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assets
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fda722e355
Updates asset importer and project importer to output to separate log files into tools/logs
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há 4 anos atrás |
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decal
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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examples
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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fx
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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há 4 anos atrás |
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gameBase
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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há 4 anos atrás |
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lighting
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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há 4 anos atrás |
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physics
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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sfx
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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turret
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fabd5864fa
uninitialized variables-t3d
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há 5 anos atrás |
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vehicles
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42d137f4a9
DECLARE_ASSET_ARRAY_SETGET is incompatible with INITPERSISTFIELD_SOUNDASSET_ENUMED
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há 4 anos atrás |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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há 5 anos atrás |
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accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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há 5 anos atrás |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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há 11 anos atrás |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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há 7 anos atrás |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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há 5 anos atrás |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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há 8 anos atrás |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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há 8 anos atrás |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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há 5 anos atrás |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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há 5 anos atrás |
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cameraSpline.h
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a41b28f6b7
safety check
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há 5 anos atrás |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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há 8 anos atrás |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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há 9 anos atrás |
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convexShape.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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há 4 anos atrás |
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convexShape.h
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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debris.cpp
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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debris.h
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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há 8 anos atrás |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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há 10 anos atrás |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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há 10 anos atrás |
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groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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há 5 anos atrás |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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há 4 anos atrás |
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item.cpp
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afb39d398f
code review:
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há 5 anos atrás |
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item.h
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afb39d398f
code review:
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há 5 anos atrás |
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levelInfo.cpp
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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levelInfo.h
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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há 5 anos atrás |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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há 5 anos atrás |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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há 8 anos atrás |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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há 6 anos atrás |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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há 11 anos atrás |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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há 13 anos atrás |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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há 7 anos atrás |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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há 11 anos atrás |
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notesObject.cpp
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5de19404d9
mac compile fixes
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há 5 anos atrás |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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há 5 anos atrás |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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há 7 anos atrás |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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há 11 anos atrás |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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há 11 anos atrás |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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há 7 anos atrás |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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há 8 anos atrás |
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player.cpp
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f0d919e859
sound asset conversions - materials
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há 4 anos atrás |
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player.h
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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há 5 anos atrás |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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prefab.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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há 4 anos atrás |
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prefab.h
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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há 4 anos atrás |
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projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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há 4 anos atrás |
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projectile.h
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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proximityMine.cpp
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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há 10 anos atrás |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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rigidShape.cpp
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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rigidShape.h
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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shapeBase.cpp
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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shapeBase.h
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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há 4 anos atrás |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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shapeImage.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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há 4 anos atrás |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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há 5 anos atrás |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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há 4 anos atrás |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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há 5 anos atrás |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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há 5 anos atrás |
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tsStatic.cpp
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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tsStatic.h
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98a079a797
code duplication prune. should aid in stability
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há 4 anos atrás |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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há 5 anos atrás |
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zone.h
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dbf34df71d
select within zone pushbutton
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há 6 anos atrás |