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- /*
- * OpenAL Direct Context Example
- *
- * Copyright (c) 2024 by Chris Robinson <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- /* This file contains an example for playing a sound buffer with the Direct API
- * extension.
- */
- #include <algorithm>
- #include <cassert>
- #include <cstddef>
- #include <cstdio>
- #include <iostream>
- #include <limits>
- #include <memory>
- #include <string>
- #include <string_view>
- #include <vector>
- #include "sndfile.h"
- #include "AL/al.h"
- #include "AL/alc.h"
- #include "AL/alext.h"
- #include "alspan.h"
- #include "common/alhelpers.h"
- #include "win_main_utf8.h"
- namespace {
- /* On Windows when using Creative's router, we need to override the ALC
- * functions and access the driver functions directly. This isn't needed when
- * not using the router, or on other OSs.
- */
- LPALCOPENDEVICE p_alcOpenDevice{alcOpenDevice};
- LPALCCLOSEDEVICE p_alcCloseDevice{alcCloseDevice};
- LPALCISEXTENSIONPRESENT p_alcIsExtensionPresent{alcIsExtensionPresent};
- LPALCCREATECONTEXT p_alcCreateContext{alcCreateContext};
- LPALCDESTROYCONTEXT p_alcDestroyContext{alcDestroyContext};
- LPALCGETPROCADDRESS p_alcGetProcAddress{alcGetProcAddress};
- LPALGETSTRINGDIRECT alGetStringDirect{};
- LPALGETERRORDIRECT alGetErrorDirect{};
- LPALISEXTENSIONPRESENTDIRECT alIsExtensionPresentDirect{};
- LPALGENBUFFERSDIRECT alGenBuffersDirect{};
- LPALDELETEBUFFERSDIRECT alDeleteBuffersDirect{};
- LPALISBUFFERDIRECT alIsBufferDirect{};
- LPALBUFFERIDIRECT alBufferiDirect{};
- LPALBUFFERDATADIRECT alBufferDataDirect{};
- LPALGENSOURCESDIRECT alGenSourcesDirect{};
- LPALDELETESOURCESDIRECT alDeleteSourcesDirect{};
- LPALSOURCEIDIRECT alSourceiDirect{};
- LPALGETSOURCEIDIRECT alGetSourceiDirect{};
- LPALGETSOURCEFDIRECT alGetSourcefDirect{};
- LPALSOURCEPLAYDIRECT alSourcePlayDirect{};
- struct SndFileDeleter {
- void operator()(SNDFILE *sndfile) { sf_close(sndfile); }
- };
- using SndFilePtr = std::unique_ptr<SNDFILE,SndFileDeleter>;
- enum class FormatType {
- Int16,
- Float,
- IMA4,
- MSADPCM
- };
- /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
- * returns the new buffer ID.
- */
- ALuint LoadSound(ALCcontext *context, const std::string_view filename)
- {
- /* Open the audio file and check that it's usable. */
- SF_INFO sfinfo{};
- SndFilePtr sndfile{sf_open(std::string{filename}.c_str(), SFM_READ, &sfinfo)};
- if(!sndfile)
- {
- std::cerr<< "Could not open audio in "<<filename<<": "<<sf_strerror(sndfile.get())<<"\n";
- return 0;
- }
- if(sfinfo.frames < 1)
- {
- std::cerr<< "Bad sample count in "<<filename<<" ("<<sfinfo.frames<<")\n";
- return 0;
- }
- /* Detect a suitable format to load. Formats like Vorbis and Opus use float
- * natively, so load as float to avoid clipping when possible. Formats
- * larger than 16-bit can also use float to preserve a bit more precision.
- */
- FormatType sample_format{FormatType::Int16};
- switch((sfinfo.format&SF_FORMAT_SUBMASK))
- {
- case SF_FORMAT_PCM_24:
- case SF_FORMAT_PCM_32:
- case SF_FORMAT_FLOAT:
- case SF_FORMAT_DOUBLE:
- case SF_FORMAT_VORBIS:
- case SF_FORMAT_OPUS:
- case SF_FORMAT_ALAC_20:
- case SF_FORMAT_ALAC_24:
- case SF_FORMAT_ALAC_32:
- case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/:
- case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/:
- case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/:
- if(alIsExtensionPresentDirect(context, "AL_EXT_FLOAT32"))
- sample_format = FormatType::Float;
- break;
- case SF_FORMAT_IMA_ADPCM:
- /* ADPCM formats require setting a block alignment as specified in the
- * file, which needs to be read from the wave 'fmt ' chunk manually
- * since libsndfile doesn't provide it in a format-agnostic way.
