Jeff Hutchinson 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 жил өмнө
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editors 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 жил өмнө
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 жил өмнө
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 жил өмнө
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 жил өмнө
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 жил өмнө
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 жил өмнө
river.h 1efb687867 uninitialized variables-environment and forrest 5 жил өмнө
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 жил өмнө
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 жил өмнө
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 жил өмнө
waterObject.cpp 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 жил өмнө
waterObject.h 717c7acca9 Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 4 жил өмнө
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 жил өмнө