| .. |
|
colladaAppMaterial.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
|
colladaAppMaterial.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
|
colladaAppMesh.cpp
|
0e3c128ec4
slimmed down shadowvar cleanups, plus removal of an unused membervar.
|
7 年之前 |
|
colladaAppMesh.h
|
ac7d6e6691
Updated paths for collada tdictionary.h
|
10 年之前 |
|
colladaAppNode.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
|
colladaAppNode.h
|
ac7d6e6691
Updated paths for collada tdictionary.h
|
10 年之前 |
|
colladaAppSequence.cpp
|
84e8cbb4ee
Revert recent style cleanup changes.
|
10 年之前 |
|
colladaAppSequence.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
colladaExtensions.cpp
|
84e8cbb4ee
Revert recent style cleanup changes.
|
10 年之前 |
|
colladaExtensions.h
|
84e8cbb4ee
Revert recent style cleanup changes.
|
10 年之前 |
|
colladaImport.cpp
|
0e3c128ec4
slimmed down shadowvar cleanups, plus removal of an unused membervar.
|
7 年之前 |
|
colladaLights.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
|
colladaShapeLoader.cpp
|
d2d5b8d834
Fix zipped dts loading
|
9 年之前 |
|
colladaShapeLoader.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |
|
colladaUtils.cpp
|
0e3c128ec4
slimmed down shadowvar cleanups, plus removal of an unused membervar.
|
7 年之前 |
|
colladaUtils.h
|
8dedcf456a
Cleanup of export function to remove redundant arg
|
7 年之前 |