playGui.tscript 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //-----------------------------------------------------------------------------
  23. // PlayGui is the main TSControl through which the game is viewed.
  24. // The PlayGui also contains the hud controls.
  25. //-----------------------------------------------------------------------------
  26. function PlayGui::onWake(%this)
  27. {
  28. // Turn off any shell sounds...
  29. // sfxStop( ... );
  30. $enableDirectInput = "1";
  31. activateDirectInput();
  32. // just update the action map here
  33. if(isObject(moveMap))
  34. moveMap.push();
  35. %modulesIDList = getModulesAndGameModesList(true, "Game");
  36. %numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_onWake", %modulesIDList);
  37. if (%numModsNeedingLoaded)
  38. callOnObjectList("Playgui_onWake", %modulesIdList);
  39. }
  40. function PlayGui::onSleep(%this)
  41. {
  42. %modulesIDList = getModulesAndGameModesList(true, "Game");
  43. %numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_onSleep", %modulesIDList);
  44. if (%numModsNeedingLoaded)
  45. callOnObjectList("Playgui_onSleep", %modulesIdList);
  46. // pop the keymaps
  47. if(isObject(moveMap))
  48. moveMap.pop();
  49. }
  50. function PlayGui::clearHud( %this )
  51. {
  52. %modulesIDList = getModulesAndGameModesList(true, "Game");
  53. %numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_clearHud", %modulesIDList);
  54. if (%numModsNeedingLoaded)
  55. callOnObjectList("Playgui_clearHud", %modulesIdList);
  56. Canvas.popDialog( MainChatHud );
  57. while ( %this.getCount() > 0 )
  58. %this.getObject( 0 ).delete();
  59. }