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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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před 7 roky |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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před 7 roky |
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guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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před 9 roky |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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před 9 roky |
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guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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guiBitmapCtrl.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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před 4 roky |
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guiBitmapCtrl.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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před 4 roky |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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před 7 roky |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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před 7 roky |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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před 7 roky |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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před 10 roky |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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před 5 roky |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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před 7 roky |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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před 5 roky |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiGameListMenuCtrl.cpp
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724e4f423c
* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
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před 4 roky |
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guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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před 4 roky |
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guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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před 5 roky |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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před 7 roky |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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před 5 roky |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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guiMLTextCtrl.cpp
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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před 4 roky |
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guiMLTextCtrl.h
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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před 4 roky |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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před 13 roky |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiMaterialCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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guiMaterialCtrl.h
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98a079a797
code duplication prune. should aid in stability
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před 4 roky |
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guiPopUpCtrl.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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před 4 roky |
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guiPopUpCtrl.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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před 4 roky |
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guiPopUpCtrlEx.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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před 4 roky |
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guiPopUpCtrlEx.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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před 4 roky |
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guiSliderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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před 6 roky |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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před 5 roky |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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před 9 roky |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiTextEditCtrl.cpp
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abf5a09bc3
Removed duplicate checkbox image
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před 4 roky |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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před 5 roky |
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guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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před 5 roky |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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před 5 roky |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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před 5 roky |
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guiTreeViewCtrl.cpp
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0dcd272b87
clean up more texture profile refs to kill spam
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před 4 roky |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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před 6 roky |