EmptyLevel.mis 3.4 KB

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  1. //--- OBJECT WRITE BEGIN ---
  2. new Scene(EmptyLevel) {
  3. canSave = "1";
  4. canSaveDynamicFields = "1";
  5. cdTrack = "2";
  6. CTF_scoreLimit = "5";
  7. enabled = "1";
  8. musicTrack = "lush";
  9. new LevelInfo(TheLevelInfo) {
  10. nearClip = "0.1";
  11. visibleDistance = "1000";
  12. visibleGhostDistance = "0";
  13. decalBias = "0.0015";
  14. fogColor = "0.6 0.6 0.7 1";
  15. fogDensity = "0";
  16. fogDensityOffset = "700";
  17. fogAtmosphereHeight = "0";
  18. canvasClearColor = "0 0 0 255";
  19. ambientLightBlendPhase = "1";
  20. ambientLightBlendCurve = "0 0 -1 -1";
  21. advancedLightmapSupport = "0";
  22. soundAmbience = "AudioAmbienceDefault";
  23. soundDistanceModel = "Linear";
  24. canSave = "1";
  25. canSaveDynamicFields = "1";
  26. desc0 = "A blank room ready to be populated with Torque objects. Guns, anyone?";
  27. enabled = "1";
  28. levelName = "Blank Room";
  29. preview = "data/FPSGameplay/levels/EmptyLevel_preview";
  30. };
  31. new SkyBox(theSky) {
  32. Material = "DesertSkyMat";
  33. drawBottom = "0";
  34. fogBandHeight = "0";
  35. position = "0 0 0";
  36. rotation = "1 0 0 0";
  37. scale = "1 1 1";
  38. canSave = "1";
  39. canSaveDynamicFields = "1";
  40. };
  41. new Sun(theSun) {
  42. azimuth = "230.396";
  43. elevation = "45";
  44. color = "0.968628 0.901961 0.901961 1";
  45. ambient = "0.443137 0.576471 0.603922 1";
  46. brightness = "1";
  47. castShadows = "1";
  48. staticRefreshFreq = "250";
  49. dynamicRefreshFreq = "8";
  50. coronaEnabled = "1";
  51. coronaScale = "0.5";
  52. coronaTint = "1 1 1 1";
  53. coronaUseLightColor = "1";
  54. flareScale = "1";
  55. attenuationRatio = "0 1 1";
  56. shadowType = "PSSM";
  57. texSize = "1024";
  58. overDarkFactor = "3000 1500 750 250";
  59. shadowDistance = "200";
  60. shadowSoftness = "0.25";
  61. numSplits = "4";
  62. logWeight = "0.9";
  63. fadeStartDistance = "0";
  64. lastSplitTerrainOnly = "0";
  65. representedInLightmap = "0";
  66. shadowDarkenColor = "0 0 0 -1";
  67. includeLightmappedGeometryInShadow = "0";
  68. position = "0 0 0";
  69. rotation = "1 0 0 0";
  70. scale = "1 1 1";
  71. canSave = "1";
  72. canSaveDynamicFields = "1";
  73. bias = "0.1";
  74. Blur = "1";
  75. enabled = "1";
  76. height = "1024";
  77. lightBleedFactor = "0.8";
  78. minVariance = "0";
  79. pointShadowType = "PointShadowType_Paraboloid";
  80. shadowBox = "-100 -100 -100 100 100 100";
  81. splitFadeDistances = "1 1 1 1";
  82. width = "3072";
  83. };
  84. new SimGroup(PlayerDropPoints) {
  85. canSave = "1";
  86. canSaveDynamicFields = "1";
  87. enabled = "1";
  88. new SpawnSphere() {
  89. autoSpawn = "0";
  90. spawnTransform = "0";
  91. radius = "5";
  92. sphereWeight = "1";
  93. indoorWeight = "1";
  94. outdoorWeight = "1";
  95. isAIControlled = "0";
  96. dataBlock = "SpawnSphereMarker";
  97. position = "0 0 2";
  98. rotation = "1 0 0 0";
  99. scale = "1 1 1";
  100. canSave = "1";
  101. canSaveDynamicFields = "1";
  102. enabled = "1";
  103. homingCount = "0";
  104. lockCount = "0";
  105. };
  106. };
  107. new GroundPlane() {
  108. squareSize = "128";
  109. scaleU = "25";
  110. scaleV = "25";
  111. Material = "Grid_512_Gray";
  112. canSave = "1";
  113. canSaveDynamicFields = "1";
  114. enabled = "1";
  115. position = "0 0 0";
  116. rotation = "1 0 0 0";
  117. scale = "1 1 1";
  118. };
  119. };
  120. //--- OBJECT WRITE END ---