alreverb.c 13 KB

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  1. /*
  2. * OpenAL Reverb Example
  3. *
  4. * Copyright (c) 2012 by Chris Robinson <[email protected]>
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a copy
  7. * of this software and associated documentation files (the "Software"), to deal
  8. * in the Software without restriction, including without limitation the rights
  9. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. * copies of the Software, and to permit persons to whom the Software is
  11. * furnished to do so, subject to the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be included in
  14. * all copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  19. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. * THE SOFTWARE.
  23. */
  24. /* This file contains an example for applying reverb to a sound. */
  25. #include <assert.h>
  26. #include <inttypes.h>
  27. #include <limits.h>
  28. #include <stdio.h>
  29. #include <stdlib.h>
  30. #include "sndfile.h"
  31. #include "AL/al.h"
  32. #include "AL/alc.h"
  33. #include "AL/alext.h"
  34. #include "AL/efx.h"
  35. #include "AL/efx-presets.h"
  36. #include "common/alhelpers.h"
  37. #include "win_main_utf8.h"
  38. /* Effect object functions */
  39. static LPALGENEFFECTS alGenEffects;
  40. static LPALDELETEEFFECTS alDeleteEffects;
  41. static LPALISEFFECT alIsEffect;
  42. static LPALEFFECTI alEffecti;
  43. static LPALEFFECTIV alEffectiv;
  44. static LPALEFFECTF alEffectf;
  45. static LPALEFFECTFV alEffectfv;
  46. static LPALGETEFFECTI alGetEffecti;
  47. static LPALGETEFFECTIV alGetEffectiv;
  48. static LPALGETEFFECTF alGetEffectf;
  49. static LPALGETEFFECTFV alGetEffectfv;
  50. /* Auxiliary Effect Slot object functions */
  51. static LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
  52. static LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
  53. static LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
  54. static LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
  55. static LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
  56. static LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
  57. static LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
  58. static LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
  59. static LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
  60. static LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
  61. static LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;
  62. /* LoadEffect loads the given reverb properties into a new OpenAL effect
  63. * object, and returns the new effect ID. */
  64. static ALuint LoadEffect(const EFXEAXREVERBPROPERTIES *reverb)
  65. {
  66. ALuint effect = 0;
  67. ALenum err;
  68. /* Clear error state. */
  69. alGetError();
  70. /* Create the effect object and check if we can do EAX reverb. */
  71. alGenEffects(1, &effect);
  72. alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
  73. err = alGetError();
  74. if(err == AL_NO_ERROR)
  75. {
  76. printf("Using EAX Reverb\n");
  77. alEffectf(effect, AL_EAXREVERB_DENSITY, reverb->flDensity);
  78. alEffectf(effect, AL_EAXREVERB_DIFFUSION, reverb->flDiffusion);
  79. alEffectf(effect, AL_EAXREVERB_GAIN, reverb->flGain);
  80. alEffectf(effect, AL_EAXREVERB_GAINHF, reverb->flGainHF);
  81. alEffectf(effect, AL_EAXREVERB_GAINLF, reverb->flGainLF);
  82. alEffectf(effect, AL_EAXREVERB_DECAY_TIME, reverb->flDecayTime);
  83. alEffectf(effect, AL_EAXREVERB_DECAY_HFRATIO, reverb->flDecayHFRatio);
  84. alEffectf(effect, AL_EAXREVERB_DECAY_LFRATIO, reverb->flDecayLFRatio);
  85. alEffectf(effect, AL_EAXREVERB_REFLECTIONS_GAIN, reverb->flReflectionsGain);
  86. alEffectf(effect, AL_EAXREVERB_REFLECTIONS_DELAY, reverb->flReflectionsDelay);
  87. alEffectfv(effect, AL_EAXREVERB_REFLECTIONS_PAN, reverb->flReflectionsPan);
  88. alEffectf(effect, AL_EAXREVERB_LATE_REVERB_GAIN, reverb->flLateReverbGain);
  89. alEffectf(effect, AL_EAXREVERB_LATE_REVERB_DELAY, reverb->flLateReverbDelay);
  90. alEffectfv(effect, AL_EAXREVERB_LATE_REVERB_PAN, reverb->flLateReverbPan);
  91. alEffectf(effect, AL_EAXREVERB_ECHO_TIME, reverb->flEchoTime);
  92. alEffectf(effect, AL_EAXREVERB_ECHO_DEPTH, reverb->flEchoDepth);
  93. alEffectf(effect, AL_EAXREVERB_MODULATION_TIME, reverb->flModulationTime);
  94. alEffectf(effect, AL_EAXREVERB_MODULATION_DEPTH, reverb->flModulationDepth);
  95. alEffectf(effect, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, reverb->flAirAbsorptionGainHF);
  96. alEffectf(effect, AL_EAXREVERB_HFREFERENCE, reverb->flHFReference);
  97. alEffectf(effect, AL_EAXREVERB_LFREFERENCE, reverb->flLFReference);
  98. alEffectf(effect, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, reverb->flRoomRolloffFactor);
  99. alEffecti(effect, AL_EAXREVERB_DECAY_HFLIMIT, reverb->iDecayHFLimit);
  100. }
  101. else
  102. {
  103. printf("Using Standard Reverb\n");
  104. /* No EAX Reverb. Set the standard reverb effect type then load the
  105. * available reverb properties.
  106. */
  107. alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
  108. alEffectf(effect, AL_REVERB_DENSITY, reverb->flDensity);
  109. alEffectf(effect, AL_REVERB_DIFFUSION, reverb->flDiffusion);
  110. alEffectf(effect, AL_REVERB_GAIN, reverb->flGain);
  111. alEffectf(effect, AL_REVERB_GAINHF, reverb->flGainHF);
  112. alEffectf(effect, AL_REVERB_DECAY_TIME, reverb->flDecayTime);
  113. alEffectf(effect, AL_REVERB_DECAY_HFRATIO, reverb->flDecayHFRatio);
  114. alEffectf(effect, AL_REVERB_REFLECTIONS_GAIN, reverb->flReflectionsGain);
  115. alEffectf(effect, AL_REVERB_REFLECTIONS_DELAY, reverb->flReflectionsDelay);
  116. alEffectf(effect, AL_REVERB_LATE_REVERB_GAIN, reverb->flLateReverbGain);
  117. alEffectf(effect, AL_REVERB_LATE_REVERB_DELAY, reverb->flLateReverbDelay);
  118. alEffectf(effect, AL_REVERB_AIR_ABSORPTION_GAINHF, reverb->flAirAbsorptionGainHF);
  119. alEffectf(effect, AL_REVERB_ROOM_ROLLOFF_FACTOR, reverb->flRoomRolloffFactor);
  120. alEffecti(effect, AL_REVERB_DECAY_HFLIMIT, reverb->iDecayHFLimit);
  121. }
  122. /* Check if an error occurred, and clean up if so. */
  123. err = alGetError();
  124. if(err != AL_NO_ERROR)
  125. {
  126. fprintf(stderr, "OpenAL error: %s\n", alGetString(err));
  127. if(alIsEffect(effect))
  128. alDeleteEffects(1, &effect);
  129. return 0;
  130. }
  131. return effect;
  132. }
  133. /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
  134. * returns the new buffer ID.
  135. */
  136. static ALuint LoadSound(const char *filename)
  137. {
  138. ALenum err, format;
  139. ALuint buffer;
  140. SNDFILE *sndfile;
  141. SF_INFO sfinfo;
  142. short *membuf;
  143. sf_count_t num_frames;
  144. ALsizei num_bytes;
  145. /* Open the audio file and check that it's usable. */
  146. sndfile = sf_open(filename, SFM_READ, &sfinfo);
  147. if(!sndfile)
  148. {
  149. fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
  150. return 0;
  151. }
  152. if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(short))/sfinfo.channels)
  153. {
  154. fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
  155. sf_close(sndfile);
  156. return 0;
  157. }
  158. /* Get the sound format, and figure out the OpenAL format */
  159. format = AL_NONE;
  160. if(sfinfo.channels == 1)
  161. format = AL_FORMAT_MONO16;
  162. else if(sfinfo.channels == 2)
  163. format = AL_FORMAT_STEREO16;
  164. else if(sfinfo.channels == 3)
  165. {
  166. if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
  167. format = AL_FORMAT_BFORMAT2D_16;
  168. }
  169. else if(sfinfo.channels == 4)
  170. {
  171. if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
  172. format = AL_FORMAT_BFORMAT3D_16;
  173. }
  174. if(!format)
  175. {
  176. fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
  177. sf_close(sndfile);
  178. return 0;
  179. }
  180. /* Decode the whole audio file to a buffer. */
  181. membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(short));
  182. num_frames = sf_readf_short(sndfile, membuf, sfinfo.frames);
  183. if(num_frames < 1)
  184. {
  185. free(membuf);
  186. sf_close(sndfile);
  187. fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
  188. return 0;
  189. }
  190. num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(short);
  191. /* Buffer the audio data into a new buffer object, then free the data and
  192. * close the file.
  193. */
  194. buffer = 0;
  195. alGenBuffers(1, &buffer);
  196. alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
  197. free(membuf);
  198. sf_close(sndfile);
  199. /* Check if an error occurred, and clean up if so. */
  200. err = alGetError();
  201. if(err != AL_NO_ERROR)
  202. {
  203. fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
  204. if(buffer && alIsBuffer(buffer))
  205. alDeleteBuffers(1, &buffer);
  206. return 0;
  207. }
  208. return buffer;
  209. }
  210. int main(int argc, char **argv)
  211. {
  212. EFXEAXREVERBPROPERTIES reverb = EFX_REVERB_PRESET_GENERIC;
  213. ALuint source, buffer, effect, slot;
  214. ALenum state;
  215. /* Print out usage if no arguments were specified */
  216. if(argc < 2)
  217. {
  218. fprintf(stderr, "Usage: %s [-device <name] <filename>\n", argv[0]);
  219. return 1;
  220. }
  221. /* Initialize OpenAL, and check for EFX support. */
  222. argv++; argc--;
  223. if(InitAL(&argv, &argc) != 0)
  224. return 1;
  225. if(!alcIsExtensionPresent(alcGetContextsDevice(alcGetCurrentContext()), "ALC_EXT_EFX"))
  226. {
  227. fprintf(stderr, "Error: EFX not supported\n");
  228. CloseAL();
  229. return 1;
  230. }
  231. /* Define a macro to help load the function pointers. */
  232. #define LOAD_PROC(T, x) ((x) = FUNCTION_CAST(T, alGetProcAddress(#x)))
  233. LOAD_PROC(LPALGENEFFECTS, alGenEffects);
  234. LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects);
  235. LOAD_PROC(LPALISEFFECT, alIsEffect);
  236. LOAD_PROC(LPALEFFECTI, alEffecti);
  237. LOAD_PROC(LPALEFFECTIV, alEffectiv);
  238. LOAD_PROC(LPALEFFECTF, alEffectf);
  239. LOAD_PROC(LPALEFFECTFV, alEffectfv);
  240. LOAD_PROC(LPALGETEFFECTI, alGetEffecti);
  241. LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv);
  242. LOAD_PROC(LPALGETEFFECTF, alGetEffectf);
  243. LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv);
  244. LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots);
  245. LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots);
  246. LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot);
  247. LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti);
  248. LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv);
  249. LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf);
  250. LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv);
  251. LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti);
  252. LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv);
  253. LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf);
  254. LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv);
  255. #undef LOAD_PROC
  256. /* Load the sound into a buffer. */
  257. buffer = LoadSound(argv[0]);
  258. if(!buffer)
  259. {
  260. CloseAL();
  261. return 1;
  262. }
  263. /* Load the reverb into an effect. */
  264. effect = LoadEffect(&reverb);
  265. if(!effect)
  266. {
  267. alDeleteBuffers(1, &buffer);
  268. CloseAL();
  269. return 1;
  270. }
  271. /* Create the effect slot object. This is what "plays" an effect on sources
  272. * that connect to it. */
  273. slot = 0;
  274. alGenAuxiliaryEffectSlots(1, &slot);
  275. /* Tell the effect slot to use the loaded effect object. Note that the this
  276. * effectively copies the effect properties. You can modify or delete the
  277. * effect object afterward without affecting the effect slot.
  278. */
  279. alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, (ALint)effect);
  280. assert(alGetError()==AL_NO_ERROR && "Failed to set effect slot");
  281. /* Create the source to play the sound with. */
  282. source = 0;
  283. alGenSources(1, &source);
  284. alSourcei(source, AL_BUFFER, (ALint)buffer);
  285. /* Connect the source to the effect slot. This tells the source to use the
  286. * effect slot 'slot', on send #0 with the AL_FILTER_NULL filter object.
  287. */
  288. alSource3i(source, AL_AUXILIARY_SEND_FILTER, (ALint)slot, 0, AL_FILTER_NULL);
  289. assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
  290. /* Play the sound until it finishes. */
  291. alSourcePlay(source);
  292. do {
  293. al_nssleep(10000000);
  294. alGetSourcei(source, AL_SOURCE_STATE, &state);
  295. } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
  296. /* All done. Delete resources, and close down OpenAL. */
  297. alDeleteSources(1, &source);
  298. alDeleteAuxiliaryEffectSlots(1, &slot);
  299. alDeleteEffects(1, &effect);
  300. alDeleteBuffers(1, &buffer);
  301. CloseAL();
  302. return 0;
  303. }