marauder2k7 c476b292a6 Update gfxD3D11Cubemap.cpp hai 7 meses
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gfxD3D11CardProfiler.cpp edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
gfxD3D11CardProfiler.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxD3D11Cubemap.cpp c476b292a6 Update gfxD3D11Cubemap.cpp hai 7 meses
gfxD3D11Cubemap.h ef856e23fa fix and cleanup hai 7 meses
gfxD3D11Device.cpp 1e8841e6b5 pushed buffer creation up to the device level hai 1 ano
gfxD3D11Device.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxD3D11EnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
gfxD3D11EnumTranslate.h c2e018c6a7 from @rextimmy: corrections for stateblock blending support %!s(int64=6) %!d(string=hai) anos
gfxD3D11OcclusionQuery.cpp b4a1d18f42 Core implementation of Physical Based Rendering. %!s(int64=7) %!d(string=hai) anos
gfxD3D11OcclusionQuery.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxD3D11PrimitiveBuffer.cpp 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=4) %!d(string=hai) anos
gfxD3D11PrimitiveBuffer.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxD3D11QueryFence.cpp 1ff6f221fb Direct3D11 GFX device. %!s(int64=9) %!d(string=hai) anos
gfxD3D11QueryFence.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxD3D11Shader.cpp 11d8604d8e ogl device buffer creation hai 1 ano
gfxD3D11Shader.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxD3D11StateBlock.cpp 63b2aba467 Apply suggestions from code review %!s(int64=2) %!d(string=hai) anos
gfxD3D11StateBlock.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxD3D11Target.cpp f288ffccba cubemap baking fix hai 11 meses
gfxD3D11Target.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxD3D11TextureArray.cpp e92e945912 Refactor GFXTextureArray %!s(int64=4) %!d(string=hai) anos
gfxD3D11TextureArray.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxD3D11TextureManager.cpp 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
gfxD3D11TextureManager.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxD3D11TextureObject.cpp 0527865462 set cubemapsaver profile to one that preserves sizes %!s(int64=4) %!d(string=hai) anos
gfxD3D11TextureObject.h 2b295fb7f0 rest of virtuals removed hai 1 ano
gfxD3D11VertexBuffer.cpp 5a933c00d3 Removed old fixed function code from GFX. %!s(int64=4) %!d(string=hai) anos
gfxD3D11VertexBuffer.h 2b295fb7f0 rest of virtuals removed hai 1 ano
screenshotD3D11.cpp 2073a94a7a ScreenShotD3D11 delete fix. %!s(int64=9) %!d(string=hai) anos
screenshotD3D11.h 055ca0ae00 use screenshot for eye dropper hai 9 meses