tsMesh.cpp 115 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "ts/tsMesh.h"
  24. #include "ts/tsMeshIntrinsics.h"
  25. #include "ts/tsDecal.h"
  26. #include "ts/tsSortedMesh.h"
  27. #include "ts/tsShape.h"
  28. #include "ts/tsShapeInstance.h"
  29. #include "ts/tsRenderState.h"
  30. #include "ts/tsMaterialList.h"
  31. #include "ts/instancingMatHook.h"
  32. #include "math/mMath.h"
  33. #include "math/mathIO.h"
  34. #include "math/mathUtils.h"
  35. #include "console/console.h"
  36. #include "scene/sceneObject.h"
  37. #include "core/bitRender.h"
  38. #include "collision/convex.h"
  39. #include "collision/optimizedPolyList.h"
  40. #include "core/frameAllocator.h"
  41. #include "platform/profiler.h"
  42. #include "materials/sceneData.h"
  43. #include "materials/materialManager.h"
  44. #include "scene/sceneManager.h"
  45. #include "scene/sceneRenderState.h"
  46. #include "materials/matInstance.h"
  47. #include "materials/materialFeatureTypes.h"
  48. #include "renderInstance/renderPassManager.h"
  49. #include "materials/customMaterialDefinition.h"
  50. #include "gfx/util/triListOpt.h"
  51. #include "util/triRayCheck.h"
  52. #include "opcode/Opcode.h"
  53. GFXPrimitiveType drawTypes[] = { GFXTriangleList, GFXTriangleStrip };
  54. #define getDrawType(a) (drawTypes[a])
  55. // structures used to share data between detail levels...
  56. // used (and valid) during load only
  57. Vector<Point3F*> TSMesh::smVertsList;
  58. Vector<Point3F*> TSMesh::smNormsList;
  59. Vector<U8*> TSMesh::smEncodedNormsList;
  60. Vector<Point2F*> TSMesh::smTVertsList;
  61. Vector<Point2F*> TSMesh::smTVerts2List;
  62. Vector<ColorI*> TSMesh::smColorsList;
  63. Vector<bool> TSMesh::smDataCopied;
  64. Vector<MatrixF*> TSSkinMesh::smInitTransformList;
  65. Vector<S32*> TSSkinMesh::smVertexIndexList;
  66. Vector<S32*> TSSkinMesh::smBoneIndexList;
  67. Vector<F32*> TSSkinMesh::smWeightList;
  68. Vector<S32*> TSSkinMesh::smNodeIndexList;
  69. bool TSSkinMesh::smDebugSkinVerts = false;
  70. Vector<Point3F> gNormalStore;
  71. bool TSMesh::smUseTriangles = false; // convert all primitives to triangle lists on load
  72. bool TSMesh::smUseOneStrip = true; // join triangle strips into one long strip on load
  73. S32 TSMesh::smMinStripSize = 1; // smallest number of _faces_ allowed per strip (all else put in tri list)
  74. bool TSMesh::smUseEncodedNormals = false;
  75. const F32 TSMesh::VISIBILITY_EPSILON = 0.0001f;
  76. S32 TSMesh::smMaxInstancingVerts = 2000;
  77. MatrixF TSMesh::smDummyNodeTransform(1);
  78. // quick function to force object to face camera -- currently throws out roll :(
  79. void tsForceFaceCamera( MatrixF *mat, const Point3F *objScale )
  80. {
  81. Point4F p;
  82. mat->getColumn( 3, &p );
  83. mat->identity();
  84. mat->setColumn( 3, p );
  85. if ( objScale )
  86. {
  87. MatrixF scale( true );
  88. scale.scale( *objScale );
  89. mat->mul( scale );
  90. }
  91. }
  92. //-----------------------------------------------------
  93. // TSMesh render methods
  94. //-----------------------------------------------------
  95. void TSMesh::render( TSVertexBufferHandle &instanceVB )
  96. {
  97. innerRender(instanceVB, mPB);
  98. }
  99. void TSMesh::innerRender( TSVertexBufferHandle &vb, GFXPrimitiveBufferHandle &pb )
  100. {
  101. if ( !vb.isValid() || !pb.isValid() )
  102. return;
  103. GFX->setVertexBuffer( vb );
  104. GFX->setPrimitiveBuffer( pb );
  105. for( U32 p = 0; p < mPrimitives.size(); p++ )
  106. GFX->drawPrimitive( p );
  107. }
  108. void TSMesh::render( TSMaterialList *materials,
  109. const TSRenderState &rdata,
  110. bool isSkinDirty,
  111. const Vector<MatrixF> &transforms,
  112. TSVertexBufferHandle &vertexBuffer,
  113. const char *meshName)
  114. {
  115. // These are only used by TSSkinMesh.
  116. TORQUE_UNUSED( isSkinDirty );
  117. TORQUE_UNUSED( transforms );
  118. // Pass our shared VB.
  119. innerRender(materials, rdata, vertexBuffer, mPB, meshName);
  120. }
  121. void TSMesh::innerRender( TSMaterialList *materials, const TSRenderState &rdata, TSVertexBufferHandle &vb, GFXPrimitiveBufferHandle &pb, const char *meshName )
  122. {
  123. PROFILE_SCOPE( TSMesh_InnerRender );
  124. if( vertsPerFrame <= 0 )
  125. return;
  126. F32 meshVisibility = rdata.getFadeOverride() * mVisibility;
  127. if ( meshVisibility < VISIBILITY_EPSILON )
  128. return;
  129. const SceneRenderState *state = rdata.getSceneState();
  130. RenderPassManager *renderPass = state->getRenderPass();
  131. MeshRenderInst *coreRI = renderPass->allocInst<MeshRenderInst>();
  132. coreRI->type = RenderPassManager::RIT_Mesh;
  133. #ifdef TORQUE_ENABLE_GFXDEBUGEVENTS
  134. coreRI->meshName = meshName;
  135. #endif
  136. // Pass accumulation texture along.
  137. coreRI->accuTex = rdata.getAccuTex();
  138. const MatrixF &objToWorld = GFX->getWorldMatrix();
  139. // Sort by the center point or the bounds.
  140. if ( rdata.useOriginSort() )
  141. coreRI->sortDistSq = ( objToWorld.getPosition() - state->getCameraPosition() ).lenSquared();
  142. else
  143. {
  144. Box3F rBox = mBounds;
  145. objToWorld.mul( rBox );
  146. coreRI->sortDistSq = rBox.getSqDistanceToPoint( state->getCameraPosition() );
  147. }
  148. if (getFlags(Billboard))
  149. {
  150. Point3F camPos = state->getDiffuseCameraPosition();
  151. Point3F objPos;
  152. objToWorld.getColumn(3, &objPos);
  153. Point3F targetVector = camPos - objPos;
  154. if(getFlags(BillboardZAxis))
  155. targetVector.z = 0.0f;
  156. targetVector.normalize();
  157. MatrixF orient = MathUtils::createOrientFromDir(targetVector);
  158. orient.setPosition(objPos);
  159. orient.scale(objToWorld.getScale());
  160. coreRI->objectToWorld = renderPass->allocUniqueXform( orient );
  161. }
  162. else
  163. coreRI->objectToWorld = renderPass->allocUniqueXform( objToWorld );
  164. coreRI->worldToCamera = renderPass->allocSharedXform(RenderPassManager::View);
  165. coreRI->projection = renderPass->allocSharedXform(RenderPassManager::Projection);
  166. AssertFatal( vb.isValid(), "TSMesh::innerRender() - Got invalid vertex buffer!" );
  167. AssertFatal( pb.isValid(), "TSMesh::innerRender() - Got invalid primitive buffer!" );
  168. coreRI->vertBuff = &vb;
  169. coreRI->primBuff = &pb;
  170. coreRI->defaultKey2 = (uintptr_t) coreRI->vertBuff;
  171. coreRI->materialHint = rdata.getMaterialHint();
  172. coreRI->mCustomShaderData = rdata.getCustomShaderBinding();
  173. coreRI->visibility = meshVisibility;
  174. coreRI->cubemap = rdata.getCubemap();
  175. if ( getMeshType() == TSMesh::SkinMeshType )
  176. {
  177. rdata.getNodeTransforms(&coreRI->mNodeTransforms, &coreRI->mNodeTransformCount);
  178. }
  179. else
  180. {
  181. coreRI->mNodeTransforms = &TSMesh::smDummyNodeTransform;
  182. coreRI->mNodeTransformCount = 1;
  183. }
  184. // NOTICE: SFXBB is removed and refraction is disabled!
  185. //coreRI->backBuffTex = GFX->getSfxBackBuffer();
  186. for ( S32 i = 0; i < mPrimitives.size(); i++ )
  187. {
  188. const TSDrawPrimitive &draw = mPrimitives[i];
  189. // We need to have a material.
  190. if ( draw.matIndex & TSDrawPrimitive::NoMaterial )
  191. continue;
  192. #ifdef TORQUE_DEBUG_BREAK_INSPECT
  193. // for inspection if you happen to be running in a debugger and can't do bit
  194. // operations in your head.
  195. S32 triangles = draw.matIndex & TSDrawPrimitive::Triangles;
  196. S32 strip = draw.matIndex & TSDrawPrimitive::Strip;
  197. S32 fan = draw.matIndex & TSDrawPrimitive::Fan;
  198. S32 indexed = draw.matIndex & TSDrawPrimitive::Indexed;
  199. S32 type = draw.matIndex & TSDrawPrimitive::TypeMask;
  200. TORQUE_UNUSED(triangles);
  201. TORQUE_UNUSED(strip);
  202. TORQUE_UNUSED(fan);
  203. TORQUE_UNUSED(indexed);
  204. TORQUE_UNUSED(type);
  205. //define TORQUE_DEBUG_BREAK_INSPECT, and insert debug break here to inspect the above elements at runtime
  206. #endif
  207. const U32 matIndex = draw.matIndex & TSDrawPrimitive::MaterialMask;
  208. BaseMatInstance *matInst = materials->getMaterialInst( matIndex );
  209. #ifndef TORQUE_OS_MAC
  210. // Get the instancing material if this mesh qualifies.
  211. if (mMeshType != SkinMeshType && pb->mPrimitiveArray[i].numVertices < smMaxInstancingVerts )
  212. if (matInst && !matInst->getFeatures().hasFeature(MFT_HardwareSkinning))
  213. matInst = InstancingMaterialHook::getInstancingMat( matInst );
  214. #endif
  215. // If we don't have a material instance after the overload then
  216. // there is nothing to render... skip this primitive.
  217. matInst = state->getOverrideMaterial( matInst );
  218. if ( !matInst || !matInst->isValid())
  219. continue;
  220. // If the material needs lights then gather them
  221. // here once and set them on the core render inst.
  222. if ( matInst->isForwardLit() && !coreRI->lights[0] && rdata.getLightQuery() )
  223. rdata.getLightQuery()->getLights( coreRI->lights, 8 );
  224. MeshRenderInst *ri = renderPass->allocInst<MeshRenderInst>();
  225. *ri = *coreRI;
  226. ri->matInst = matInst;
  227. ri->defaultKey = matInst->getStateHint();
  228. ri->primBuffIndex = mPrimBufferOffset + i;
  229. // Translucent materials need the translucent type.
  230. if ( matInst->getMaterial()->isTranslucent() )
  231. {
  232. ri->type = RenderPassManager::RIT_Translucent;
  233. ri->translucentSort = true;
  234. }
  235. renderPass->addInst( ri );
  236. }
  237. }
  238. const Point3F * TSMesh::getNormals( S32 firstVert )
  239. {
  240. if ( getFlags( UseEncodedNormals ) )
  241. {
  242. gNormalStore.setSize( vertsPerFrame );
  243. for ( S32 i = 0; i < mEncodedNorms.size(); i++ )
  244. gNormalStore[i] = decodeNormal(mEncodedNorms[ i + firstVert ] );
  245. return gNormalStore.address();
  246. }
  247. return &mNorms[firstVert];
  248. }
  249. //-----------------------------------------------------
  250. // TSMesh collision methods
  251. //-----------------------------------------------------
  252. bool TSMesh::buildPolyList( S32 frame, AbstractPolyList *polyList, U32 &surfaceKey, TSMaterialList *materials )
  253. {
  254. S32 firstVert = vertsPerFrame * frame, i, base = 0;
  255. bool hasTVert2 = getHasTVert2();
  256. // add the verts...
  257. if ( vertsPerFrame )
  258. {
  259. if ( mVertexData.isReady() )
  260. {
  261. OptimizedPolyList* opList = dynamic_cast<OptimizedPolyList*>(polyList);
  262. if ( opList )
  263. {
  264. base = opList->mVertexList.size();
  265. for ( i = 0; i < vertsPerFrame; i++ )
  266. {
  267. // Don't use vertex() method as we want to retain the original indices
  268. OptimizedPolyList::VertIndex vert;
  269. vert.vertIdx = opList->insertPoint( mVertexData.getBase( i + firstVert ).vert() );
  270. vert.normalIdx = opList->insertNormal( mVertexData.getBase( i + firstVert ).normal() );
  271. vert.uv0Idx = opList->insertUV0( mVertexData.getBase( i + firstVert ).tvert() );
  272. if ( hasTVert2 )
  273. vert.uv1Idx = opList->insertUV1( mVertexData.getColor( i + firstVert ).tvert2() );
  274. opList->mVertexList.push_back( vert );
  275. }
  276. }
  277. else
  278. {
  279. base = polyList->addPointAndNormal( mVertexData.getBase( firstVert ).vert(), mVertexData.getBase( firstVert ).normal() );
  280. for ( i = 1; i < vertsPerFrame; i++ )
  281. {
  282. polyList->addPointAndNormal( mVertexData.getBase( i + firstVert ).vert(), mVertexData.getBase( i + firstVert ).normal() );
  283. }
  284. }
  285. }
  286. else
  287. {
  288. OptimizedPolyList* opList = dynamic_cast<OptimizedPolyList*>(polyList);
  289. if ( opList )
  290. {
  291. base = opList->mVertexList.size();
  292. for ( i = 0; i < vertsPerFrame; i++ )
  293. {
  294. // Don't use vertex() method as we want to retain the original indices
  295. OptimizedPolyList::VertIndex vert;
  296. vert.vertIdx = opList->insertPoint( mVerts[ i + firstVert ] );
  297. vert.normalIdx = opList->insertNormal( mNorms[ i + firstVert ] );
  298. vert.uv0Idx = opList->insertUV0( mTverts[ i + firstVert ] );
  299. if ( hasTVert2 )
  300. vert.uv1Idx = opList->insertUV1(mTverts[ i + firstVert ] );
  301. opList->mVertexList.push_back( vert );
  302. }
  303. }
  304. else
  305. {
  306. base = polyList->addPointAndNormal( mVerts[firstVert], mNorms[firstVert] );
  307. for ( i = 1; i < vertsPerFrame; i++ )
  308. polyList->addPointAndNormal(mVerts[ i + firstVert ], mNorms[ i + firstVert ] );
  309. }
  310. }
  311. }
  312. // add the polys...
  313. for ( i = 0; i < mPrimitives.size(); i++ )
  314. {
  315. TSDrawPrimitive & draw = mPrimitives[i];
  316. U32 start = draw.start;
  317. AssertFatal( draw.matIndex & TSDrawPrimitive::Indexed,"TSMesh::buildPolyList (1)" );
  318. U32 matIndex = draw.matIndex & TSDrawPrimitive::MaterialMask;
  319. BaseMatInstance* material = ( materials ? materials->getMaterialInst( matIndex ) : 0 );
  320. // gonna depend on what kind of primitive it is...
  321. if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles )
  322. {
  323. for ( S32 j = 0; j < draw.numElements; )
  324. {
  325. U32 idx0 = base + mIndices[start + j + 0];
  326. U32 idx1 = base + mIndices[start + j + 1];
  327. U32 idx2 = base + mIndices[start + j + 2];
  328. polyList->begin(material,surfaceKey++);
  329. polyList->vertex( idx0 );
  330. polyList->vertex( idx1 );
  331. polyList->vertex( idx2 );
  332. polyList->plane( idx0, idx1, idx2 );
  333. polyList->end();
  334. j += 3;
  335. }
  336. }
  337. else
  338. {
  339. AssertFatal( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Strip,"TSMesh::buildPolyList (2)" );
  340. U32 idx0 = base + mIndices[start + 0];
  341. U32 idx1;
  342. U32 idx2 = base + mIndices[start + 1];
  343. U32 * nextIdx = &idx1;
  344. for ( S32 j = 2; j < draw.numElements; j++ )
  345. {
  346. *nextIdx = idx2;
  347. // nextIdx = (j%2)==0 ? &idx0 : &idx1;
  348. nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
  349. idx2 = base + mIndices[start + j];
  350. if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 )
  351. continue;
  352. polyList->begin( material, surfaceKey++ );
  353. polyList->vertex( idx0 );
  354. polyList->vertex( idx1 );
  355. polyList->vertex( idx2 );
  356. polyList->plane( idx0, idx1, idx2 );
  357. polyList->end();
  358. }
  359. }
  360. }
  361. return true;
  362. }
  363. bool TSMesh::getFeatures( S32 frame, const MatrixF& mat, const VectorF&, ConvexFeature* cf, U32& )
  364. {
  365. S32 firstVert = vertsPerFrame * frame;
  366. S32 i;
  367. S32 base = cf->mVertexList.size();
  368. for ( i = 0; i < vertsPerFrame; i++ )
  369. {
  370. cf->mVertexList.increment();
  371. mat.mulP( mVertexData.getBase(firstVert + i).vert(), &cf->mVertexList.last() );
  372. }
  373. // add the polys...
  374. for ( i = 0; i < mPrimitives.size(); i++ )
  375. {
  376. TSDrawPrimitive & draw = mPrimitives[i];
  377. U32 start = draw.start;
  378. AssertFatal( draw.matIndex & TSDrawPrimitive::Indexed,"TSMesh::buildPolyList (1)" );
  379. // gonna depend on what kind of primitive it is...
