atomic_unique_ptr<EffectSlotArray> mActiveAuxSlots;
- std::thread mEventThread;
- al::semaphore mEventSem;
- std::unique_ptr<RingBuffer> mAsyncEvents;
- using AsyncEventBitset = std::bitset<al::to_underlying(AsyncEnableBits::Count)>;
- std::atomic<AsyncEventBitset> mEnabledEvts{0u};
- /* Asynchronous voice change actions are processed as a linked list of
- * VoiceChange objects by the mixer, which is atomically appended to.
- * However, to avoid allocating each object individually, they're allocated
- * in clusters that are stored in a vector for easy automatic cleanup.
- */
- using VoiceChangeCluster = std::unique_ptr<std::array<VoiceChange,128>>;
- std::vector<VoiceChangeCluster> mVoiceChangeClusters;
- using VoiceCluster = std::unique_ptr<std::array<Voice,32>>;
- std::vector<VoiceCluster> mVoiceClusters;
- using VoicePropsCluster = std::unique_ptr<std::array<VoicePropsItem,32>>;
- std::vector<VoicePropsCluster> mVoicePropClusters;
- EffectSlot *getEffectSlot();
- using EffectSlotCluster = std::unique_ptr<std::array<EffectSlot,4>>;
- std::vector<EffectSlotCluster> mEffectSlotClusters;
- using EffectSlotPropsCluster = std::unique_ptr<std::array<EffectSlotProps,4>>;
- std::vector<EffectSlotPropsCluster> mEffectSlotPropClusters;
- /* This could be greater than 2, but there should be no way there can be
- * more than two context property updates in use simultaneously.
- */
- using ContextPropsCluster = std::unique_ptr<std::array<ContextProps,2>>;
- std::vector<ContextPropsCluster> mContextPropClusters;
- ContextBase(DeviceBase *device);
- ContextBase(const ContextBase&) = delete;
- ContextBase& operator=(const ContextBase&) = delete;
- ~ContextBase();
- };
- #endif /* CORE_CONTEXT_H */
|