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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 жил өмнө |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 жил өмнө |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 жил өмнө |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 жил өмнө |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 жил өмнө |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 жил өмнө |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 жил өмнө |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 жил өмнө |
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materialDefinition.cpp
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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4 жил өмнө |
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materialDefinition.h
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bdf32f4f7b
texture profile cleanups
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4 жил өмнө |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 жил өмнө |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 жил өмнө |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 жил өмнө |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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materialManager.cpp
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e7403197c7
yell when warningmaterial is undefined
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4 жил өмнө |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 жил өмнө |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 жил өмнө |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 жил өмнө |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 жил өмнө |
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processedMaterial.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 жил өмнө |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 жил өмнө |
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processedShaderMaterial.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 жил өмнө |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 жил өмнө |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 жил өмнө |
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shaderData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 жил өмнө |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |