VSoundEffect.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #ifndef _VT_VTORQUE3D_SOUNDEFFECT_H_
  24. #define _VT_VTORQUE3D_SOUNDEFFECT_H_
  25. #ifndef _VT_TORQUE_SOUNDEFFECT_H_
  26. #include "Verve/Torque/TSoundEffect.h"
  27. #endif
  28. #ifndef _NETCONNECTION_H_
  29. #include "sim/netConnection.h"
  30. #endif
  31. class VSoundEffectNetEvent : public NetEvent
  32. {
  33. typedef NetEvent Parent;
  34. public:
  35. SFXProfile *mProfile;
  36. F32 mPosition;
  37. F32 mPitch;
  38. bool mIs3D;
  39. MatrixF mTransform;
  40. public:
  41. VSoundEffectNetEvent( void );
  42. void write( NetConnection *pConnection, BitStream *pStream );
  43. void pack( NetConnection *pConnection, BitStream *pStream );
  44. void unpack( NetConnection *pConnection, BitStream *pStream );
  45. void process( NetConnection *pConnection );
  46. DECLARE_CONOBJECT( VSoundEffectNetEvent );
  47. };
  48. #endif // _VT_VTORQUE3D_SOUNDEFFECT_H_