  380. if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles)
  381. {
  382. for ( S32 j = 0; j < draw.numElements; j += 3 )
  383. {
  384. PlaneF plane( cf->mVertexList[base + mIndices[start + j + 0]],
  385. cf->mVertexList[base + mIndices[start + j + 1]],
  386. cf->mVertexList[base + mIndices[start + j + 2]]);
  387. cf->mFaceList.increment();
  388. ConvexFeature::Face& lastFace = cf->mFaceList.last();
  389. lastFace.normal = plane;
  390. lastFace.vertex[0] = base + mIndices[start + j + 0];
  391. lastFace.vertex[1] = base + mIndices[start + j + 1];
  392. lastFace.vertex[2] = base + mIndices[start + j + 2];
  393. for ( U32 l = 0; l < 3; l++ )
  394. {
  395. U32 newEdge0, newEdge1;
  396. U32 zero = base + mIndices[start + j + l];
  397. U32 one = base + mIndices[start + j + ((l+1)%3)];
  398. newEdge0 = getMin( zero, one );
  399. newEdge1 = getMax( zero, one );
  400. bool found = false;
  401. for ( S32 k = 0; k < cf->mEdgeList.size(); k++ )
  402. {
  403. if ( cf->mEdgeList[k].vertex[0] == newEdge0 &&
  404. cf->mEdgeList[k].vertex[1] == newEdge1)
  405. {
  406. found = true;
  407. break;
  408. }
  409. }
  410. if ( !found )
  411. {
  412. cf->mEdgeList.increment();
  413. cf->mEdgeList.last().vertex[0] = newEdge0;
  414. cf->mEdgeList.last().vertex[1] = newEdge1;
  415. }
  416. }
  417. }
  418. }
  419. else
  420. {
  421. AssertFatal( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Strip,"TSMesh::buildPolyList (2)" );
  422. U32 idx0 = base + mIndices[start + 0];
  423. U32 idx1;
  424. U32 idx2 = base + mIndices[start + 1];
  425. U32 * nextIdx = &idx1;
  426. for ( S32 j = 2; j < draw.numElements; j++ )
  427. {
  428. *nextIdx = idx2;
  429. nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
  430. idx2 = base + mIndices[start + j];
  431. if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 )
  432. continue;
  433. PlaneF plane( cf->mVertexList[idx0],
  434. cf->mVertexList[idx1],
  435. cf->mVertexList[idx2] );
  436. cf->mFaceList.increment();
  437. cf->mFaceList.last().normal = plane;
  438. cf->mFaceList.last().vertex[0] = idx0;
  439. cf->mFaceList.last().vertex[1] = idx1;
  440. cf->mFaceList.last().vertex[2] = idx2;
  441. U32 newEdge0, newEdge1;
  442. newEdge0 = getMin( idx0, idx1 );
  443. newEdge1 = getMax( idx0, idx1 );
  444. bool found = false;
  445. S32 k;
  446. for ( k = 0; k < cf->mEdgeList.size(); k++ )
  447. {
  448. ConvexFeature::Edge currentEdge = cf->mEdgeList[k];
  449. if (currentEdge.vertex[0] == newEdge0 &&
  450. currentEdge.vertex[1] == newEdge1)
  451. {
  452. found = true;
  453. break;
  454. }
  455. }
  456. if ( !found )
  457. {
  458. cf->mEdgeList.increment();
  459. cf->mEdgeList.last().vertex[0] = newEdge0;
  460. cf->mEdgeList.last().vertex[1] = newEdge1;
  461. }
  462. newEdge0 = getMin( idx1, idx2 );
  463. newEdge1 = getMax( idx1, idx2 );
  464. found = false;
  465. for ( k = 0; k < cf->mEdgeList.size(); k++ )
  466. {
  467. if ( cf->mEdgeList[k].vertex[0] == newEdge0 &&
  468. cf->mEdgeList[k].vertex[1] == newEdge1 )
  469. {
  470. found = true;
  471. break;
  472. }
  473. }
  474. if ( !found )
  475. {
  476. cf->mEdgeList.increment();
  477. cf->mEdgeList.last().vertex[0] = newEdge0;
  478. cf->mEdgeList.last().vertex[1] = newEdge1;
  479. }
  480. newEdge0 = getMin(idx0, idx2);
  481. newEdge1 = getMax(idx0, idx2);
  482. found = false;
  483. for ( k = 0; k < cf->mEdgeList.size(); k++ )
  484. {
  485. if ( cf->mEdgeList[k].vertex[0] == newEdge0 &&
  486. cf->mEdgeList[k].vertex[1] == newEdge1 )
  487. {
  488. found = true;
  489. break;
  490. }
  491. }
  492. if ( !found )
  493. {
  494. cf->mEdgeList.increment();
  495. cf->mEdgeList.last().vertex[0] = newEdge0;
  496. cf->mEdgeList.last().vertex[1] = newEdge1;
  497. }
  498. }
  499. }
  500. }
  501. return false;
  502. }
  503. void TSMesh::support( S32 frame, const Point3F &v, F32 *currMaxDP, Point3F *currSupport )
  504. {
  505. if ( vertsPerFrame == 0 )
  506. return;
  507. U32 waterMark = FrameAllocator::getWaterMark();
  508. F32* pDots = (F32*)FrameAllocator::alloc( sizeof(F32) * vertsPerFrame );
  509. S32 firstVert = vertsPerFrame * frame;
  510. m_point3F_bulk_dot( &v.x,
  511. &mVertexData.getBase(firstVert).vert().x,
  512. vertsPerFrame,
  513. mVertexData.vertSize(),
  514. pDots );
  515. F32 localdp = *currMaxDP;
  516. S32 index = -1;
  517. for ( S32 i = 0; i < vertsPerFrame; i++ )
  518. {
  519. if ( pDots[i] > localdp )
  520. {
  521. localdp = pDots[i];
  522. index = i;
  523. }
  524. }
  525. FrameAllocator::setWaterMark(waterMark);
  526. if ( index != -1 )
  527. {
  528. *currMaxDP = localdp;
  529. *currSupport = mVertexData.getBase(index + firstVert).vert();
  530. }
  531. }
  532. bool TSMesh::castRay( S32 frame, const Point3F & start, const Point3F & end, RayInfo * rayInfo, TSMaterialList* materials )
  533. {
  534. if ( mPlaneNormals.empty() )
  535. buildConvexHull(); // if haven't done it yet...
  536. // Keep track of startTime and endTime. They start out at just under 0 and just over 1, respectively.
  537. // As we check against each plane, prune start and end times back to represent current intersection of
  538. // line with all the planes (or rather with all the half-spaces defined by the planes).
  539. // But, instead of explicitly keeping track of startTime and endTime, keep track as numerator and denominator
  540. // so that we can avoid as many divisions as possible.
  541. // F32 startTime = -0.01f;
  542. F32 startNum = -0.01f;
  543. F32 startDen = 1.00f;
  544. // F32 endTime = 1.01f;
  545. F32 endNum = 1.01f;
  546. F32 endDen = 1.00f;
  547. S32 curPlane = 0;
  548. U32 curMaterial = 0;
  549. bool found = false;
  550. // the following block of code is an optimization...
  551. // it isn't necessary if the longer version of the main loop is used
  552. bool tmpFound;
  553. S32 tmpPlane;
  554. F32 sgn = -1.0f;
  555. F32 * pnum = &startNum;
  556. F32 * pden = &startDen;
  557. S32 * pplane = &curPlane;
  558. bool * pfound = &found;
  559. S32 startPlane = frame * mPlanesPerFrame;
  560. for ( S32 i = startPlane; i < startPlane + mPlanesPerFrame; i++ )
  561. {
  562. // if start & end outside, no collision
  563. // if start & end inside, continue
  564. // if start outside, end inside, or visa versa, find intersection of line with plane
  565. // then update intersection of line with hull (using startTime and endTime)
  566. F32 dot1 = mDot(mPlaneNormals[i], start ) - mPlaneConstants[i];
  567. F32 dot2 = mDot(mPlaneNormals[i], end) - mPlaneConstants[i];
  568. if ( dot1 * dot2 > 0.0f )
  569. {
  570. // same side of the plane...which side -- dot==0 considered inside
  571. if ( dot1 > 0.0f )
  572. return false; // start and end outside of this plane, no collision
  573. // start and end inside plane, continue
  574. continue;
  575. }
  576. //AssertFatal( dot1 / ( dot1 - dot2 ) >= 0.0f && dot1 / ( dot1 - dot2 ) <= 1.0f,"TSMesh::castRay (1)" );
  577. // find intersection (time) with this plane...
  578. // F32 time = dot1 / (dot1-dot2);
  579. F32 num = mFabs( dot1 );
  580. F32 den = mFabs( dot1 - dot2 );
  581. // the following block of code is an optimized version...
  582. // this can be commented out and the following block of code used instead
  583. // if debugging a problem in this code, that should probably be done
  584. // if you want to see how this works, look at the following block of code,
  585. // not this one...
  586. // Note that this does not get optimized appropriately...it is included this way
  587. // as an idea for future optimization.
  588. if ( sgn * dot1 >= 0 )
  589. {
  590. sgn *= -1.0f;
  591. pnum = (F32*) ((dsize_t)pnum ^ (dsize_t)&endNum ^ (dsize_t)&startNum);
  592. pden = (F32*) ((dsize_t)pden ^ (dsize_t)&endDen ^ (dsize_t)&startDen);
  593. pplane = (S32*) ((dsize_t)pplane ^ (dsize_t)&tmpPlane ^ (dsize_t)&curPlane);
  594. pfound = (bool*) ((dsize_t)pfound ^ (dsize_t)&tmpFound ^ (dsize_t)&found);
  595. }
  596. bool noCollision = num * endDen * sgn < endNum * den * sgn && num * startDen * sgn < startNum * den * sgn;
  597. if (num * *pden * sgn < *pnum * den * sgn && !noCollision)
  598. {
  599. *pnum = num;
  600. *pden = den;
  601. *pplane = i;
  602. *pfound = true;
  603. }
  604. else if ( noCollision )
  605. return false;
  606. // if (dot1<=0.0f)
  607. // {
  608. // // start is inside plane, end is outside...chop off end
  609. // if (num*endDen<endNum*den) // if (time<endTime)
  610. // {
  611. // if (num*startDen<startNum*den) //if (time<startTime)
  612. // // no intersection of line and hull
  613. // return false;
  614. // // endTime = time;
  615. // endNum = num;
  616. // endDen = den;
  617. // }
  618. // // else, no need to do anything, just continue (we've been more inside than this)
  619. // }
  620. // else // dot2<=0.0f
  621. // {
  622. // // end is inside poly, start is outside...chop off start
  623. // AssertFatal(dot2<=0.0f,"TSMesh::castRay (2)");
  624. // if (num*startDen>startNum*den) // if (time>startTime)
  625. // {
  626. // if (num*endDen>endNum*den) //if (time>endTime)
  627. // // no intersection of line and hull
  628. // return false;
  629. // // startTime = time;
  630. // startNum = num;
  631. // startDen = den;
  632. // curPlane = i;
  633. // curMaterial = planeMaterials[i-startPlane];
  634. // found = true;
  635. // }
  636. // // else, no need to do anything, just continue (we've been more inside than this)
  637. // }
  638. }
  639. // setup rayInfo
  640. if ( found && rayInfo )
  641. {
  642. curMaterial = mPlaneMaterials[ curPlane - startPlane ];
  643. rayInfo->t = (F32)startNum/(F32)startDen; // finally divide...
  644. rayInfo->normal = mPlaneNormals[curPlane];
  645. if (materials && materials->size() > 0)
  646. rayInfo->material = materials->getMaterialInst( curMaterial );
  647. else
  648. rayInfo->material = NULL;
  649. rayInfo->setContactPoint( start, end );
  650. return true;
  651. }
  652. else if ( found )
  653. return true;
  654. // only way to get here is if start is inside hull...
  655. // we could return null and just plug in garbage for the material and normal...
  656. return false;
  657. }
  658. bool TSMesh::castRayRendered( S32 frame, const Point3F & start, const Point3F & end, RayInfo * rayInfo, TSMaterialList* materials )
  659. {
  660. if( vertsPerFrame <= 0 )
  661. return false;
  662. if( mNumVerts == 0 )
  663. return false;
  664. S32 firstVert = vertsPerFrame * frame;
  665. bool found = false;
  666. F32 best_t = F32_MAX;
  667. U32 bestIdx0 = 0, bestIdx1 = 0, bestIdx2 = 0;
  668. BaseMatInstance* bestMaterial = NULL;
  669. Point3F dir = end - start;
  670. for ( S32 i = 0; i < mPrimitives.size(); i++ )
  671. {
  672. TSDrawPrimitive & draw = mPrimitives[i];
  673. U32 drawStart = draw.start;
  674. AssertFatal( draw.matIndex & TSDrawPrimitive::Indexed,"TSMesh::castRayRendered (1)" );
  675. U32 matIndex = draw.matIndex & TSDrawPrimitive::MaterialMask;
  676. BaseMatInstance* material = ( materials ? materials->getMaterialInst( matIndex ) : 0 );
  677. U32 idx0, idx1, idx2;
  678. // gonna depend on what kind of primitive it is...
