Areloch 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind 7 yıl önce
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 yıl önce
explosion.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 yıl önce
explosion.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 yıl önce
fxFoliageReplicator.cpp 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 yıl önce
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 yıl önce
fxShapeReplicator.cpp c19a70814c Tidy up and fix the various Assert macros 11 yıl önce
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
groundCover.cpp 610667f760 groundcover shadowvar cleanup 7 yıl önce
groundCover.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
lightning.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
particle.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 yıl önce
particle.h 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 yıl önce
particleEmitter.cpp 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind 7 yıl önce
particleEmitter.h b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 yıl önce
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 yıl önce
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
precipitation.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
precipitation.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
ribbon.cpp 96169bc151 ribbon classvar cleanup 7 yıl önce
ribbon.h 96169bc151 ribbon classvar cleanup 7 yıl önce
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 yıl önce
ribbonNode.h f5fb2fdf76 Improved code style in ribbon files. 11 yıl önce
splash.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
splash.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 yıl önce
windEmitter.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce