- #include "config.h"
- #include "effectslot.h"
- #include <cstddef>
- #include "almalloc.h"
- #include "context.h"
- std::unique_ptr<EffectSlotArray> EffectSlot::CreatePtrArray(size_t count)
- {
- return std::unique_ptr<EffectSlotArray>{new(FamCount{count}) EffectSlotArray(count)};
- }
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