AzaezelX f633ef3a3d fill in the validated variables 7 月之前
..
culling 175831fd30 Remove dead code comment 2 年之前
mixin efbe5e90f5 virtuals removed 1 年之前
zones f633ef3a3d fill in the validated variables 7 月之前
fogStructs.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年之前
pathManager.cpp 2b295fb7f0 rest of virtuals removed 1 年之前
pathManager.h 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 年之前
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 年之前
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 年之前
reflectionMatHook.h 2b295fb7f0 rest of virtuals removed 1 年之前
reflector.cpp f633ef3a3d fill in the validated variables 7 月之前
reflector.h 824b9a9cd5 fix dynamicCubemaps on objects 1 年之前
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年之前
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年之前
sceneContainer.cpp da06fc1d96 * Fixes description for a few Scene methods 1 年之前
sceneContainer.h eeb42632f5 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck 1 年之前
sceneManager.cpp 74d847c513 fix bounds box display 3 年之前
sceneManager.h 596d13f9a4 Optimize container bin lookups 2 年之前
sceneObject.cpp f633ef3a3d fill in the validated variables 7 月之前
sceneObject.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 年之前
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 年之前
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 年之前
sceneQueryUtil.h e6c653c441 warnings cleanup 1 年之前
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 5 年之前
sceneRenderState.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 年之前
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
sceneSpace.h efbe5e90f5 virtuals removed 1 年之前
sceneTracker.cpp 596d13f9a4 Optimize container bin lookups 2 年之前
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 年之前
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
sgUtil.h 888332a85c rest of the implementation 1 年之前
simPath.cpp f633ef3a3d fill in the validated variables 7 月之前
simPath.h db42149fb5 Path class augs 7 月之前