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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 年之前 |
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customMaterialDefinition.cpp
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f633ef3a3d
fill in the validated variables
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9 月之前 |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 年之前 |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 年之前 |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 年之前 |
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materialDefinition.cpp
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f633ef3a3d
fill in the validated variables
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9 月之前 |
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materialDefinition.h
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f633ef3a3d
fill in the validated variables
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9 月之前 |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 年之前 |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 年之前 |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 年之前 |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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materialManager.cpp
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1edfbcf447
fixes for reload and flush
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1 年之前 |
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materialManager.h
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1edfbcf447
fixes for reload and flush
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1 年之前 |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 年之前 |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 年之前 |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
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processedMaterial.cpp
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0458228e1c
Update processedMaterial.cpp
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1 年之前 |
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processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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1 年之前 |
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processedShaderMaterial.cpp
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64103a58aa
enum value listing
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9 月之前 |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 年之前 |
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sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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1 年之前 |
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shaderData.cpp
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f633ef3a3d
fill in the validated variables
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9 月之前 |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |