.. |
culling
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175831fd30
Remove dead code comment
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2 年之前 |
mixin
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efbe5e90f5
virtuals removed
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1 年之前 |
zones
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f633ef3a3d
fill in the validated variables
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7 月之前 |
fogStructs.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
pathManager.cpp
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
pathManager.h
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0a962342ac
Adds handling to the path manager so it can deal with both looping and non-looping paths
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5 年之前 |
reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 年之前 |
reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 年之前 |
reflectionMatHook.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
reflector.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
reflector.h
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824b9a9cd5
fix dynamicCubemaps on objects
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1 年之前 |
sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 年之前 |
sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 年之前 |
sceneContainer.cpp
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da06fc1d96
* Fixes description for a few Scene methods
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1 年之前 |
sceneContainer.h
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eeb42632f5
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck
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1 年之前 |
sceneManager.cpp
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74d847c513
fix bounds box display
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3 年之前 |
sceneManager.h
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596d13f9a4
Optimize container bin lookups
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2 年之前 |
sceneObject.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
sceneObject.h
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ae8eca48e1
Implementation of Subscenes, SceneGroups and Gamemodes
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1 年之前 |
sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 年之前 |
sceneQueryUtil.h
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e6c653c441
warnings cleanup
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1 年之前 |
sceneRenderState.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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5 年之前 |
sceneRenderState.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 年之前 |
sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
sceneSpace.h
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efbe5e90f5
virtuals removed
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1 年之前 |
sceneTracker.cpp
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596d13f9a4
Optimize container bin lookups
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2 年之前 |
sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
sgUtil.h
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888332a85c
rest of the implementation
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1 年之前 |
simPath.cpp
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f633ef3a3d
fill in the validated variables
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7 月之前 |
simPath.h
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db42149fb5
Path class augs
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7 月之前 |