Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate il y a 9 ans
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. il y a 11 ans
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
lightShadowMap.cpp b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate il y a 9 ans
lightShadowMap.h 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix il y a 10 ans
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
pssmLightShadowMap.cpp 2753f562e8 shadow caching il y a 10 ans
pssmLightShadowMap.h 2753f562e8 shadow caching il y a 10 ans
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shadowMapManager.cpp 2753f562e8 shadow caching il y a 10 ans
shadowMapManager.h 2753f562e8 shadow caching il y a 10 ans
shadowMapPass.cpp 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix il y a 10 ans
shadowMapPass.h 2753f562e8 shadow caching il y a 10 ans
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum il y a 12 ans
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans