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- /*
- * OpenAL Audio Stream Example
- *
- * Copyright (c) 2011 by Chris Robinson <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- /* This file contains a relatively simple streaming audio player. */
- #include <assert.h>
- #include <inttypes.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "sndfile.h"
- #include "AL/al.h"
- #include "AL/alext.h"
- #include "common/alhelpers.h"
- #include "win_main_utf8.h"
- /* Define the number of buffers and buffer size (in milliseconds) to use. 4
- * buffers at 200ms each gives a nice per-chunk size, and lets the queue last
- * for almost one second.
- */
- enum { NumBuffers = 4 };
- enum { BufferMillisec = 200 };
- typedef enum SampleType {
- Int16, Float, IMA4, MSADPCM
- } SampleType;
- typedef struct StreamPlayer {
- /* These are the buffers and source to play out through OpenAL with. */
- ALuint buffers[NumBuffers];
- ALuint source;
- /* Handle for the audio file */
- SNDFILE *sndfile;
- SF_INFO sfinfo;
- void *membuf;
- /* The sample type and block/frame size being read for the buffer. */
- SampleType sample_type;
- int byteblockalign;
- int sampleblockalign;
- int block_count;
- /* The format of the output stream (sample rate is in sfinfo) */
- ALenum format;
- } StreamPlayer;
- static StreamPlayer *NewPlayer(void);
- static void DeletePlayer(StreamPlayer *player);
- static int OpenPlayerFile(StreamPlayer *player, const char *filename);
- static void ClosePlayerFile(StreamPlayer *player);
- static int StartPlayer(StreamPlayer *player);
- static int UpdatePlayer(StreamPlayer *player);
- /* Creates a new player object, and allocates the needed OpenAL source and
- * buffer objects. Error checking is simplified for the purposes of this
- * example, and will cause an abort if needed.
- */
- static StreamPlayer *NewPlayer(void)
- {
- StreamPlayer *player;
- player = calloc(1, sizeof(*player));
- assert(player != NULL);
- /* Generate the buffers and source */
- alGenBuffers(NumBuffers, player->buffers);
- assert(alGetError() == AL_NO_ERROR && "Could not create buffers");
- alGenSources(1, &player->source);
- assert(alGetError() == AL_NO_ERROR && "Could not create source");
- /* Set parameters so mono sources play out the front-center speaker and
- * won't distance attenuate. */
- alSource3i(player->source, AL_POSITION, 0, 0, -1);
- alSourcei(player->source, AL_SOURCE_RELATIVE, AL_TRUE);
- alSourcei(player->source, AL_ROLLOFF_FACTOR, 0);
- assert(alGetError() == AL_NO_ERROR && "Could not set source parameters");
- return player;
- }
- /* Destroys a player object, deleting the source and buffers. No error handling
- * since these calls shouldn't fail with a properly-made player object. */
- static void DeletePlayer(StreamPlayer *player)
- {
- ClosePlayerFile(player);
- alDeleteSources(1, &player->source);
- alDeleteBuffers(NumBuffers, player->buffers);
- if(alGetError() != AL_NO_ERROR)
- fprintf(stderr, "Failed to delete object IDs\n");
- memset(player, 0, sizeof(*player)); /* NOLINT(clang-analyzer-security.insecureAPI.*) */
- free(player);
- }
- /* Opens the first audio stream of the named file. If a file is already open,
- * it will be closed first. */
- static int OpenPlayerFile(StreamPlayer *player, const char *filename)
- {
- int byteblockalign=0, splblockalign=0;
- ClosePlayerFile(player);
- /* Open the audio file and check that it's usable. */
- player->sndfile = sf_open(filename, SFM_READ, &player->sfinfo);
- if(!player->sndfile)
- {
- fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(NULL));
- return 0;
- }
- /* Detect a suitable format to load. Formats like Vorbis and Opus use float
- * natively, so load as float to avoid clipping when possible. Formats
- * larger than 16-bit can also use float to preserve a bit more precision.
- */
- switch((player->sfinfo.format&SF_FORMAT_SUBMASK))
- {
- case SF_FORMAT_PCM_24:
- case SF_FORMAT_PCM_32:
- case SF_FORMAT_FLOAT:
- case SF_FORMAT_DOUBLE:
- case SF_FORMAT_VORBIS:
- case SF_FORMAT_OPUS:
- case SF_FORMAT_ALAC_20:
- case SF_FORMAT_ALAC_24:
- case SF_FORMAT_ALAC_32:
- case 0x0080/*SF_FORMAT_MPEG_LAYER_I*/:
- case 0x0081/*SF_FORMAT_MPEG_LAYER_II*/:
- case 0x0082/*SF_FORMAT_MPEG_LAYER_III*/:
- if(alIsExtensionPresent("AL_EXT_FLOAT32"))
- player->sample_type = Float;
- break;
- case SF_FORMAT_IMA_ADPCM:
- /* ADPCM formats require setting a block alignment as specified in the
- * file, which needs to be read from the wave 'fmt ' chunk manually
- * since libsndfile doesn't provide it in a format-agnostic way.
- */
- if(player->sfinfo.channels <= 2
- && (player->sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
- && alIsExtensionPresent("AL_EXT_IMA4")
- && alIsExtensionPresent("AL_SOFT_block_alignment"))
- player->sample_type = IMA4;
- break;
- case SF_FORMAT_MS_ADPCM:
- if(player->sfinfo.channels <= 2
- && (player->sfinfo.format&SF_FORMAT_TYPEMASK) == SF_FORMAT_WAV
- && alIsExtensionPresent("AL_SOFT_MSADPCM")
- && alIsExtensionPresent("AL_SOFT_block_alignment"))
- player->sample_type = MSADPCM;
- break;
- }
- if(player->sample_type == IMA4 || player->sample_type == MSADPCM)
- {
- /* For ADPCM, lookup the wave file's "fmt " chunk, which is a
- * WAVEFORMATEX-based structure for the audio format.
- */
- SF_CHUNK_INFO inf = { "fmt ", 4, 0, NULL };
- SF_CHUNK_ITERATOR *iter = sf_get_chunk_iterator(player->sndfile, &inf);
- /* If there's an issue getting the chunk or block alignment, load as
- * 16-bit and have libsndfile do the conversion.
- */
- if(!iter || sf_get_chunk_size(iter, &inf) != SF_ERR_NO_ERROR || inf.datalen < 14)
- player->sample_type = Int16;
- else
- {
- ALubyte *fmtbuf = calloc(inf.datalen, 1);
- inf.data = fmtbuf;
- if(sf_get_chunk_data(iter, &inf) != SF_ERR_NO_ERROR)
- player->sample_type = Int16;
- else
- {
- /* Read the nBlockAlign field, and convert from bytes- to
- * samples-per-block (verifying it's valid by converting back
- * and comparing to the original value).
- */
- byteblockalign = fmtbuf[12] | (fmtbuf[13]<<8);
- if(player->sample_type == IMA4)
- {
- splblockalign = (byteblockalign/player->sfinfo.channels - 4)/4*8 + 1;
- if(splblockalign < 1
- || ((splblockalign-1)/2 + 4)*player->sfinfo.channels != byteblockalign)
- player->sample_type = Int16;
- }
- else
- {
- splblockalign = (byteblockalign/player->sfinfo.channels - 7)*2 + 2;
- if(splblockalign < 2
- || ((splblockalign-2)/2 + 7)*player->sfinfo.channels != byteblockalign)
- player->sample_type = Int16;
- }
- }
- free(fmtbuf);
- }
- }
- if(player->sample_type == Int16)
- {
- player->sampleblockalign = 1;
- player->byteblockalign = player->sfinfo.channels * 2;
- }
- else if(player->sample_type == Float)
- {
- player->sampleblockalign = 1;
- player->byteblockalign = player->sfinfo.channels * 4;
- }
- else
- {
- player->sampleblockalign = splblockalign;
- player->byteblockalign = byteblockalign;
- }
- /* Figure out the OpenAL format from the file and desired sample type. */
- player->format = AL_NONE;
- if(player->sfinfo.channels == 1)
- {
- if(player->sample_type == Int16)
- player->format = AL_FORMAT_MONO16;
- else if(player->sample_type == Float)
- player->format = AL_FORMAT_MONO_FLOAT32;
- else if(player->sample_type == IMA4)
- player->format = AL_FORMAT_MONO_IMA4;
- else if(player->sample_type == MSADPCM)
- player->format = AL_FORMAT_MONO_MSADPCM_SOFT;
- }
- else if(player->sfinfo.channels == 2)
- {
- if(player->sample_type == Int16)
- player->format = AL_FORMAT_STEREO16;
- else if(player->sample_type == Float)
- player->format = AL_FORMAT_STEREO_FLOAT32;
- else if(player->sample_type == IMA4)
- player->format = AL_FORMAT_STEREO_IMA4;
- else if(player->sample_type == MSADPCM)
- player->format = AL_FORMAT_STEREO_MSADPCM_SOFT;
- }
- else if(player->sfinfo.channels == 3)
- {
- if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
- {
- if(player->sample_type == Int16)
- player->format = AL_FORMAT_BFORMAT2D_16;
- else if(player->sample_type == Float)
- player->format = AL_FORMAT_BFORMAT2D_FLOAT32;
- }
- }
- else if(player->sfinfo.channels == 4)
- {
- if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
- {
- if(player->sample_type == Int16)
- player->format = AL_FORMAT_BFORMAT3D_16;
- else if(player->sample_type == Float)
- player->format = AL_FORMAT_BFORMAT3D_FLOAT32;
- }
- }
- if(!player->format)
- {
- fprintf(stderr, "Unsupported channel count: %d\n", player->sfinfo.channels);
- sf_close(player->sndfile);
- player->sndfile = NULL;
- return 0;
- }
- player->block_count = player->sfinfo.samplerate / player->sampleblockalign;
- player->block_count = player->block_count * BufferMillisec / 1000;
- player->membuf = malloc((size_t)player->block_count * (size_t)player->byteblockalign);
- return 1;
- }
- /* Closes the audio file stream */
- static void ClosePlayerFile(StreamPlayer *player)
- {
- if(player->sndfile)
- sf_close(player->sndfile);
- player->sndfile = NULL;
- free(player->membuf);
- player->membuf = NULL;
- if(player->sampleblockalign > 1)
- {
- ALsizei i;
- for(i = 0;i < NumBuffers;i++)
- alBufferi(player->buffers[i], AL_UNPACK_BLOCK_ALIGNMENT_SOFT, 0);
- player->sampleblockalign = 0;
- player->byteblockalign = 0;
- }
- }
- /* Prebuffers some audio from the file, and starts playing the source */
- static int StartPlayer(StreamPlayer *player)
- {
- ALsizei i;
- /* Rewind the source position and clear the buffer queue */
- alSourceRewind(player->source);
- alSourcei(player->source, AL_BUFFER, 0);
- /* Fill the buffer queue */
- for(i = 0;i < NumBuffers;i++)
- {
- sf_count_t slen;
- /* Get some data to give it to the buffer */
- if(player->sample_type == Int16)
- {
- slen = sf_readf_short(player->sndfile, player->membuf,
- (sf_count_t)player->block_count * player->sampleblockalign);
- if(slen < 1) break;
- slen *= player->byteblockalign;
- }
- else if(player->sample_type == Float)
- {
- slen = sf_readf_float(player->sndfile, player->membuf,
- (sf_count_t)player->block_count * player->sampleblockalign);
- if(slen < 1) break;
- slen *= player->byteblockalign;
- }
- else
- {
- slen = sf_read_raw(player->sndfile, player->membuf,
- (sf_count_t)player->block_count * player->byteblockalign);
- if(slen > 0) slen -= slen%player->byteblockalign;
- if(slen < 1) break;
- }
- if(player->sampleblockalign > 1)
- alBufferi(player->buffers[i], AL_UNPACK_BLOCK_ALIGNMENT_SOFT,
- player->sampleblockalign);
- alBufferData(player->buffers[i], player->format, player->membuf, (ALsizei)slen,
- player->sfinfo.samplerate);
- }
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error buffering for playback\n");
- return 0;
- }
- /* Now queue and start playback! */
- alSourceQueueBuffers(player->source, i, player->buffers);
- alSourcePlay(player->source);
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error starting playback\n");
- return 0;
- }
- return 1;
- }
- static int UpdatePlayer(StreamPlayer *player)
- {
- ALint processed, state;
- /* Get relevant source info */
- alGetSourcei(player->source, AL_SOURCE_STATE, &state);
- alGetSourcei(player->source, AL_BUFFERS_PROCESSED, &processed);
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error checking source state\n");
- return 0;
- }
- /* Unqueue and handle each processed buffer */
- while(processed > 0)
- {
- ALuint bufid;
- sf_count_t slen;
- alSourceUnqueueBuffers(player->source, 1, &bufid);
- processed--;
- /* Read the next chunk of data, refill the buffer, and queue it
- * back on the source */
- if(player->sample_type == Int16)
- {
- slen = sf_readf_short(player->sndfile, player->membuf,
- (sf_count_t)player->block_count * player->sampleblockalign);
- if(slen > 0) slen *= player->byteblockalign;
- }
- else if(player->sample_type == Float)
- {
- slen = sf_readf_float(player->sndfile, player->membuf,
- (sf_count_t)player->block_count * player->sampleblockalign);
- if(slen > 0) slen *= player->byteblockalign;
- }
- else
- {
- slen = sf_read_raw(player->sndfile, player->membuf,
- (sf_count_t)player->block_count * player->byteblockalign);
- if(slen > 0) slen -= slen%player->byteblockalign;
- }
- if(slen > 0)
- {
- alBufferData(bufid, player->format, player->membuf, (ALsizei)slen,
- player->sfinfo.samplerate);
- alSourceQueueBuffers(player->source, 1, &bufid);
- }
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error buffering data\n");
- return 0;
- }
- }
- /* Make sure the source hasn't underrun */
- if(state != AL_PLAYING && state != AL_PAUSED)
- {
- ALint queued;
- /* If no buffers are queued, playback is finished */
- alGetSourcei(player->source, AL_BUFFERS_QUEUED, &queued);
- if(queued == 0)
- return 0;
- alSourcePlay(player->source);
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error restarting playback\n");
- return 0;
- }
- }
- return 1;
- }
- int main(int argc, char **argv)
- {
- StreamPlayer *player;
- int i;
- /* Print out usage if no arguments were specified */
- if(argc < 2)
- {
- fprintf(stderr, "Usage: %s [-device <name>] <filenames...>\n", argv[0]);
- return 1;
- }
- argv++; argc--;
- if(InitAL(&argv, &argc) != 0)
- return 1;
- player = NewPlayer();
- /* Play each file listed on the command line */
- for(i = 0;i < argc;i++)
- {
- const char *namepart;
- if(!OpenPlayerFile(player, argv[i]))
- continue;
- /* Get the name portion, without the path, for display. */
- namepart = strrchr(argv[i], '/');
- if(!namepart) namepart = strrchr(argv[i], '\\');
- if(!namepart) namepart = argv[i];
- else namepart++;
- printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format),
- player->sfinfo.samplerate);
- fflush(stdout);
- if(!StartPlayer(player))
- {
- ClosePlayerFile(player);
- continue;
- }
- while(UpdatePlayer(player))
- al_nssleep(10000000);
- /* All done with this file. Close it and go to the next */
- ClosePlayerFile(player);
- }
- printf("Done.\n");
- /* All files done. Delete the player, and close down OpenAL */
- DeletePlayer(player);
- player = NULL;
- CloseAL();
- return 0;
- }
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