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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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před 5 roky |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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před 5 roky |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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před 5 roky |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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před 5 roky |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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před 5 roky |
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materialDefinition.cpp
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3fdf49f829
addsa material.setAnimflags(LAYER,TAGS STRING); method
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před 4 roky |
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materialDefinition.h
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f0d919e859
sound asset conversions - materials
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před 4 roky |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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před 5 roky |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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před 5 roky |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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před 4 roky |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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materialManager.cpp
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e7403197c7
yell when warningmaterial is undefined
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před 4 roky |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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před 5 roky |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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před 9 roky |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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před 5 roky |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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processedMaterial.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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před 4 roky |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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před 5 roky |
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processedShaderMaterial.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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před 4 roky |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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před 6 roky |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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před 7 roky |
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shaderData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |