gfxFormatUtils.cpp 5.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "gfx/gfxFormatUtils.h"
  23. #include "gfx/gfxDevice.h"
  24. //RDTODO: complete format infos
  25. //-----------------------------------------------------------------------------
  26. GFXFormatInfo::Data GFXFormatInfo::smFormatInfos[ GFXFormat_COUNT ] =
  27. {
  28. // 8 bit texture formats...
  29. GFXFormatInfo::Data( 1, false, false, false ), // GFXFormatA8
  30. GFXFormatInfo::Data( 1, false, false, false ), // GFXFormatL8
  31. GFXFormatInfo::Data( 1, true, false, false ), // GFXFormatA4L4
  32. // 16 bit texture formats...
  33. GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatR5G6B5
  34. GFXFormatInfo::Data( 2, true, false, false ), // GFXFormatR5G5B5A1
  35. GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatR5G5B5X1
  36. GFXFormatInfo::Data( 2, true, false, false ), // GFXFormatA8L8
  37. GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatL16
  38. GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatR16F
  39. GFXFormatInfo::Data( 2, false, false, false ), // GFXFormatD16
  40. // 24 bit texture formats...
  41. GFXFormatInfo::Data( 3, false, false, false ), // GFXFormatR8G8B8
  42. GFXFormatInfo::Data( 3, false, false, false ), // GFXFormatR8G8B8_SRGB
  43. // 32 bit texture formats...
  44. GFXFormatInfo::Data( 4, true, false, false ), // GFXFormatR8G8B8A8
  45. GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatR8G8B8X8
  46. GFXFormatInfo::Data( 4, true, false, false ), // GFXFormatB8G8R8A8
  47. GFXFormatInfo::Data( 4, true, false, false ), // GFXFormatR8G8B8A8_SRGB
  48. GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatR32F
  49. GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatR16G16
  50. GFXFormatInfo::Data( 4, false, false, true ), // GFXFormatR16G16F
  51. GFXFormatInfo::Data( 4, true, false, false ), // GFXFormatR10G10B10A2
  52. GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatR11G11B10
  53. GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatD32
  54. GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatD24X8
  55. GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatD24S8
  56. GFXFormatInfo::Data( 4, false, false, false ), // GFXFormatD24FS8
  57. GFXFormatInfo::Data( 4, true, false, false ), // GFXFormatR8G8B8A8_LINEAR_FORCE
  58. // 64 bit texture formats...
  59. GFXFormatInfo::Data( 8, true, false, false ), // GFXFormatR16G16B16A16
  60. GFXFormatInfo::Data( 8, true, false, true ), // GFXFormatR16G16B16A16F
  61. GFXFormatInfo::Data( 8, false, false, false ), // GFXFormatD32FS8X24
  62. // 128 bit texture formats...
  63. GFXFormatInfo::Data( 16, true, false, true ), // GFXFormatR32G32B32A32F
  64. // Compressed formats...
  65. GFXFormatInfo::Data( 0, false, true, false ), // GFXFormatBC1
  66. GFXFormatInfo::Data( 0, true, true, false ), // GFXFormatBC2
  67. GFXFormatInfo::Data( 0, true, true, false ), // GFXFormatBC3
  68. GFXFormatInfo::Data( 0, false, true, false ), // GFXFormatBC4
  69. GFXFormatInfo::Data( 0, false, true, false ), // GFXFormatBC5
  70. GFXFormatInfo::Data( 0, false, true, false ), // GFXFormatBC1_SRGB
  71. GFXFormatInfo::Data( 0, false, true, false ), // GFXFormatBC2_SRGB
  72. GFXFormatInfo::Data( 0, false, true, false ), // GFXFormatBC3_SRGB
  73. };
  74. //-----------------------------------------------------------------------------
  75. void GFXCopyPixels( GFXFormat fromFormat, U32 fromWidth, U32 fromHeight, U8* fromData,
  76. GFXFormat toFormat, U32 toWidth, U32 toHeight, U8* toData )
  77. {
  78. if( fromFormat == toFormat
  79. && fromWidth == toWidth
  80. && fromHeight == toHeight )
  81. dMemcpy( toData, fromData, fromWidth * fromHeight * GFXFormatInfo( fromFormat ).getBytesPerPixel() );
  82. else
  83. {
  84. AssertFatal( false, "Not implemented" );
  85. }
  86. }