- */
- if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
- && alIsExtensionPresentDirect(context, "AL_EXT_IMA4")
- && alIsExtensionPresentDirect(context, "AL_SOFT_block_alignment"))
- sample_format = FormatType::IMA4;
- break;
- case SF_FORMAT_MS_ADPCM:
- if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
- && alIsExtensionPresentDirect(context, "AL_SOFT_MSADPCM")
- && alIsExtensionPresentDirect(context, "AL_SOFT_block_alignment"))
- sample_format = FormatType::MSADPCM;
- break;
- }
- ALint byteblockalign{0}, splblockalign{0};
- if(sample_format == FormatType::IMA4 || sample_format == FormatType::MSADPCM)
- {
- /* For ADPCM, lookup the wave file's "fmt " chunk, which is a
- * WAVEFORMATEX-based structure for the audio format.
- */
- SF_CHUNK_INFO inf{"fmt ", 4, 0, nullptr};
- SF_CHUNK_ITERATOR *iter{sf_get_chunk_iterator(sndfile.get(), &inf)};
- /* If there's an issue getting the chunk or block alignment, load as
- * 16-bit and have libsndfile do the conversion.
- */
- if(!iter || sf_get_chunk_size(iter, &inf) != SF_ERR_NO_ERROR || inf.datalen < 14)
- sample_format = FormatType::Int16;
- else
- {
- auto fmtbuf = std::vector<ALubyte>(inf.datalen, ALubyte{0});
- inf.data = fmtbuf.data();
- if(sf_get_chunk_data(iter, &inf) != SF_ERR_NO_ERROR)
- sample_format = FormatType::Int16;
- else
- {
- /* Read the nBlockAlign field, and convert from bytes- to
- * samples-per-block (verifying it's valid by converting back
- * and comparing to the original value).
- */
- byteblockalign = fmtbuf[12] | (fmtbuf[13]<<8);
- if(sample_format == FormatType::IMA4)
- {
- splblockalign = (byteblockalign/sfinfo.channels - 4)/4*8 + 1;
- if(splblockalign < 1
- || ((splblockalign-1)/2 + 4)*sfinfo.channels != byteblockalign)
- sample_format = FormatType::Int16;
- }
- else if(sample_format == FormatType::MSADPCM)
- {
- splblockalign = (byteblockalign/sfinfo.channels - 7)*2 + 2;
- if(splblockalign < 2
- || ((splblockalign-2)/2 + 7)*sfinfo.channels != byteblockalign)
- sample_format = FormatType::Int16;
- }
- else
- sample_format = FormatType::Int16;
- }
- }
- }
- if(sample_format == FormatType::Int16)
- {
- splblockalign = 1;
- byteblockalign = sfinfo.channels * 2;
- }
- else if(sample_format == FormatType::Float)
- {
- splblockalign = 1;
- byteblockalign = sfinfo.channels * 4;
- }
- /* Figure out the OpenAL format from the file and desired sample type. */
- ALenum format{AL_NONE};
- if(sfinfo.channels == 1)
- {
- if(sample_format == FormatType::Int16)
- format = AL_FORMAT_MONO16;
- else if(sample_format == FormatType::Float)
- format = AL_FORMAT_MONO_FLOAT32;
- else if(sample_format == FormatType::IMA4)
- format = AL_FORMAT_MONO_IMA4;
- else if(sample_format == FormatType::MSADPCM)
- format = AL_FORMAT_MONO_MSADPCM_SOFT;
- }
- else if(sfinfo.channels == 2)
- {
- if(sample_format == FormatType::Int16)
- format = AL_FORMAT_STEREO16;
- else if(sample_format == FormatType::Float)
- format = AL_FORMAT_STEREO_FLOAT32;
- else if(sample_format == FormatType::IMA4)
- format = AL_FORMAT_STEREO_IMA4;
- else if(sample_format == FormatType::MSADPCM)
- format = AL_FORMAT_STEREO_MSADPCM_SOFT;
- }
- else if(sfinfo.channels == 3)
- {
- if(sf_command(sndfile.get(), SFC_WAVEX_GET_AMBISONIC, nullptr, 0) == SF_AMBISONIC_B_FORMAT)
- {
- if(sample_format == FormatType::Int16)
- format = AL_FORMAT_BFORMAT2D_16;
- else if(sample_format == FormatType::Float)
- format = AL_FORMAT_BFORMAT2D_FLOAT32;
- }
- }
- else if(sfinfo.channels == 4)
- {
- if(sf_command(sndfile.get(), SFC_WAVEX_GET_AMBISONIC, nullptr, 0) == SF_AMBISONIC_B_FORMAT)
- {
- if(sample_format == FormatType::Int16)
- format = AL_FORMAT_BFORMAT3D_16;
- else if(sample_format == FormatType::Float)
- format = AL_FORMAT_BFORMAT3D_FLOAT32;
- }
- }
- if(!format)
- {
- std::cerr<< "Unsupported channel count: "<<sfinfo.channels<<"\n";
- return 0;
- }
- if(sfinfo.frames/splblockalign > sf_count_t{std::numeric_limits<int>::max()}/byteblockalign)
- {
- std::cerr<< "Too many sample frames in "<<filename<<" ("<<sfinfo.frames<<")\n";
- return 0;
- }
- /* Decode the whole audio file to a buffer. */
- auto membuf = std::vector<std::byte>(static_cast<size_t>(sfinfo.frames / splblockalign
- * byteblockalign));
- sf_count_t num_frames{};
- if(sample_format == FormatType::Int16)
- num_frames = sf_readf_short(sndfile.get(), reinterpret_cast<short*>(membuf.data()),
- sfinfo.frames);
- else if(sample_format == FormatType::Float)
- num_frames = sf_readf_float(sndfile.get(), reinterpret_cast<float*>(membuf.data()),
- sfinfo.frames);
- else
- {
- const sf_count_t count{sfinfo.frames / splblockalign * byteblockalign};
- num_frames = sf_read_raw(sndfile.get(), membuf.data(), count);
- if(num_frames > 0)
- num_frames = num_frames / byteblockalign * splblockalign;
- }
- if(num_frames < 1)
- {
- std::cerr<< "Failed to read samples in "<<filename<<" ("<<num_frames<<")\n";
- return 0;
- }
- const auto num_bytes = static_cast<ALsizei>(num_frames / splblockalign * byteblockalign);
- std::cout<< "Loading: "<<filename<<" ("<<FormatName(format)<<", "<<sfinfo.samplerate<<"hz)\n"
- <<std::flush;
- ALuint buffer{};
- alGenBuffersDirect(context, 1, &buffer);
- if(splblockalign > 1)
- alBufferiDirect(context, buffer, AL_UNPACK_BLOCK_ALIGNMENT_SOFT, splblockalign);
- alBufferDataDirect(context, buffer, format, membuf.data(), num_bytes, sfinfo.samplerate);
- /* Check if an error occurred, and clean up if so. */
- if(ALenum err{alGetErrorDirect(context)}; err != AL_NO_ERROR)
- {
- std::cerr<< "OpenAL Error: "<<alGetStringDirect(context, err)<<"\n";
- if(buffer && alIsBufferDirect(context, buffer))
- alDeleteBuffersDirect(context, 1, &buffer);
- return 0;
- }
- return buffer;
- }
- int main(al::span<std::string_view> args)
- {
- /* Print out usage if no arguments were specified */
- if(args.size() < 2)
- {
- std::cerr<< "Usage: "<<args[0]<<" [-device <name>] <filename>\n";
- return 1;
- }
- /* Initialize OpenAL. */
- args = args.subspan(1);
- ALCdevice *device{};
- if(args.size() > 1 && args[0] == "-device")
- {
- device = p_alcOpenDevice(std::string{args[1]}.c_str());
- if(!device)
- std::cerr<< "Failed to open \""<<args[1]<<"\", trying default\n";
- args = args.subspan(2);
- }
- if(!device)
- device = p_alcOpenDevice(nullptr);
- if(!device)
- {
- std::cerr<< "Could not open a device!\n";
- return 1;
- }
- if(!p_alcIsExtensionPresent(device, "ALC_EXT_direct_context"))
- {
- std::cerr<< "ALC_EXT_direct_context not supported on device\n";
- p_alcCloseDevice(device);
- return 1;
- }
- /* On Windows with Creative's router, the device needs to be bootstrapped
- * to use it through the driver directly. Otherwise the Direct functions
- * aren't able to recognize the router's ALCcontexts. To handle this, we
- * use the router's alcOpenDevice, alcGetProcAddress, and alcCloseDevice
- * functions to open the device with the router, get the device driver's
- * alcGetProcAddress2 function, and close the device with the router. Then
- * call alcGetProcAddress2 with the null device handle to get the driver's
- * functions. Afterward, we can open the device back up using the driver
- * functions directly and continue on.
