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- //---------------------------------------------------------------------------
- // Server side client chat'n
- //---------------------------------------------------------------------------
- //---------------------------------------------------------------------------
- // silly spam protection...
- $SPAM_PROTECTION_PERIOD = 10000;
- $SPAM_MESSAGE_THRESHOLD = 4;
- $SPAM_PENALTY_PERIOD = 10000;
- $SPAM_MESSAGE = '\c3FLOOD PROTECTION:\cr You must wait another %1 seconds.';
- function GameConnection::spamMessageTimeout(%this)
- {
- if(%this.spamMessageCount > 0)
- %this.spamMessageCount--;
- }
- function GameConnection::spamReset(%this)
- {
- %this.isSpamming = false;
- }
- function spamAlert(%client)
- {
- if($Pref::Server::FloodProtectionEnabled != true)
- return(false);
- if(!%client.isSpamming && (%client.spamMessageCount >= $SPAM_MESSAGE_THRESHOLD))
- {
- %client.spamProtectStart = getSimTime();
- %client.isSpamming = true;
- %client.schedule($SPAM_PENALTY_PERIOD, spamReset);
- }
- if(%client.isSpamming)
- {
- %wait = mFloor(($SPAM_PENALTY_PERIOD - (getSimTime() - %client.spamProtectStart)) / 1000);
- messageClient(%client, "", $SPAM_MESSAGE, %wait);
- return(true);
- }
- %client.spamMessageCount++;
- %client.schedule($SPAM_PROTECTION_PERIOD, spamMessageTimeout);
- return(false);
- }
- //---------------------------------------------------------------------------
- function chatMessageClient( %client, %sender, %voiceTag, %voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 )
- {
- //see if the client has muted the sender
- if ( !%client.muted[%sender] )
- commandToClient( %client, 'ChatMessage', %sender, %voiceTag, %voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 );
- }
- function chatMessageTeam( %sender, %team, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 )
- {
- if ( ( %msgString $= "" ) || spamAlert( %sender ) )
- return;
-
- %count = ClientGroup.getCount();
-
- for ( %i = 0; %i < %count; %i++ )
- {
- %obj = ClientGroup.getObject( %i );
- if ( %obj.team == %sender.team )
- chatMessageClient( %obj, %sender, %sender.voiceTag, %sender.voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 );
- }
- }
- function chatMessageAll( %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 )
- {
- if ( ( %msgString $= "" ) || spamAlert( %sender ) )
- return;
-
- %count = ClientGroup.getCount();
-
- for ( %i = 0; %i < %count; %i++ )
- {
- %obj = ClientGroup.getObject( %i );
-
- if(%sender.team != 0)
- chatMessageClient( %obj, %sender, %sender.voiceTag, %sender.voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 );
- else
- {
- // message sender is an observer -- only send message to other observers
- if(%obj.team == %sender.team)
- chatMessageClient( %obj, %sender, %sender.voiceTag, %sender.voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 );
- }
- }
- }
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