Azaezel ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) %!s(int64=9) %!d(string=hai) anos
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editors 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert %!s(int64=10) %!d(string=hai) anos
VolumetricFog.cpp 21be97d206 Missed a few files. %!s(int64=10) %!d(string=hai) anos
VolumetricFog.h 21be97d206 Missed a few files. %!s(int64=10) %!d(string=hai) anos
VolumetricFogRTManager.cpp 21be97d206 Missed a few files. %!s(int64=10) %!d(string=hai) anos
VolumetricFogRTManager.h 21be97d206 Missed a few files. %!s(int64=10) %!d(string=hai) anos
basicClouds.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=10) %!d(string=hai) anos
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. %!s(int64=11) %!d(string=hai) anos
cloudLayer.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=10) %!d(string=hai) anos
cloudLayer.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. %!s(int64=11) %!d(string=hai) anos
decalRoad.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=10) %!d(string=hai) anos
decalRoad.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
meshRoad.cpp f4d40bf1b0 hooks meshroads up to the material system for castrays (at a minimum, sound playback) %!s(int64=10) %!d(string=hai) anos
meshRoad.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
nodeListManager.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
river.cpp bd437cda1c Merge branch 'development' into walkabout %!s(int64=11) %!d(string=hai) anos
river.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
scatterSky.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: %!s(int64=10) %!d(string=hai) anos
scatterSky.h 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching %!s(int64=10) %!d(string=hai) anos
skyBox.cpp ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) %!s(int64=9) %!d(string=hai) anos
skyBox.h 27720cb786 Corrected SkyBox vertex format %!s(int64=10) %!d(string=hai) anos
sun.cpp 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
sun.h 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
timeOfDay.cpp c19a70814c Tidy up and fix the various Assert macros %!s(int64=11) %!d(string=hai) anos
timeOfDay.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
waterBlock.cpp 9c6ff1775b Removed unused vertex colors from GFXWaterVertex %!s(int64=10) %!d(string=hai) anos
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
waterObject.cpp b6bd8c863c removes StaticObjectType flag from water objects. %!s(int64=10) %!d(string=hai) anos
waterObject.h 9c6ff1775b Removed unused vertex colors from GFXWaterVertex %!s(int64=10) %!d(string=hai) anos
waterPlane.cpp 9c6ff1775b Removed unused vertex colors from GFXWaterVertex %!s(int64=10) %!d(string=hai) anos
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos