123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337 |
- /*
- * OpenAL Source Play Example
- *
- * Copyright (c) 2017 by Chris Robinson <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- /* This file contains an example for playing a sound buffer. */
- #include <assert.h>
- #include <inttypes.h>
- #include <limits.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include "sndfile.h"
- #include "AL/al.h"
- #include "AL/alext.h"
- #include "common/alhelpers.h"
- #include "win_main_utf8.h"
- enum FormatType {
- Int16,
- Float,
- IMA4,
- MSADPCM
- };
- /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
- * returns the new buffer ID.
- */
- static ALuint LoadSound(const char *filename)
- {
- enum FormatType sample_format = Int16;
- ALint byteblockalign = 0;
- ALint splblockalign = 0;
- sf_count_t num_frames;
- ALenum err, format;
- ALsizei num_bytes;
- SNDFILE *sndfile;
- SF_INFO sfinfo;
- ALuint buffer;
- void *membuf;
- /* Open the audio file and check that it's usable. */
- sndfile = sf_open(filename, SFM_READ, &sfinfo);
- if(!sndfile)
- {
- fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
- return 0;
- }
- if(sfinfo.frames < 1)
- {
- fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
- sf_close(sndfile);
- return 0;
- }
- /* Detect a suitable format to load. Formats like Vorbis and Opus use float
- * natively, so load as float to avoid clipping when possible. Formats
- * larger than 16-bit can also use float to preserve a bit more precision.
- */
- switch((sfinfo.format&SF_FORMAT_SUBMASK))
- {
- case SF_FORMAT_PCM_24:
- case SF_FORMAT_PCM_32:
- case SF_FORMAT_FLOAT:
- case SF_FORMAT_DOUBLE:
- case SF_FORMAT_VORBIS:
- case SF_FORMAT_OPUS:
- case SF_FORMAT_ALAC_20:
- case SF_FORMAT_ALAC_24:
- case SF_FORMAT_ALAC_32:
- case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/:
- case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/:
- case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/:
- if(alIsExtensionPresent("AL_EXT_FLOAT32"))
- sample_format = Float;
- break;
- case SF_FORMAT_IMA_ADPCM:
- /* ADPCM formats require setting a block alignment as specified in the
- * file, which needs to be read from the wave 'fmt ' chunk manually
- * since libsndfile doesn't provide it in a format-agnostic way.
- */
- if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
- && alIsExtensionPresent("AL_EXT_IMA4")
- && alIsExtensionPresent("AL_SOFT_block_alignment"))
- sample_format = IMA4;
- break;
- case SF_FORMAT_MS_ADPCM:
- if(sfinfo.channels <= 2 && (sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
- && alIsExtensionPresent("AL_SOFT_MSADPCM")
- && alIsExtensionPresent("AL_SOFT_block_alignment"))
- sample_format = MSADPCM;
- break;
- }
- if(sample_format == IMA4 || sample_format == MSADPCM)
- {
- /* For ADPCM, lookup the wave file's "fmt " chunk, which is a
- * WAVEFORMATEX-based structure for the audio format.
- */
- SF_CHUNK_INFO inf = { "fmt ", 4, 0, NULL };
- SF_CHUNK_ITERATOR *iter = sf_get_chunk_iterator(sndfile, &inf);
- /* If there's an issue getting the chunk or block alignment, load as
- * 16-bit and have libsndfile do the conversion.
- */
- if(!iter || sf_get_chunk_size(iter, &inf) != SF_ERR_NO_ERROR || inf.datalen < 14)
- sample_format = Int16;
- else
- {
- ALubyte *fmtbuf = calloc(inf.datalen, 1);
- inf.data = fmtbuf;
- if(sf_get_chunk_data(iter, &inf) != SF_ERR_NO_ERROR)
- sample_format = Int16;
- else
- {
- /* Read the nBlockAlign field, and convert from bytes- to
- * samples-per-block (verifying it's valid by converting back
- * and comparing to the original value).
- */
- byteblockalign = fmtbuf[12] | (fmtbuf[13]<<8);
- if(sample_format == IMA4)
- {
- splblockalign = (byteblockalign/sfinfo.channels - 4)/4*8 + 1;
- if(splblockalign < 1
- || ((splblockalign-1)/2 + 4)*sfinfo.channels != byteblockalign)
- sample_format = Int16;
- }
- else
- {
- splblockalign = (byteblockalign/sfinfo.channels - 7)*2 + 2;
- if(splblockalign < 2
- || ((splblockalign-2)/2 + 7)*sfinfo.channels != byteblockalign)
- sample_format = Int16;
- }
- }
- free(fmtbuf);
- }
- }
- if(sample_format == Int16)
- {
- splblockalign = 1;
- byteblockalign = sfinfo.channels * 2;
- }
- else if(sample_format == Float)
- {
- splblockalign = 1;
- byteblockalign = sfinfo.channels * 4;
- }
- /* Figure out the OpenAL format from the file and desired sample type. */
- format = AL_NONE;
- if(sfinfo.channels == 1)
- {
- if(sample_format == Int16)
- format = AL_FORMAT_MONO16;
- else if(sample_format == Float)
- format = AL_FORMAT_MONO_FLOAT32;
- else if(sample_format == IMA4)
- format = AL_FORMAT_MONO_IMA4;
- else if(sample_format == MSADPCM)
- format = AL_FORMAT_MONO_MSADPCM_SOFT;
- }
- else if(sfinfo.channels == 2)
- {
- if(sample_format == Int16)
- format = AL_FORMAT_STEREO16;
- else if(sample_format == Float)
- format = AL_FORMAT_STEREO_FLOAT32;
- else if(sample_format == IMA4)
- format = AL_FORMAT_STEREO_IMA4;
- else if(sample_format == MSADPCM)
- format = AL_FORMAT_STEREO_MSADPCM_SOFT;
- }
- else if(sfinfo.channels == 3)
- {
- if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
- {
- if(sample_format == Int16)
- format = AL_FORMAT_BFORMAT2D_16;
- else if(sample_format == Float)
- format = AL_FORMAT_BFORMAT2D_FLOAT32;
- }
- }
- else if(sfinfo.channels == 4)
- {
- if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
- {
- if(sample_format == Int16)
- format = AL_FORMAT_BFORMAT3D_16;
- else if(sample_format == Float)
- format = AL_FORMAT_BFORMAT3D_FLOAT32;
- }
- }
- if(!format)
- {
- fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
- sf_close(sndfile);
- return 0;
- }
- if(sfinfo.frames/splblockalign > (sf_count_t)(INT_MAX/byteblockalign))
- {
- fprintf(stderr, "Too many samples in %s (%" PRId64 ")\n", filename, sfinfo.frames);
- sf_close(sndfile);
- return 0;
- }
- /* Decode the whole audio file to a buffer. */
- membuf = malloc((size_t)(sfinfo.frames / splblockalign * byteblockalign));
- if(sample_format == Int16)
- num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
- else if(sample_format == Float)
- num_frames = sf_readf_float(sndfile, membuf, sfinfo.frames);
- else
- {
- sf_count_t count = sfinfo.frames / splblockalign * byteblockalign;
- num_frames = sf_read_raw(sndfile, membuf, count);
- if(num_frames > 0)
- num_frames = num_frames / byteblockalign * splblockalign;
- }
- if(num_frames < 1)
- {
- free(membuf);
- sf_close(sndfile);
- fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
- return 0;
- }
- num_bytes = (ALsizei)(num_frames / splblockalign * byteblockalign);
- printf("Loading: %s (%s, %dhz)\n", filename, FormatName(format), sfinfo.samplerate);
- fflush(stdout);
- /* Buffer the audio data into a new buffer object, then free the data and
- * close the file.
- */
- buffer = 0;
- alGenBuffers(1, &buffer);
- if(splblockalign > 1)
- alBufferi(buffer, AL_UNPACK_BLOCK_ALIGNMENT_SOFT, splblockalign);
- alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
- free(membuf);
- sf_close(sndfile);
- /* Check if an error occurred, and clean up if so. */
- err = alGetError();
- if(err != AL_NO_ERROR)
- {
- fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
- if(buffer && alIsBuffer(buffer))
- alDeleteBuffers(1, &buffer);
- return 0;
- }
- return buffer;
- }
- int main(int argc, char **argv)
- {
- ALuint source, buffer;
- ALfloat offset;
- ALenum state;
- /* Print out usage if no arguments were specified */
- if(argc < 2)
- {
- fprintf(stderr, "Usage: %s [-device <name>] <filename>\n", argv[0]);
- return 1;
- }
- /* Initialize OpenAL. */
- argv++; argc--;
- if(InitAL(&argv, &argc) != 0)
- return 1;
- /* Load the sound into a buffer. */
- buffer = LoadSound(argv[0]);
- if(!buffer)
- {
- CloseAL();
- return 1;
- }
- /* Create the source to play the sound with. */
- source = 0;
- alGenSources(1, &source);
- alSourcei(source, AL_BUFFER, (ALint)buffer);
- assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
- /* Play the sound until it finishes. */
- alSourcePlay(source);
- do {
- al_nssleep(10000000);
- alGetSourcei(source, AL_SOURCE_STATE, &state);
- /* Get the source offset. */
- alGetSourcef(source, AL_SEC_OFFSET, &offset);
- printf("\rOffset: %f ", offset);
- fflush(stdout);
- } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
- printf("\n");
- /* All done. Delete resources, and close down OpenAL. */
- alDeleteSources(1, &source);
- alDeleteBuffers(1, &buffer);
- CloseAL();
- return 0;
- }
|