OTHGMars e035aa9114 GuiCanvas Callbacks 4 лет назад
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guiArrayCtrl.cpp 539efcb1e1 Input event changes 13 лет назад
guiArrayCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiCanvas.cpp e035aa9114 GuiCanvas Callbacks 4 лет назад
guiCanvas.h e035aa9114 GuiCanvas Callbacks 4 лет назад
guiControl.cpp 35500a87c6 initial port of the new interpreter 4 лет назад
guiControl.h 35500a87c6 initial port of the new interpreter 4 лет назад
guiDefaultControlRender.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiDefaultControlRender.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiOffscreenCanvas.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiOffscreenCanvas.h 8b43ff3465 Update guiOffscreenCanvas.h 9 лет назад
guiScriptNotifyControl.cpp c0eec93d55 Avoid nameclash in guiScriptNotifyControl fields 5 лет назад
guiScriptNotifyControl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTypes.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 лет назад
guiTypes.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад