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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // PlayGui is the main TSControl through which the game is viewed.
- // The PlayGui also contains the hud controls.
- //-----------------------------------------------------------------------------
- function PlayGui::onWake(%this)
- {
- // Turn off any shell sounds...
- // sfxStop( ... );
- $enableDirectInput = "1";
- activateDirectInput();
-
- // just update the action map here
- if(isObject(moveMap))
- moveMap.push();
-
- %modulesIDList = getModulesAndGameModesList(true, "Game");
- %numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_onWake", %modulesIDList);
- if (%numModsNeedingLoaded)
- callOnObjectList("Playgui_onWake", %modulesIdList);
- }
- function PlayGui::onSleep(%this)
- {
- %modulesIDList = getModulesAndGameModesList(true, "Game");
- %numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_onSleep", %modulesIDList);
- if (%numModsNeedingLoaded)
- callOnObjectList("Playgui_onSleep", %modulesIdList);
-
- // pop the keymaps
- if(isObject(moveMap))
- moveMap.pop();
- }
- function PlayGui::clearHud( %this )
- {
- %modulesIDList = getModulesAndGameModesList(true, "Game");
- %numModsNeedingLoaded = getNumCanCallOnObjectList("Playgui_clearHud", %modulesIDList);
- if (%numModsNeedingLoaded)
- callOnObjectList("Playgui_clearHud", %modulesIdList);
-
- Canvas.popDialog( MainChatHud );
- while ( %this.getCount() > 0 )
- %this.getObject( 0 ).delete();
- }
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