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T3D
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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%!s(int64=7) %!d(string=hai) anos |
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afx
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e0b79d4dc8
afx staticshape membervar cleanups
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%!s(int64=7) %!d(string=hai) anos |
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app
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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assets
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41507d2dd5
shadowvar cleanup
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%!s(int64=7) %!d(string=hai) anos |
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cinterface
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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%!s(int64=7) %!d(string=hai) anos |
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collision
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db519a3dd5
local shadowvar cleanup
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%!s(int64=7) %!d(string=hai) anos |
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console
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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core
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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environment
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1b548e5304
cleanups for decal and mesh road, and the meshroad and river editors
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%!s(int64=7) %!d(string=hai) anos |
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forest
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d810e6d208
forest shadowvar cleanups
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%!s(int64=7) %!d(string=hai) anos |
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gfx
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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gui
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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i18n
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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%!s(int64=7) %!d(string=hai) anos |
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lighting
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33ebe34440
more gfx shadowvar cleanups
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%!s(int64=7) %!d(string=hai) anos |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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%!s(int64=7) %!d(string=hai) anos |
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materials
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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math
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cffc9d3afe
doubleup on Q defintion for baycentric coord calcs
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%!s(int64=7) %!d(string=hai) anos |
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module
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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%!s(int64=7) %!d(string=hai) anos |
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navigation
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f0c29172ca
gui shadowvar cleanups
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%!s(int64=7) %!d(string=hai) anos |
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persistence
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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platform
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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platformMac
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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%!s(int64=7) %!d(string=hai) anos |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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%!s(int64=7) %!d(string=hai) anos |
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platformSDL
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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%!s(int64=8) %!d(string=hai) anos |
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platformWin32
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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platformX86UNIX
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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%!s(int64=7) %!d(string=hai) anos |
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postFx
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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renderInstance
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
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scene
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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sfx
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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shaderGen
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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sim
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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sqlite
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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%!s(int64=7) %!d(string=hai) anos |
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terrain
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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testing
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d9a723d533
More cats and cpys in files that xcode doesn't see
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ts
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9fbeb3e2d0
void ColladaUtils::ExportData::processData() var clarifications
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util
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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%!s(int64=7) %!d(string=hai) anos |
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windowManager
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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%!s(int64=8) %!d(string=hai) anos |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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%!s(int64=9) %!d(string=hai) anos |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |