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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/simBase.h"
- #include "console/simDatablock.h"
- #include "gui/editor/guiInspector.h"
- #include "gui/editor/inspector/datablockField.h"
- #include "gui/editor/inspector/group.h"
- #include "gui/buttons/guiIconButtonCtrl.h"
- #include "gui/editor/inspector/datablockField.h"
- #include "sfx/sfxTypes.h"
- #include "sfx/sfxDescription.h"
- #include "sfx/sfxEnvironment.h"
- #include "sfx/sfxAmbience.h"
- #include "sfx/sfxTrack.h"
- #include "T3D/gameBase/gameBase.h"
- //-----------------------------------------------------------------------------
- // GuiInspectorDatablockField
- // Field construction for datablock types
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorDatablockField);
- ConsoleDocClass( GuiInspectorDatablockField,
- "@brief Custom field type for datablock enumeration.\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- GuiInspectorDatablockField::GuiInspectorDatablockField( StringTableEntry className )
- {
- setClassName( className );
- }
- void GuiInspectorDatablockField::setClassName( StringTableEntry className )
- {
- if( !className || !className[ 0 ] )
- mDesiredClass = NULL;
- else
- {
- mDesiredClass = AbstractClassRep::findClassRep( className );
- if( !mDesiredClass )
- Con::errorf( "GuiInspectorDatablockField::setClassName - no class '%s' found!", className );
- }
- }
- void GuiInspectorDatablockField::_populateMenu( GuiPopUpMenuCtrlEx* menu )
- {
- menu->setCanSearch(true);
- menu->addScheme( 1, ColorI( 80, 0, 0, 255 ), ColorI( 80, 0, 0, 255 ), ColorI( 80, 0, 0, 255 ) ); // For client-only coloring.
- menu->addEntry( "", 0 ); // For unsetting.
- SimSet* set = _getDatablockSet();
- U32 id = 1;
- //We can do some special filtering here if it's derived from GameBase a la categories
- if(mDesiredClass->isSubclassOf(AbstractClassRep::findClassRep("GameBaseData")))
- {
- //First, do categories
- Vector<String> categories;
- for (SimSet::iterator iter = set->begin(); iter != set->end(); ++iter)
- {
- SimDataBlock* datablock = dynamic_cast<SimDataBlock*>(*iter);
- // Skip non-datablocks if we somehow encounter them.
- if (!datablock)
- continue;
- if (datablock && (!mDesiredClass || datablock->getClassRep()->isClass(mDesiredClass)))
- {
- GameBaseData *data = dynamic_cast<GameBaseData*>(datablock);
- if(data)
- {
- String category = data->mCategory;
- if(category.isNotEmpty() && (categories.empty() || categories.find_next(category) == -1))
- categories.push_back(category);
- }
- }
- }
- if (categories.size() > 0)
- {
- categories.push_back("No Category");
- //Now that we have our categories, lets populate our list
- for (Vector<String>::iterator catIter = categories.begin(); catIter != categories.end(); ++catIter)
- {
- String categoryName = String::ToLower(catIter->c_str());
- if (categoryName != String::EmptyString)
- {
- menu->addCategory(catIter->c_str());
- id++;
- }
- for (SimSet::iterator iter = set->begin(); iter != set->end(); ++iter)
- {
- GameBaseData* datablock = dynamic_cast<GameBaseData*>(*iter);
- // Skip non-datablocks if we somehow encounter them.
- if (!datablock)
- continue;
- String dbCategory = String(datablock->mCategory).isEmpty() ? String("no category") : String::ToLower(datablock->mCategory);
- if (datablock && (!mDesiredClass || datablock->getClassRep()->isClass(mDesiredClass)) && (dbCategory == categoryName))
- {
- menu->addEntry(datablock->getName(), id++, datablock->isClientOnly() ? 1 : 0, true);
- }
- }
- }
- return;
- }
- }
- for (SimSet::iterator iter = set->begin(); iter != set->end(); ++iter)
- {
- SimDataBlock* datablock = dynamic_cast<SimDataBlock*>(*iter);
- // Skip non-datablocks if we somehow encounter them.
- if (!datablock)
- continue;
- // Ok, now we have to figure inheritance info.
- if (datablock && (!mDesiredClass || datablock->getClassRep()->isClass(mDesiredClass)))
- menu->addEntry(datablock->getName(), id++, datablock->isClientOnly() ? 1 : 0);
- }
-
- menu->sort();
- }
- GuiControl* GuiInspectorDatablockField::constructEditControl()
- {
- // Create base filename edit controls
- GuiControl* retCtrl = Parent::constructEditControl();
- if (retCtrl == NULL)
- return retCtrl;
- char szBuffer[512];
- // Create "Open in Editor" button
- mEditButton = new GuiButtonCtrl();
- dSprintf(szBuffer, sizeof(szBuffer), "DatablockEditorPlugin.openDatablock(%d.getText());", retCtrl->getId());
- mEditButton->setField("Command", szBuffer);
- mEditButton->setText("...");
- mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiInspectorButtonProfile");
- mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
- mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
- mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Edit this datablock");
- mEditButton->registerObject();
- addObject(mEditButton);
- //Add add button
- mAddButton = new GuiBitmapButtonCtrl();
- if(mDesiredClass == NULL)
- return retCtrl;
- dSprintf(szBuffer, sizeof(szBuffer), "DatablockEditorPlugin.createNewDatablockOfType(%s, %d.getText());", mDesiredClass->getClassName(), retCtrl->getId());
- mAddButton->setField("Command", szBuffer);
- char addBtnBitmapName[512] = "ToolsModule:iconAdd_Image";
- mAddButton->setBitmap(StringTable->insert(addBtnBitmapName));
- mAddButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
- mAddButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
- mAddButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
- mAddButton->setDataField(StringTable->insert("tooltip"), NULL, "Create new datablock");
- mAddButton->registerObject();
- addObject(mAddButton);
- return retCtrl;
- }
- bool GuiInspectorDatablockField::updateRects()
- {
- S32 dividerPos, dividerMargin;
- mInspector->getDivider(dividerPos, dividerMargin);
- Point2I fieldExtent = getExtent();
- Point2I fieldPos = getPosition();
- mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
- mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
- bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
- if (mEditButton != NULL)
- {
- mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
- resized |= mEditButton->resize(mBrowseRect.point, mBrowseRect.extent);
- }
- if (mAddButton != NULL)
- {
- RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
- resized |= mAddButton->resize(shapeEdRect.point, shapeEdRect.extent);
- }
- return resized;
- }
- //-----------------------------------------------------------------------------
- // GuiInspectorTypeSFXDescriptionName
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorTypeSFXDescriptionName);
- ConsoleDocClass( GuiInspectorTypeSFXDescriptionName,
- "@brief Inspector field type for SFXDescriptionName\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeSFXDescriptionName::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType( TypeSFXDescriptionName )->setInspectorFieldType( "GuiInspectorTypeSFXDescriptionName" );
- }
- //-----------------------------------------------------------------------------
- // GuiInspectorTypeSFXTrackName
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorTypeSFXTrackName);
- ConsoleDocClass( GuiInspectorTypeSFXTrackName,
- "@brief Inspector field type for SFXTrackName\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeSFXTrackName::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType( TypeSFXTrackName )->setInspectorFieldType( "GuiInspectorTypeSFXTrackName" );
- }
- //-----------------------------------------------------------------------------
- // GuiInspectorTypeSFXEnvironmentName
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorTypeSFXEnvironmentName);
- ConsoleDocClass( GuiInspectorTypeSFXEnvironmentName,
- "@brief Inspector field type for SFXEnvironment\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeSFXEnvironmentName::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType( TypeSFXEnvironmentName )->setInspectorFieldType( "GuiInspectorTypeSFXEnvironmentName" );
- }
- //-----------------------------------------------------------------------------
- // GuiInspectorTypeSFXAmbienceName
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorTypeSFXAmbienceName);
- ConsoleDocClass( GuiInspectorTypeSFXAmbienceName,
- "@brief Inspector field type for SFXAmbience\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeSFXAmbienceName::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType( TypeSFXAmbienceName )->setInspectorFieldType( "GuiInspectorTypeSFXAmbienceName" );
- }
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