- *
- * Note that this will allow using other devices from the same driver just
- * fine, but switching to a device on another driver will require using the
- * original functions from the router (and require re-bootstrapping to use
- * that driver's functions, if applicable). If controlling multiple devices
- * with Direct functions from separate drivers simultaneously is desired, a
- * good strategy may be to associate the driver's ALC and Direct functions
- * with the ALCdevice and ALCcontext handles created from them.
- *
- * This is all unnecessary when not using Creative's router, including on
- * non-Windows OSs or when using OpenAL Soft's router, where the original
- * ALC functions can be used as normal.
- */
- {
- const std::string devname{alcGetString(device, ALC_ALL_DEVICES_SPECIFIER)};
- auto p_alcGetProcAddress2 = reinterpret_cast<LPALCGETPROCADDRESS2>(
- p_alcGetProcAddress(device, "alcGetProcAddress2"));
- p_alcCloseDevice(device);
- /* Load the driver-specific ALC functions we'll be using. */
- #define LOAD_PROC(N) p_##N = reinterpret_cast<decltype(p_##N)>(p_alcGetProcAddress2(nullptr, #N))
- LOAD_PROC(alcOpenDevice);
- LOAD_PROC(alcCloseDevice);
- LOAD_PROC(alcIsExtensionPresent);
- LOAD_PROC(alcGetProcAddress);
- LOAD_PROC(alcCreateContext);
- LOAD_PROC(alcDestroyContext);
- LOAD_PROC(alcGetProcAddress);
- #undef LOAD_PROC
- device = p_alcOpenDevice(devname.c_str());
- assert(device != nullptr);
- }
- /* Load the Direct API functions we're using. */
- #define LOAD_PROC(N) N = reinterpret_cast<decltype(N)>(p_alcGetProcAddress(device, #N))
- LOAD_PROC(alGetStringDirect);
- LOAD_PROC(alGetErrorDirect);
- LOAD_PROC(alIsExtensionPresentDirect);
- LOAD_PROC(alGenBuffersDirect);
- LOAD_PROC(alDeleteBuffersDirect);
- LOAD_PROC(alIsBufferDirect);
- LOAD_PROC(alBufferiDirect);
- LOAD_PROC(alBufferDataDirect);
- LOAD_PROC(alGenSourcesDirect);
- LOAD_PROC(alDeleteSourcesDirect);
- LOAD_PROC(alSourceiDirect);
- LOAD_PROC(alGetSourceiDirect);
- LOAD_PROC(alGetSourcefDirect);
- LOAD_PROC(alSourcePlayDirect);
- #undef LOAD_PROC
- /* Create the context. It doesn't need to be set as current to use with the
- * Direct API functions.
- */
- ALCcontext *context{p_alcCreateContext(device, nullptr)};
- if(!context)
- {
- p_alcCloseDevice(device);
- std::cerr<< "Could not create a context!\n";
- return 1;
- }
- /* Load the sound into a buffer. */
- const ALuint buffer{LoadSound(context, args[0])};
- if(!buffer)
- {
- p_alcDestroyContext(context);
- p_alcCloseDevice(device);
- return 1;
- }
- /* Create the source to play the sound with. */
- ALuint source{0};
- alGenSourcesDirect(context, 1, &source);
- alSourceiDirect(context, source, AL_BUFFER, static_cast<ALint>(buffer));
- assert(alGetErrorDirect(context)==AL_NO_ERROR && "Failed to setup sound source");
- /* Play the sound until it finishes. */
- alSourcePlayDirect(context, source);
- ALenum state{};
- do {
- al_nssleep(10000000);
- alGetSourceiDirect(context, source, AL_SOURCE_STATE, &state);
- /* Get the source offset. */
- ALfloat offset{};
- alGetSourcefDirect(context, source, AL_SEC_OFFSET, &offset);
- printf("\rOffset: %f ", offset);
- fflush(stdout);
- } while(alGetErrorDirect(context) == AL_NO_ERROR && state == AL_PLAYING);
- printf("\n");
- /* All done. Delete resources, and close down OpenAL. */
- alDeleteSourcesDirect(context, 1, &source);
- alDeleteBuffersDirect(context, 1, &buffer);
- p_alcDestroyContext(context);
- p_alcCloseDevice(device);
- return 0;
- }
- } // namespace
- int main(int argc, char **argv)
- {
- assert(argc >= 0);
- auto args = std::vector<std::string_view>(static_cast<unsigned int>(argc));
- std::copy_n(argv, args.size(), args.begin());
- return main(al::span{args});
- }
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