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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // Inventory items. These objects rely on the item & inventory support
- // system defined in item.cs and inventory.cs
- //-----------------------------------------------------------------------------
- // Health kits can be added to your inventory and used to heal up.
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // Audio profiles
- //-----------------------------------------------------------------------------
- datablock SFXProfile(HealthUseSound)
- {
- filename = "data/FPSGameplay/sound/health_mono_01";
- description = AudioClose3d;
- preload = true;
- };
- //-----------------------------------------------------------------------------
- // Health Kits cannot be picked up and are not meant to be added to
- // inventory. Health is applied automatically when an objects collides
- // with a patch.
- //-----------------------------------------------------------------------------
- datablock ItemData(HealthKitSmall)
- {
- // Mission editor category, this datablock will show up in the
- // specified category under the "shapes" root category.
- category = "Health";
- className = "HealthPatch";
- // Basic Item properties
- shapeFile = "data/FPSGameplay/art/shapes/items/kit/healthkit.dts";
- mass = 2;
- friction = 1;
- elasticity = 0.3;
- emap = true;
- // Dynamic properties defined by the scripts
- pickupName = "a small health kit";
- repairAmount = 50;
- };
- // This is the "health patch" dropped by a dying player.
- datablock ItemData(HealthKitPatch)
- {
- // Mission editor category, this datablock will show up in the
- // specified category under the "shapes" root category.
- category = "Health";
- className = "HealthPatch";
- // Basic Item properties
- shapeFile = "data/FPSGameplay/art/shapes/items/patch/healthpatch.dts";
- mass = 2;
- friction = 1;
- elasticity = 0.3;
- emap = true;
- // Dynamic properties defined by the scripts
- pickupName = "a health patch";
- repairAmount = 50;
- };
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