VParticleEffect.cpp 1.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #include "Verve/Torque/TParticleEffect.h"
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Particle Effect Methods.
  27. //
  28. //-----------------------------------------------------------------------------
  29. bool VTorque::isParticleEffectEnabled( ParticleEffectType *pParticleEffect )
  30. {
  31. if ( !pParticleEffect )
  32. {
  33. // Sanity!
  34. return false;
  35. }
  36. // Get Active.
  37. return pParticleEffect->getActive();
  38. }
  39. void VTorque::setParticleEffectOn( ParticleEffectType *pParticleEffect, const bool &pStatus )
  40. {
  41. if ( !pParticleEffect )
  42. {
  43. // Sanity!
  44. return;
  45. }
  46. // Set Active.
  47. pParticleEffect->setActive( pStatus );
  48. }