health.cs 3.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. // Inventory items. These objects rely on the item & inventory support
  23. // system defined in item.cs and inventory.cs
  24. //-----------------------------------------------------------------------------
  25. // Health kits can be added to your inventory and used to heal up.
  26. //-----------------------------------------------------------------------------
  27. //-----------------------------------------------------------------------------
  28. // Audio profiles
  29. //-----------------------------------------------------------------------------
  30. datablock SFXProfile(HealthUseSound)
  31. {
  32. filename = "data/FPSGameplay/sound/health_mono_01";
  33. description = AudioClose3d;
  34. preload = true;
  35. };
  36. //-----------------------------------------------------------------------------
  37. // Health Kits cannot be picked up and are not meant to be added to
  38. // inventory. Health is applied automatically when an objects collides
  39. // with a patch.
  40. //-----------------------------------------------------------------------------
  41. datablock ItemData(HealthKitSmall)
  42. {
  43. // Mission editor category, this datablock will show up in the
  44. // specified category under the "shapes" root category.
  45. category = "Health";
  46. className = "HealthPatch";
  47. // Basic Item properties
  48. shapeFile = "data/FPSGameplay/art/shapes/items/kit/healthkit.dts";
  49. mass = 2;
  50. friction = 1;
  51. elasticity = 0.3;
  52. emap = true;
  53. // Dynamic properties defined by the scripts
  54. pickupName = "a small health kit";
  55. repairAmount = 50;
  56. };
  57. // This is the "health patch" dropped by a dying player.
  58. datablock ItemData(HealthKitPatch)
  59. {
  60. // Mission editor category, this datablock will show up in the
  61. // specified category under the "shapes" root category.
  62. category = "Health";
  63. className = "HealthPatch";
  64. // Basic Item properties
  65. shapeFile = "data/FPSGameplay/art/shapes/items/patch/healthpatch.dts";
  66. mass = 2;
  67. friction = 1;
  68. elasticity = 0.3;
  69. emap = true;
  70. // Dynamic properties defined by the scripts
  71. pickupName = "a health patch";
  72. repairAmount = 50;
  73. };