  679. if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles )
  680. {
  681. for ( S32 j = 0; j < draw.numElements-2; j += 3 )
  682. {
  683. idx0 = mIndices[drawStart + j + 0];
  684. idx1 = mIndices[drawStart + j + 1];
  685. idx2 = mIndices[drawStart + j + 2];
  686. F32 cur_t = 0;
  687. Point2F b;
  688. if(castRayTriangle(start, dir, mVertexData.getBase(firstVert + idx0).vert(),
  689. mVertexData.getBase(firstVert + idx1).vert(), mVertexData.getBase(firstVert + idx2).vert(), cur_t, b))
  690. {
  691. if(cur_t < best_t)
  692. {
  693. best_t = cur_t;
  694. bestIdx0 = idx0;
  695. bestIdx1 = idx1;
  696. bestIdx2 = idx2;
  697. bestMaterial = material;
  698. found = true;
  699. }
  700. }
  701. }
  702. }
  703. else
  704. {
  705. AssertFatal( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Strip,"TSMesh::castRayRendered (2)" );
  706. idx0 = mIndices[drawStart + 0];
  707. idx2 = mIndices[drawStart + 1];
  708. U32 * nextIdx = &idx1;
  709. for ( S32 j = 2; j < draw.numElements; j++ )
  710. {
  711. *nextIdx = idx2;
  712. // nextIdx = (j%2)==0 ? &idx0 : &idx1;
  713. nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
  714. idx2 = mIndices[drawStart + j];
  715. if ( idx0 == idx1 || idx0 == idx2 || idx1 == idx2 )
  716. continue;
  717. F32 cur_t = 0;
  718. Point2F b;
  719. if(castRayTriangle(start, dir, mVertexData.getBase(firstVert + idx0).vert(),
  720. mVertexData.getBase(firstVert + idx1).vert(), mVertexData.getBase(firstVert + idx2).vert(), cur_t, b))
  721. {
  722. if(cur_t < best_t)
  723. {
  724. best_t = cur_t;
  725. bestIdx0 = firstVert + idx0;
  726. bestIdx1 = firstVert + idx1;
  727. bestIdx2 = firstVert + idx2;
  728. bestMaterial = material;
  729. found = true;
  730. }
  731. }
  732. }
  733. }
  734. }
  735. // setup rayInfo
  736. if ( found && rayInfo )
  737. {
  738. rayInfo->t = best_t;
  739. Point3F normal;
  740. mCross(mVertexData.getBase(bestIdx2).vert()-mVertexData.getBase(bestIdx0).vert(),mVertexData.getBase(bestIdx1).vert()-mVertexData.getBase(bestIdx0).vert(),&normal);
  741. if ( mDot( normal, normal ) < 0.001f )
  742. {
  743. mCross( mVertexData.getBase(bestIdx0).vert() - mVertexData.getBase(bestIdx1).vert(), mVertexData.getBase(bestIdx2).vert() - mVertexData.getBase(bestIdx1).vert(), &normal );
  744. if ( mDot( normal, normal ) < 0.001f )
  745. {
  746. mCross( mVertexData.getBase(bestIdx1).vert() - mVertexData.getBase(bestIdx2).vert(), mVertexData.getBase(bestIdx0).vert() - mVertexData.getBase(bestIdx2).vert(), &normal );
  747. }
  748. }
  749. normal.normalize();
  750. rayInfo->normal = normal;
  751. rayInfo->material = bestMaterial;
  752. rayInfo->setContactPoint( start, end );
  753. return true;
  754. }
  755. else if ( found )
  756. return true;
  757. return false;
  758. }
  759. bool TSMesh::addToHull( U32 idx0, U32 idx1, U32 idx2 )
  760. {
  761. // calculate the normal of this triangle... remember, we lose precision
  762. // when we subtract two large numbers that are very close to each other,
  763. // so depending on how we calculate the normal, we could get a
  764. // different result. so, we will calculate the normal three different
  765. // ways and take the one that gives us the largest vector before we
  766. // normalize.
  767. Point3F normal1, normal2, normal3;
  768. const Point3F& vertex0Data = mVertexData.getBase(idx0).vert();
  769. const Point3F& vertex1Data = mVertexData.getBase(idx1).vert();
  770. const Point3F& vertex2Data = mVertexData.getBase(idx2).vert();
  771. mCross(vertex2Data-vertex0Data,vertex1Data-vertex0Data,&normal1);
  772. mCross(vertex0Data-vertex1Data,vertex2Data-vertex1Data,&normal2);
  773. mCross(vertex1Data-vertex2Data,vertex0Data-vertex2Data,&normal3);
  774. Point3F normal = normal1;
  775. F32 greatestMagSquared = mDot(normal1, normal1);
  776. F32 magSquared = mDot(normal2, normal2);
  777. if (magSquared > greatestMagSquared)
  778. {
  779. normal = normal2;
  780. greatestMagSquared = magSquared;
  781. }
  782. magSquared = mDot(normal3, normal3);
  783. if (magSquared > greatestMagSquared)
  784. {
  785. normal = normal3;
  786. greatestMagSquared = magSquared;
  787. }
  788. if (mDot(normal, normal) < 0.00000001f)
  789. return false;
  790. normal.normalize();
  791. F32 k = mDot( normal, mVertexData.getBase(idx0).vert() );
  792. for ( S32 i = 0; i < mPlaneNormals.size(); i++ )
  793. {
  794. if ( mDot(mPlaneNormals[i], normal ) > 0.99f && mFabs( k- mPlaneConstants[i] ) < 0.01f )
  795. return false; // this is a repeat...
  796. }
  797. // new plane, add it to the list...
  798. mPlaneNormals.push_back( normal );
  799. mPlaneConstants.push_back( k );
  800. return true;
  801. }
  802. bool TSMesh::buildConvexHull()
  803. {
  804. // already done, return without error
  805. if (mPlaneNormals.size() )
  806. return true;
  807. bool error = false;
  808. // should probably only have 1 frame, but just in case...
  809. mPlanesPerFrame = 0;
  810. S32 frame, i, j;
  811. for ( frame = 0; frame < numFrames; frame++ )
  812. {
  813. S32 firstVert = vertsPerFrame * frame;
  814. S32 firstPlane = mPlaneNormals.size();
  815. for ( i = 0; i < mPrimitives.size(); i++ )
  816. {
  817. TSDrawPrimitive & draw = mPrimitives[i];
  818. U32 start = draw.start;
  819. AssertFatal( draw.matIndex & TSDrawPrimitive::Indexed,"TSMesh::buildConvexHull (1)" );
  820. // gonna depend on what kind of primitive it is...
  821. if ( (draw.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles )
  822. {
  823. for ( j = 0; j < draw.numElements; j += 3 )
  824. if ( addToHull( mIndices[start + j + 0] + firstVert,
  825. mIndices[start + j + 1] + firstVert,
  826. mIndices[start + j + 2] + firstVert ) && frame == 0 )
  827. mPlaneMaterials.push_back( draw.matIndex & TSDrawPrimitive::MaterialMask );
  828. }
  829. else
  830. {
  831. AssertFatal( (draw.matIndex&TSDrawPrimitive::Strip) == TSDrawPrimitive::Strip,"TSMesh::buildConvexHull (2)" );
  832. U32 idx0 = mIndices[start + 0] + firstVert;
  833. U32 idx1;
  834. U32 idx2 = mIndices[start + 1] + firstVert;
  835. U32 * nextIdx = &idx1;
  836. for ( j = 2; j < draw.numElements; j++ )
  837. {
  838. *nextIdx = idx2;
  839. // nextIdx = (j%2)==0 ? &idx0 : &idx1;
  840. nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1 );
  841. idx2 = mIndices[start + j] + firstVert;
  842. if ( addToHull( idx0, idx1, idx2 ) && frame == 0 )
  843. mPlaneMaterials.push_back( draw.matIndex & TSDrawPrimitive::MaterialMask );
  844. }
  845. }
  846. }
  847. // make sure all the verts on this frame are inside all the planes
  848. for ( i = 0; i < vertsPerFrame; i++ )
  849. for ( j = firstPlane; j < mPlaneNormals.size(); j++ )
  850. if ( mDot( mVertexData.getBase(firstVert + i).vert(), mPlaneNormals[j] ) - mPlaneConstants[j] < 0.01 ) // .01 == a little slack
  851. error = true;
  852. if ( frame == 0 )
  853. mPlanesPerFrame = mPlaneNormals.size();
  854. if ( (frame + 1) * mPlanesPerFrame != mPlaneNormals.size() )
  855. {
  856. // eek, not all frames have same number of planes...
  857. while ( (frame + 1) * mPlanesPerFrame > mPlaneNormals.size() )
  858. {
  859. // we're short, duplicate last plane till we match
  860. U32 sz = mPlaneNormals.size();
  861. mPlaneNormals.increment();
  862. mPlaneNormals.last() = mPlaneNormals[sz-1];
  863. mPlaneConstants.increment();
  864. mPlaneConstants.last() = mPlaneConstants[sz-1];
  865. }
  866. while ( (frame + 1) * mPlanesPerFrame < mPlaneNormals.size() )
  867. {
  868. // harsh -- last frame has more than other frames
  869. // duplicate last plane in each frame
  870. for ( S32 k = frame - 1; k >= 0; k-- )
  871. {
  872. mPlaneNormals.insert( k * mPlanesPerFrame + mPlanesPerFrame );
  873. mPlaneNormals[k * mPlanesPerFrame + mPlanesPerFrame] = mPlaneNormals[k * mPlanesPerFrame + mPlanesPerFrame - 1];
  874. mPlaneConstants.insert( k * mPlanesPerFrame + mPlanesPerFrame );
  875. mPlaneConstants[k * mPlanesPerFrame + mPlanesPerFrame] = mPlaneConstants[k * mPlanesPerFrame + mPlanesPerFrame - 1];
  876. if ( k == 0 )
  877. {
  878. mPlaneMaterials.increment();
  879. mPlaneMaterials.last() = mPlaneMaterials[mPlaneMaterials.size() - 2];
  880. }
  881. }
  882. mPlanesPerFrame++;
  883. }
  884. }
  885. AssertFatal( (frame + 1) * mPlanesPerFrame == mPlaneNormals.size(),"TSMesh::buildConvexHull (3)" );
  886. }
  887. return !error;
  888. }
  889. //-----------------------------------------------------
  890. // TSMesh bounds methods
  891. //-----------------------------------------------------
  892. void TSMesh::computeBounds()
  893. {
  894. MatrixF mat(true);
  895. computeBounds( mat, mBounds, -1, &mCenter, &mRadius );
  896. }
  897. void TSMesh::computeBounds( const MatrixF &transform, Box3F &bounds, S32 frame, Point3F *center, F32 *radius )
  898. {
  899. const Point3F *baseVert = NULL;
  900. S32 stride = 0;
  901. S32 numVerts = 0;
  902. AssertFatal(!mVertexData.isReady() || (mVertexData.isReady() && mNumVerts == mVertexData.size() && mNumVerts == vertsPerFrame), "vertex number mismatch");
  903. if(mVerts.size() == 0 && mVertexData.isReady() && mVertexData.size() > 0)
  904. {
  905. baseVert = &mVertexData.getBase(0).vert();
  906. stride = mVertexData.vertSize();
  907. if ( frame < 0 )
  908. numVerts = mNumVerts;
  909. else
  910. {
  911. baseVert = &mVertexData.getBase(frame * vertsPerFrame).vert();
  912. numVerts = vertsPerFrame;
  913. }
  914. }
  915. else
  916. {
  917. baseVert = mVerts.address();
  918. stride = sizeof(Point3F);
  919. if ( frame < 0 )
  920. numVerts = mVerts.size();
  921. else
  922. {
  923. baseVert += frame * vertsPerFrame;
  924. numVerts = vertsPerFrame;
  925. }
  926. }
  927. computeBounds( baseVert, numVerts, stride, transform, bounds, center, radius );
  928. }
  929. void TSMesh::computeBounds( const Point3F *v, S32 numVerts, S32 stride, const MatrixF &transform, Box3F &bounds, Point3F *center, F32 *radius )
  930. {
  931. const U8 *_vb = reinterpret_cast<const U8 *>(v);
  932. if ( !numVerts )
  933. {
  934. bounds.minExtents = Point3F::Zero;
  935. bounds.maxExtents = Point3F::Zero;
  936. if ( center )
  937. *center = Point3F::Zero;
  938. if ( radius )
  939. *radius = 0;
  940. return;
  941. }
  942. S32 i;
  943. Point3F p;
  944. transform.mulP( *v, &bounds.minExtents );
  945. bounds.maxExtents = bounds.minExtents;
  946. for ( i = 0; i < numVerts; i++ )
  947. {
  948. const Point3F &curVert = *reinterpret_cast<const Point3F *>(_vb + i * stride);
  949. transform.mulP( curVert, &p );
  950. bounds.maxExtents.setMax( p );
  951. bounds.minExtents.setMin( p );
  952. }
  953. Point3F c;
  954. if ( !center )
  955. center = &c;
  956. center->x = 0.5f * (bounds.minExtents.x + bounds.maxExtents.x);
  957. center->y = 0.5f * (bounds.minExtents.y + bounds.maxExtents.y);
  958. center->z = 0.5f * (bounds.minExtents.z + bounds.maxExtents.z);
  959. if ( radius )
  960. {
  961. *radius = 0.0f;
  962. for ( i = 0; i < numVerts; i++ )
  963. {
  964. const Point3F &curVert = *reinterpret_cast<const Point3F *>(_vb + i * stride);
  965. transform.mulP( curVert, &p );
  966. p -= *center;
  967. *radius = getMax( *radius, mDot( p, p ) );
  968. }
  969. *radius = mSqrt( *radius );
  970. }
  971. }
  972. //-----------------------------------------------------
  973. S32 TSMesh::getNumPolys() const
  974. {
  975. S32 count = 0;
  976. for ( S32 i = 0; i < mPrimitives.size(); i++ )
  977. {
  978. switch (mPrimitives[i].matIndex & TSDrawPrimitive::TypeMask)
  979. {
  980. case TSDrawPrimitive::Triangles:
  981. count += mPrimitives[i].numElements / 3;
  982. break;
  983. case TSDrawPrimitive::Fan:
  984. count += mPrimitives[i].numElements - 2;
  985. break;
  986. case TSDrawPrimitive::Strip:
  987. // Don't count degenerate triangles
  988. for ( S32 j = mPrimitives[i].start;
  989. j < mPrimitives[i].start+ mPrimitives[i].numElements-2;
  990. j++ )
  991. {
  992. if ((mIndices[j] != mIndices[j+1]) &&
  993. (mIndices[j] != mIndices[j+2]) &&
  994. (mIndices[j+1] != mIndices[j+2]))
  995. count++;
  996. }
  997. break;
  998. }
  999. }
  1000. return count;
  1001. }
  1002. //-----------------------------------------------------
  1003. TSMesh::TSMesh() : mMeshType( StandardMeshType )
  1004. {
  1005. VECTOR_SET_ASSOCIATION(mPlaneNormals );
  1006. VECTOR_SET_ASSOCIATION(mPlaneConstants );
  1007. VECTOR_SET_ASSOCIATION(mPlaneMaterials );
  1008. mParentMesh = -1;
  1009. mOptTree = NULL;
  1010. mOpMeshInterface = NULL;
  1011. mOpTris = NULL;
  1012. mOpPoints = NULL;
  1013. mVisibility = 1.0f;
  1014. mNumVerts = 0;
  1015. mVertSize = 0;
  1016. mVertOffset = 0;
  1017. mParentMeshObject = NULL;
  1018. }
  1019. //-----------------------------------------------------
  1020. // TSMesh destructor
  1021. //-----------------------------------------------------
  1022. TSMesh::~TSMesh()
  1023. {
  1024. SAFE_DELETE( mOptTree );
  1025. SAFE_DELETE( mOpMeshInterface );
  1026. SAFE_DELETE_ARRAY( mOpTris );
  1027. SAFE_DELETE_ARRAY( mOpPoints );
  1028. mNumVerts = 0;
  1029. }
  1030. //-----------------------------------------------------
  1031. // TSSkinMesh methods
  1032. //-----------------------------------------------------
  1033. void TSSkinMesh::updateSkinBuffer( const Vector<MatrixF> &transforms, U8* buffer )
  1034. {
  1035. PROFILE_SCOPE(TSSkinMesh_UpdateSkinBuffer);
  1036. AssertFatal(batchData.initialized, "Batch data not initialized. Call createSkinBatchData() before any skin update is called.");
  1037. if (TSShape::smUseHardwareSkinning || mNumVerts == 0)
  1038. return;
  1039. const MatrixF *matrices = NULL;
  1040. static Vector<MatrixF> sBoneTransforms;
  1041. sBoneTransforms.setSize(batchData.nodeIndex.size());
  1042. // set up bone transforms
  1043. PROFILE_START(TSSkinMesh_UpdateTransforms);
  1044. for (S32 i = 0; i < batchData.nodeIndex.size(); i++)
  1045. {
  1046. S32 node = batchData.nodeIndex[i];
  1047. sBoneTransforms[i].mul(transforms[node], batchData.initialTransforms[i]);
  1048. }
  1049. matrices = &sBoneTransforms[0];
  1050. PROFILE_END();
  1051. const Point3F *inVerts = batchData.initialVerts.address();
  1052. const Point3F *inNorms = batchData.initialNorms.address();
  1053. AssertFatal(inVerts, "Something went wrong, verts should be valid");
  1054. U8 *dest = buffer + mVertOffset;
  1055. if (!dest)
  1056. return;
  1057. Point3F srcVtx, srcNrm;
  1058. AssertFatal(batchData.vertexBatchOperations.size() == batchData.initialVerts.size(), "Assumption failed!");
  1059. Point3F skinnedVert;
  1060. Point3F skinnedNorm;
  1061. for (Vector<BatchData::BatchedVertex>::const_iterator itr = batchData.vertexBatchOperations.begin();
  1062. itr != batchData.vertexBatchOperations.end(); itr++)
  1063. {
  1064. const BatchData::BatchedVertex &curVert = *itr;
  1065. skinnedVert.zero();
  1066. skinnedNorm.zero();
  1067. for (S32 tOp = 0; tOp < curVert.transformCount; tOp++)
  1068. {
  1069. const BatchData::TransformOp &transformOp = curVert.transform[tOp];
  1070. const MatrixF& deltaTransform = matrices[transformOp.transformIndex];
  1071. deltaTransform.mulP(inVerts[curVert.vertexIndex], &srcVtx);
  1072. skinnedVert += (srcVtx * transformOp.weight);
  1073. deltaTransform.mulV(inNorms[curVert.vertexIndex], &srcNrm);
  1074. skinnedNorm += srcNrm * transformOp.weight;
  1075. }
  1076. // Assign results
  1077. __TSMeshVertexBase *dvert = (__TSMeshVertexBase*)(dest + (mVertSize * curVert.vertexIndex));
  1078. dvert->vert(skinnedVert);
  1079. dvert->normal(skinnedNorm);
  1080. }
  1081. }
  1082. void TSSkinMesh::updateSkinBones( const Vector<MatrixF> &transforms, Vector<MatrixF>& destTransforms )
  1083. {
  1084. // Update transforms for current mesh
  1085. destTransforms.setSize(batchData.nodeIndex.size());
  1086. for (int i = 0; i<batchData.nodeIndex.size(); i++)
  1087. {
  1088. S32 node = batchData.nodeIndex[i];
  1089. if (node >= transforms.size())
  1090. continue; // jamesu - ignore obviously invalid data
  1091. destTransforms[i].mul(transforms[node], batchData.initialTransforms[i]);
  1092. }
  1093. }
  1094. void TSSkinMesh::createSkinBatchData()
  1095. {
  1096. if(batchData.initialized)
  1097. return;
  1098. batchData.initialized = true;
  1099. S32 * curVtx = vertexIndex.begin();
  1100. S32 * curBone = boneIndex.begin();
  1101. F32 * curWeight = weight.begin();
  1102. const S32 * endVtx = vertexIndex.end();
  1103. AssertFatal(batchData.nodeIndex.size() <= TSShape::smMaxSkinBones, "Too many bones are here!!!");
  1104. // Temp vector to build batch operations
  1105. Vector<BatchData::BatchedVertex> batchOperations;
  1106. bool issuedWeightWarning = false;
  1107. if (mVertexData.isReady())
  1108. {
  1109. batchData.initialVerts.setSize(mNumVerts);
  1110. batchData.initialNorms.setSize(mNumVerts);
  1111. // Fill arrays
  1112. for (U32 i = 0; i < mNumVerts; i++)
  1113. {
  1114. const __TSMeshVertexBase &cv = mVertexData.getBase(i);
  1115. batchData.initialVerts[i] = cv.vert();
  1116. batchData.initialNorms[i] = cv.normal();
  1117. }
  1118. addWeightsFromVertexBuffer();
  1119. curVtx = vertexIndex.begin();
  1120. curBone = boneIndex.begin();
  1121. curWeight = weight.begin();
  1122. endVtx = vertexIndex.end();
  1123. }
  1124. else
  1125. {
  1126. batchData.initialNorms = mNorms;
  1127. batchData.initialVerts = mVerts;
  1128. }
  1129. // Build the batch operations
  1130. while( curVtx != endVtx )
  1131. {
  1132. const S32 vidx = *curVtx;
  1133. ++curVtx;
  1134. const S32 midx = *curBone;
  1135. ++curBone;
  1136. const F32 w = *curWeight;
  1137. ++curWeight;
  1138. // Ignore empty weights
  1139. if ( vidx < 0 || midx < 0 || w == 0 )
  1140. continue;
  1141. if( !batchOperations.empty() &&
  1142. batchOperations.last().vertexIndex == vidx )
  1143. {
  1144. AssertFatal( batchOperations.last().transformCount > 0, "Not sure how this happened!" );
  1145. S32 opIdx = batchOperations.last().transformCount++;
  1146. // Limit the number of weights per bone (keep the N largest influences)
  1147. if ( opIdx >= TSSkinMesh::BatchData::maxBonePerVert )
  1148. {
  1149. if ( !issuedWeightWarning )
  1150. {
  1151. issuedWeightWarning = true;
  1152. Con::warnf( "At least one vertex has too many bone weights - limiting "
  1153. "to the largest %d influences (see maxBonePerVert in tsMesh.h).",
  1154. TSSkinMesh::BatchData::maxBonePerVert );
  1155. }
  1156. // Too many weights => find and replace the smallest one
  1157. S32 minIndex = 0;
  1158. F32 minWeight = batchOperations.last().transform[0].weight;
  1159. for ( S32 i = 1; i < batchOperations.last().transformCount; i++ )
  1160. {
  1161. if ( batchOperations.last().transform[i].weight < minWeight )
  1162. {
  1163. minWeight = batchOperations.last().transform[i].weight;
  1164. minIndex = i;
  1165. }
  1166. }
  1167. opIdx = minIndex;
  1168. batchOperations.last().transformCount = TSSkinMesh::BatchData::maxBonePerVert;
  1169. }
  1170. batchOperations.last().transform[opIdx].transformIndex = midx;
  1171. batchOperations.last().transform[opIdx].weight = w;
  1172. }
  1173. else
  1174. {
  1175. batchOperations.increment();
  1176. batchOperations.last().vertexIndex = vidx;
  1177. batchOperations.last().transformCount = 1;
  1178. batchOperations.last().transform[0].transformIndex = midx;
  1179. batchOperations.last().transform[0].weight = w;
  1180. }
  1181. //Con::printf( "[%d] transform idx %d, weight %1.5f", vidx, midx, w );
  1182. }
  1183. //Con::printf("End skin update");
  1184. // Normalize vertex weights (force weights for each vert to sum to 1)
  1185. if ( issuedWeightWarning )
  1186. {
  1187. for ( S32 i = 0; i < batchOperations.size(); i++ )
  1188. {
  1189. BatchData::BatchedVertex& batchOp = batchOperations[i];
  1190. // Sum weights for this vertex
  1191. F32 invTotalWeight = 0;
  1192. for ( S32 j = 0; j < batchOp.transformCount; j++ )
  1193. invTotalWeight += batchOp.transform[j].weight;
  1194. // Then normalize the vertex weights
  1195. invTotalWeight = 1.0f / invTotalWeight;
  1196. for ( S32 j = 0; j < batchOp.transformCount; j++ )
  1197. batchOp.transform[j].weight *= invTotalWeight;
  1198. }
  1199. }
  1200. batchData.vertexBatchOperations.set(batchOperations.address(), batchOperations.size());
  1201. U32 maxValue = 0;
  1202. for (U32 i = 0; i<batchData.vertexBatchOperations.size(); i++)
  1203. {
  1204. maxValue = batchData.vertexBatchOperations[i].transformCount > maxValue ? batchData.vertexBatchOperations[i].transformCount : maxValue;
  1205. }
  1206. maxBones = maxValue;
  1207. }
  1208. void TSSkinMesh::setupVertexTransforms()
  1209. {
  1210. AssertFatal(mVertexData.vertSize() == mVertSize, "vert size mismatch");
  1211. // Generate the bone transforms for the verts
  1212. for( Vector<BatchData::BatchedVertex>::const_iterator itr = batchData.vertexBatchOperations.begin();
  1213. itr != batchData.vertexBatchOperations.end(); itr++ )
  1214. {
  1215. const BatchData::BatchedVertex &curTransform = *itr;
  1216. S32 i=0;
  1217. S32 j=0;
  1218. S32 transformsLeft = curTransform.transformCount;
  1219. // Set weights and indices in batches of 4
  1220. for( i = 0, j = 0; i < curTransform.transformCount; i += 4, j += 1 )
  1221. {
  1222. __TSMeshVertex_BoneData &v = mVertexData.getBone(curTransform.vertexIndex, j);
  1223. S32 vertsSet = transformsLeft > 4 ? 4 : transformsLeft;
  1224. __TSMeshIndex_List indices;
  1225. Point4F weights;
  1226. dMemset(&indices, '\0', sizeof(indices));
  1227. dMemset(&weights, '\0', sizeof(weights));
  1228. switch (vertsSet)
  1229. {
  1230. case 1:
  1231. indices.x = curTransform.transform[i+0].transformIndex;
  1232. weights.x = curTransform.transform[i+0].weight;
  1233. break;
  1234. case 2:
  1235. indices.x = curTransform.transform[i+0].transformIndex;
  1236. weights.x = curTransform.transform[i+0].weight;
  1237. indices.y = curTransform.transform[i+1].transformIndex;
  1238. weights.y = curTransform.transform[i+1].weight;
  1239. break;
  1240. case 3:
  1241. indices.x = curTransform.transform[i+0].transformIndex;
  1242. weights.x = curTransform.transform[i+0].weight;
  1243. indices.y = curTransform.transform[i+1].transformIndex;
  1244. weights.y = curTransform.transform[i+1].weight;
  1245. indices.z = curTransform.transform[i+2].transformIndex;
  1246. weights.z = curTransform.transform[i+2].weight;
  1247. break;
  1248. case 4:
  1249. indices.x = curTransform.transform[i+0].transformIndex;
  1250. weights.x = curTransform.transform[i+0].weight;
  1251. indices.y = curTransform.transform[i+1].transformIndex;
  1252. weights.y = curTransform.transform[i+1].weight;
  1253. indices.z = curTransform.transform[i+2].transformIndex;
  1254. weights.z = curTransform.transform[i+2].weight;
  1255. indices.w = curTransform.transform[i+3].transformIndex;
  1256. weights.w = curTransform.transform[i+3].weight;
  1257. break;
  1258. case 0:
  1259. default:
  1260. break;
  1261. }
  1262. v.index(indices);
  1263. v.weight(weights);
  1264. transformsLeft -= 4;
  1265. }
  1266. }
  1267. }
  1268. U32 TSSkinMesh::getMaxBonesPerVert()
  1269. {
  1270. return maxBones >= 0 ? maxBones : 0;
  1271. }
  1272. void TSSkinMesh::render( TSVertexBufferHandle &instanceVB )
  1273. {
  1274. innerRender(instanceVB, mPB);
  1275. }
  1276. void TSSkinMesh::render( TSMaterialList *materials,
  1277. const TSRenderState &rdata,
  1278. bool isSkinDirty,
  1279. const Vector<MatrixF> &transforms,
  1280. TSVertexBufferHandle &vertexBuffer,
  1281. const char *meshName )
  1282. {
  1283. PROFILE_SCOPE(TSSkinMesh_render);
  1284. if (mNumVerts == 0)
  1285. return;
  1286. // verify stuff first
  1287. AssertFatal(mVertexData.size() == mNumVerts, "Vert # mismatch");
  1288. AssertFatal((TSShape::smUseHardwareSkinning && vertexBuffer == mVB) || (!TSShape::smUseHardwareSkinning), "Vertex buffer mismatch");
  1289. // render...
  1290. innerRender(materials, rdata, vertexBuffer, mPB, meshName);
  1291. }
  1292. bool TSSkinMesh::buildPolyList( S32 frame, AbstractPolyList *polyList, U32 &surfaceKey, TSMaterialList *materials )
  1293. {
  1294. return false;
  1295. }
  1296. bool TSSkinMesh::castRay( S32 frame, const Point3F &start, const Point3F &end, RayInfo *rayInfo, TSMaterialList *materials )
  1297. {
  1298. TORQUE_UNUSED(frame);
  1299. TORQUE_UNUSED(start);
  1300. TORQUE_UNUSED(end);
  1301. TORQUE_UNUSED(rayInfo);
  1302. TORQUE_UNUSED(materials);
  1303. return false;
  1304. }
  1305. bool TSSkinMesh::buildConvexHull()
  1306. {
  1307. return false; // no error, but we don't do anything either...
  1308. }
  1309. void TSSkinMesh::computeBounds( const MatrixF &transform, Box3F &bounds, S32 frame, Point3F *center, F32 *radius )
  1310. {
  1311. TORQUE_UNUSED(frame);
  1312. if (mVerts.size() != 0)
  1313. {
  1314. // Use unskinned verts
  1315. TSMesh::computeBounds(mVerts.address(), mVerts.size(), sizeof(Point3F), transform, bounds, center, radius );
  1316. }
  1317. else if (frame <= 0 && batchData.initialVerts.size() > 0)
  1318. {
  1319. // Use unskinned verts
  1320. TSMesh::computeBounds(batchData.initialVerts.address(), batchData.initialVerts.size(), sizeof(Point3F), transform, bounds, center, radius);
  1321. }
  1322. else
  1323. {
  1324. Point3F *vertStart = reinterpret_cast<Point3F *>(mVertexData.address());
  1325. TSMesh::computeBounds( vertStart, mVertexData.size(), mVertexData.vertSize(), transform, bounds, center, radius );
  1326. }
  1327. }
  1328. //-----------------------------------------------------
  1329. // encoded normals
  1330. //-----------------------------------------------------
  1331. const Point3F TSMesh::smU8ToNormalTable[] =
  1332. {
  1333. Point3F( 0.565061f, -0.270644f, -0.779396f ),
  1334. Point3F( -0.309804f, -0.731114f, 0.607860f ),
  1335. Point3F( -0.867412f, 0.472957f, 0.154619f ),
  1336. Point3F( -0.757488f, 0.498188f, -0.421925f ),
  1337. Point3F( 0.306834f, -0.915340f, 0.260778f ),
  1338. Point3F( 0.098754f, 0.639153f, -0.762713f ),
  1339. Point3F( 0.713706f, -0.558862f, -0.422252f ),
  1340. Point3F( -0.890431f, -0.407603f, -0.202466f ),
  1341. Point3F( 0.848050f, -0.487612f, -0.207475f ),
  1342. Point3F( -0.232226f, 0.776855f, 0.585293f ),
  1343. Point3F( -0.940195f, 0.304490f, -0.152706f ),
  1344. Point3F( 0.602019f, -0.491878f, -0.628991f ),
  1345. Point3F( -0.096835f, -0.494354f, -0.863850f ),
  1346. Point3F( 0.026630f, -0.323659f, -0.945799f ),
  1347. Point3F( 0.019208f, 0.909386f, 0.415510f ),
  1348. Point3F( 0.854440f, 0.491730f, 0.167731f ),
  1349. Point3F( -0.418835f, 0.866521f, -0.271512f ),
  1350. Point3F( 0.465024f, 0.409667f, 0.784809f ),
  1351. Point3F( -0.674391f, -0.691087f, -0.259992f ),
  1352. Point3F( 0.303858f, -0.869270f, -0.389922f ),
  1353. Point3F( 0.991333f, 0.090061f, -0.095640f ),
  1354. Point3F( -0.275924f, -0.369550f, 0.887298f ),
  1355. Point3F( 0.426545f, -0.465962f, 0.775202f ),
  1356. Point3F( -0.482741f, -0.873278f, -0.065920f ),
  1357. Point3F( 0.063616f, 0.932012f, -0.356800f ),
  1358. Point3F( 0.624786f, -0.061315f, 0.778385f ),
  1359. Point3F( -0.530300f, 0.416850f, 0.738253f ),
  1360. Point3F( 0.312144f, -0.757028f, -0.573999f ),
  1361. Point3F( 0.399288f, -0.587091f, -0.704197f ),
  1362. Point3F( -0.132698f, 0.482877f, 0.865576f ),
  1363. Point3F( 0.950966f, 0.306530f, 0.041268f ),
  1364. Point3F( -0.015923f, -0.144300f, 0.989406f ),
  1365. Point3F( -0.407522f, -0.854193f, 0.322925f ),
  1366. Point3F( -0.932398f, 0.220464f, 0.286408f ),
  1367. Point3F( 0.477509f, 0.876580f, 0.059936f ),
  1368. Point3F( 0.337133f, 0.932606f, -0.128796f ),
  1369. Point3F( -0.638117f, 0.199338f, 0.743687f ),
  1370. Point3F( -0.677454f, 0.445349f, 0.585423f ),
  1371. Point3F( -0.446715f, 0.889059f, -0.100099f ),
  1372. Point3F( -0.410024f, 0.909168f, 0.072759f ),
  1373. Point3F( 0.708462f, 0.702103f, -0.071641f ),
  1374. Point3F( -0.048801f, -0.903683f, -0.425411f ),
  1375. Point3F( -0.513681f, -0.646901f, 0.563606f ),
  1376. Point3F( -0.080022f, 0.000676f, -0.996793f ),
  1377. Point3F( 0.066966f, -0.991150f, -0.114615f ),
  1378. Point3F( -0.245220f, 0.639318f, -0.728793f ),
  1379. Point3F( 0.250978f, 0.855979f, 0.452006f ),
  1380. Point3F( -0.123547f, 0.982443f, -0.139791f ),
  1381. Point3F( -0.794825f, 0.030254f, -0.606084f ),
  1382. Point3F( -0.772905f, 0.547941f, 0.319967f ),
  1383. Point3F( 0.916347f, 0.369614f, -0.153928f ),
  1384. Point3F( -0.388203f, 0.105395f, 0.915527f ),
  1385. Point3F( -0.700468f, -0.709334f, 0.078677f ),
  1386. Point3F( -0.816193f, 0.390455f, 0.425880f ),
  1387. Point3F( -0.043007f, 0.769222f, -0.637533f ),
  1388. Point3F( 0.911444f, 0.113150f, 0.395560f ),
  1389. Point3F( 0.845801f, 0.156091f, -0.510153f ),
  1390. Point3F( 0.829801f, -0.029340f, 0.557287f ),
  1391. Point3F( 0.259529f, 0.416263f, 0.871418f ),
  1392. Point3F( 0.231128f, -0.845982f, 0.480515f ),
  1393. Point3F( -0.626203f, -0.646168f, 0.436277f ),
  1394. Point3F( -0.197047f, -0.065791f, 0.978184f ),
  1395. Point3F( -0.255692f, -0.637488f, -0.726794f ),
  1396. Point3F( 0.530662f, -0.844385f, -0.073567f ),
  1397. Point3F( -0.779887f, 0.617067f, -0.104899f ),
  1398. Point3F( 0.739908f, 0.113984f, 0.662982f ),
  1399. Point3F( -0.218801f, 0.930194f, -0.294729f ),
  1400. Point3F( -0.374231f, 0.818666f, 0.435589f ),
  1401. Point3F( -0.720250f, -0.028285f, 0.693137f ),
  1402. Point3F( 0.075389f, 0.415049f, 0.906670f ),
  1403. Point3F( -0.539724f, -0.106620f, 0.835063f ),
  1404. Point3F( -0.452612f, -0.754669f, -0.474991f ),
  1405. Point3F( 0.682822f, 0.581234f, -0.442629f ),
  1406. Point3F( 0.002435f, -0.618462f, -0.785811f ),
  1407. Point3F( -0.397631f, 0.110766f, -0.910835f ),
  1408. Point3F( 0.133935f, -0.985438f, 0.104754f ),
  1409. Point3F( 0.759098f, -0.608004f, 0.232595f ),
  1410. Point3F( -0.825239f, -0.256087f, 0.503388f ),
  1411. Point3F( 0.101693f, -0.565568f, 0.818408f ),
  1412. Point3F( 0.386377f, 0.793546f, -0.470104f ),
  1413. Point3F( -0.520516f, -0.840690f, 0.149346f ),
  1414. Point3F( -0.784549f, -0.479672f, 0.392935f ),
  1415. Point3F( -0.325322f, -0.927581f, -0.183735f ),
  1416. Point3F( -0.069294f, -0.428541f, 0.900861f ),
  1417. Point3F( 0.993354f, -0.115023f, -0.004288f ),
  1418. Point3F( -0.123896f, -0.700568f, 0.702747f ),
  1419. Point3F( -0.438031f, -0.120880f, -0.890795f ),
  1420. Point3F( 0.063314f, 0.813233f, 0.578484f ),
  1421. Point3F( 0.322045f, 0.889086f, -0.325289f ),
  1422. Point3F( -0.133521f, 0.875063f, -0.465228f ),
  1423. Point3F( 0.637155f, 0.564814f, 0.524422f ),
  1424. Point3F( 0.260092f, -0.669353f, 0.695930f ),
  1425. Point3F( 0.953195f, 0.040485f, -0.299634f ),
  1426. Point3F( -0.840665f, -0.076509f, 0.536124f ),
  1427. Point3F( -0.971350f, 0.202093f, 0.125047f ),
  1428. Point3F( -0.804307f, -0.396312f, -0.442749f ),
  1429. Point3F( -0.936746f, 0.069572f, 0.343027f ),
  1430. Point3F( 0.426545f, -0.465962f, 0.775202f ),
  1431. Point3F( 0.794542f, -0.227450f, 0.563000f ),
  1432. Point3F( -0.892172f, 0.091169f, -0.442399f ),
  1433. Point3F( -0.312654f, 0.541264f, 0.780564f ),
  1434. Point3F( 0.590603f, -0.735618f, -0.331743f ),
  1435. Point3F( -0.098040f, -0.986713f, 0.129558f ),
  1436. Point3F( 0.569646f, 0.283078f, -0.771603f ),
  1437. Point3F( 0.431051f, -0.407385f, -0.805129f ),
  1438. Point3F( -0.162087f, -0.938749f, -0.304104f ),
  1439. Point3F( 0.241533f, -0.359509f, 0.901341f ),
  1440. Point3F( -0.576191f, 0.614939f, 0.538380f ),
  1441. Point3F( -0.025110f, 0.085740f, 0.996001f ),
  1442. Point3F( -0.352693f, -0.198168f, 0.914515f ),
  1443. Point3F( -0.604577f, 0.700711f, 0.378802f ),
  1444. Point3F( 0.465024f, 0.409667f, 0.784809f ),
  1445. Point3F( -0.254684f, -0.030474f, -0.966544f ),
  1446. Point3F( -0.604789f, 0.791809f, 0.085259f ),
  1447. Point3F( -0.705147f, -0.399298f, 0.585943f ),
  1448. Point3F( 0.185691f, 0.017236f, -0.982457f ),
  1449. Point3F( 0.044588f, 0.973094f, 0.226052f ),
  1450. Point3F( -0.405463f, 0.642367f, 0.650357f ),
  1451. Point3F( -0.563959f, 0.599136f, -0.568319f ),
  1452. Point3F( 0.367162f, -0.072253f, -0.927347f ),
  1453. Point3F( 0.960429f, -0.213570f, -0.178783f ),
  1454. Point3F( -0.192629f, 0.906005f, 0.376893f ),
  1455. Point3F( -0.199718f, -0.359865f, -0.911378f ),
  1456. Point3F( 0.485072f, 0.121233f, -0.866030f ),
  1457. Point3F( 0.467163f, -0.874294f, 0.131792f ),
  1458. Point3F( -0.638953f, -0.716603f, 0.279677f ),
  1459. Point3F( -0.622710f, 0.047813f, -0.780990f ),
  1460. Point3F( 0.828724f, -0.054433f, -0.557004f ),
  1461. Point3F( 0.130241f, 0.991080f, 0.028245f ),
  1462. Point3F( 0.310995f, -0.950076f, -0.025242f ),
  1463. Point3F( 0.818118f, 0.275336f, 0.504850f ),
  1464. Point3F( 0.676328f, 0.387023f, 0.626733f ),
  1465. Point3F( -0.100433f, 0.495114f, -0.863004f ),
  1466. Point3F( -0.949609f, -0.240681f, -0.200786f ),
  1467. Point3F( -0.102610f, 0.261831f, -0.959644f ),
  1468. Point3F( -0.845732f, -0.493136f, 0.203850f ),
  1469. Point3F( 0.672617f, -0.738838f, 0.041290f ),
  1470. Point3F( 0.380465f, 0.875938f, 0.296613f ),
  1471. Point3F( -0.811223f, 0.262027f, -0.522742f ),
  1472. Point3F( -0.074423f, -0.775670f, -0.626736f ),
  1473. Point3F( -0.286499f, 0.755850f, -0.588735f ),
  1474. Point3F( 0.291182f, -0.276189f, -0.915933f ),
  1475. Point3F( -0.638117f, 0.199338f, 0.743687f ),
  1476. Point3F( 0.439922f, -0.864433f, -0.243359f ),
  1477. Point3F( 0.177649f, 0.206919f, 0.962094f ),
  1478. Point3F( 0.277107f, 0.948521f, 0.153361f ),
  1479. Point3F( 0.507629f, 0.661918f, -0.551523f ),
  1480. Point3F( -0.503110f, -0.579308f, -0.641313f ),
  1481. Point3F( 0.600522f, 0.736495f, -0.311364f ),
  1482. Point3F( -0.691096f, -0.715301f, -0.103592f ),
  1483. Point3F( -0.041083f, -0.858497f, 0.511171f ),
  1484. Point3F( 0.207773f, -0.480062f, -0.852274f ),
  1485. Point3F( 0.795719f, 0.464614f, 0.388543f ),
  1486. Point3F( -0.100433f, 0.495114f, -0.863004f ),
  1487. Point3F( 0.703249f, 0.065157f, -0.707951f ),
  1488. Point3F( -0.324171f, -0.941112f, 0.096024f ),
  1489. Point3F( -0.134933f, -0.940212f, 0.312722f ),
  1490. Point3F( -0.438240f, 0.752088f, -0.492249f ),
  1491. Point3F( 0.964762f, -0.198855f, 0.172311f ),
  1492. Point3F( -0.831799f, 0.196807f, 0.519015f ),
  1493. Point3F( -0.508008f, 0.819902f, 0.263986f ),
  1494. Point3F( 0.471075f, -0.001146f, 0.882092f ),
  1495. Point3F( 0.919512f, 0.246162f, -0.306435f ),
  1496. Point3F( -0.960050f, 0.279828f, -0.001187f ),
  1497. Point3F( 0.110232f, -0.847535f, -0.519165f ),
  1498. Point3F( 0.208229f, 0.697360f, 0.685806f ),
  1499. Point3F( -0.199680f, -0.560621f, 0.803637f ),
  1500. Point3F( 0.170135f, -0.679985f, -0.713214f ),
  1501. Point3F( 0.758371f, -0.494907f, 0.424195f ),
  1502. Point3F( 0.077734f, -0.755978f, 0.649965f ),
  1503. Point3F( 0.612831f, -0.672475f, 0.414987f ),
  1504. Point3F( 0.142776f, 0.836698f, -0.528726f ),
  1505. Point3F( -0.765185f, 0.635778f, 0.101382f ),
  1506. Point3F( 0.669873f, -0.419737f, 0.612447f ),
  1507. Point3F( 0.593549f, 0.194879f, 0.780847f ),
  1508. Point3F( 0.646930f, 0.752173f, 0.125368f ),
  1509. Point3F( 0.837721f, 0.545266f, -0.030127f ),
  1510. Point3F( 0.541505f, 0.768070f, 0.341820f ),
  1511. Point3F( 0.760679f, -0.365715f, -0.536301f ),
  1512. Point3F( 0.381516f, 0.640377f, 0.666605f ),
  1513. Point3F( 0.565794f, -0.072415f, -0.821361f ),
  1514. Point3F( -0.466072f, -0.401588f, 0.788356f ),
  1515. Point3F( 0.987146f, 0.096290f, 0.127560f ),
  1516. Point3F( 0.509709f, -0.688886f, -0.515396f ),
  1517. Point3F( -0.135132f, -0.988046f, -0.074192f ),
  1518. Point3F( 0.600499f, 0.476471f, -0.642166f ),
  1519. Point3F( -0.732326f, -0.275320f, -0.622815f ),
  1520. Point3F( -0.881141f, -0.470404f, 0.048078f ),
  1521. Point3F( 0.051548f, 0.601042f, 0.797553f ),
  1522. Point3F( 0.402027f, -0.763183f, 0.505891f ),
  1523. Point3F( 0.404233f, -0.208288f, 0.890624f ),
  1524. Point3F( -0.311793f, 0.343843f, 0.885752f ),
  1525. Point3F( 0.098132f, -0.937014f, 0.335223f ),
  1526. Point3F( 0.537158f, 0.830585f, -0.146936f ),
  1527. Point3F( 0.725277f, 0.298172f, -0.620538f ),
  1528. Point3F( -0.882025f, 0.342976f, -0.323110f ),
  1529. Point3F( -0.668829f, 0.424296f, -0.610443f ),
  1530. Point3F( -0.408835f, -0.476442f, -0.778368f ),
  1531. Point3F( 0.809472f, 0.397249f, -0.432375f ),
  1532. Point3F( -0.909184f, -0.205938f, -0.361903f ),
  1533. Point3F( 0.866930f, -0.347934f, -0.356895f ),
  1534. Point3F( 0.911660f, -0.141281f, -0.385897f ),
  1535. Point3F( -0.431404f, -0.844074f, -0.318480f ),
  1536. Point3F( -0.950593f, -0.073496f, 0.301614f ),
  1537. Point3F( -0.719716f, 0.626915f, -0.298305f ),
  1538. Point3F( -0.779887f, 0.617067f, -0.104899f ),
  1539. Point3F( -0.475899f, -0.542630f, 0.692151f ),
  1540. Point3F( 0.081952f, -0.157248f, -0.984153f ),
  1541. Point3F( 0.923990f, -0.381662f, -0.024025f ),
  1542. Point3F( -0.957998f, 0.120979f, -0.260008f ),
  1543. Point3F( 0.306601f, 0.227975f, -0.924134f ),
  1544. Point3F( -0.141244f, 0.989182f, 0.039601f ),
  1545. Point3F( 0.077097f, 0.186288f, -0.979466f ),
  1546. Point3F( -0.630407f, -0.259801f, 0.731499f ),
  1547. Point3F( 0.718150f, 0.637408f, 0.279233f ),
  1548. Point3F( 0.340946f, 0.110494f, 0.933567f ),
  1549. Point3F( -0.396671f, 0.503020f, -0.767869f ),
  1550. Point3F( 0.636943f, -0.245005f, 0.730942f ),
  1551. Point3F( -0.849605f, -0.518660f, -0.095724f ),
  1552. Point3F( -0.388203f, 0.105395f, 0.915527f ),
  1553. Point3F( -0.280671f, -0.776541f, -0.564099f ),
  1554. Point3F( -0.601680f, 0.215451f, -0.769131f ),
  1555. Point3F( -0.660112f, -0.632371f, -0.405412f ),
  1556. Point3F( 0.921096f, 0.284072f, 0.266242f ),
  1557. Point3F( 0.074850f, -0.300846f, 0.950731f ),
  1558. Point3F( 0.943952f, -0.067062f, 0.323198f ),
  1559. Point3F( -0.917838f, -0.254589f, 0.304561f ),
  1560. Point3F( 0.889843f, -0.409008f, 0.202219f ),
  1561. Point3F( -0.565849f, 0.753721f, -0.334246f ),
  1562. Point3F( 0.791460f, 0.555918f, -0.254060f ),
  1563. Point3F( 0.261936f, 0.703590f, -0.660568f ),
  1564. Point3F( -0.234406f, 0.952084f, 0.196444f ),
  1565. Point3F( 0.111205f, 0.979492f, -0.168014f ),
  1566. Point3F( -0.869844f, -0.109095f, -0.481113f ),
  1567. Point3F( -0.337728f, -0.269701f, -0.901777f ),
  1568. Point3F( 0.366793f, 0.408875f, -0.835634f ),
  1569. Point3F( -0.098749f, 0.261316f, 0.960189f ),
  1570. Point3F( -0.272379f, -0.847100f, 0.456324f ),
  1571. Point3F( -0.319506f, 0.287444f, -0.902935f ),
  1572. Point3F( 0.873383f, -0.294109f, 0.388203f ),
  1573. Point3F( -0.088950f, 0.710450f, 0.698104f ),
  1574. Point3F( 0.551238f, -0.786552f, 0.278340f ),
  1575. Point3F( 0.724436f, -0.663575f, -0.186712f ),
  1576. Point3F( 0.529741f, -0.606539f, 0.592861f ),
  1577. Point3F( -0.949743f, -0.282514f, 0.134809f ),
  1578. Point3F( 0.155047f, 0.419442f, -0.894443f ),
  1579. Point3F( -0.562653f, -0.329139f, -0.758346f ),
  1580. Point3F( 0.816407f, -0.576953f, 0.024576f ),
  1581. Point3F( 0.178550f, -0.950242f, -0.255266f ),
  1582. Point3F( 0.479571f, 0.706691f, 0.520192f ),
  1583. Point3F( 0.391687f, 0.559884f, -0.730145f ),
  1584. Point3F( 0.724872f, -0.205570f, -0.657496f ),
  1585. Point3F( -0.663196f, -0.517587f, -0.540624f ),
  1586. Point3F( -0.660054f, -0.122486f, -0.741165f ),
  1587. Point3F( -0.531989f, 0.374711f, -0.759328f ),
  1588. Point3F( 0.194979f, -0.059120f, 0.979024f )
  1589. };
  1590. U8 TSMesh::encodeNormal( const Point3F &normal )
  1591. {
  1592. U8 bestIndex = 0;
  1593. F32 bestDot = -10E30f;
  1594. for ( U32 i = 0; i < 256; i++ )
  1595. {
  1596. F32 dot = mDot( normal, smU8ToNormalTable[i] );
  1597. if ( dot > bestDot )
  1598. {
  1599. bestIndex = i;
  1600. bestDot = dot;
  1601. }
  1602. }
  1603. return bestIndex;
  1604. }
  1605. //-----------------------------------------------------
  1606. // TSMesh assemble from/ dissemble to memory buffer
  1607. //-----------------------------------------------------
  1608. #define tsalloc TSShape::smTSAlloc
  1609. TSMesh* TSMesh::assembleMesh( U32 meshType, bool skip )
  1610. {
  1611. static TSMesh tempStandardMesh;
  1612. static TSSkinMesh tempSkinMesh;
  1613. static TSDecalMesh tempDecalMesh;
  1614. static TSSortedMesh tempSortedMesh;
  1615. bool justSize = skip || !tsalloc.allocShape32(0); // if this returns NULL, we're just sizing memory block
  1616. // a little funny business because we pretend decals are derived from meshes
  1617. S32 * ret = NULL;
  1618. TSMesh * mesh = NULL;
  1619. TSDecalMesh * decal = NULL;
  1620. if ( justSize )
  1621. {
  1622. switch ( meshType )
  1623. {
  1624. case StandardMeshType :
  1625. {
  1626. ret = (S32*)&tempStandardMesh;
  1627. mesh = &tempStandardMesh;
  1628. tsalloc.allocShape32( sizeof(TSMesh) >> 2 );
  1629. break;
  1630. }
  1631. case SkinMeshType :
  1632. {
  1633. ret = (S32*)&tempSkinMesh;
  1634. mesh = &tempSkinMesh;
  1635. tsalloc.allocShape32( sizeof(TSSkinMesh) >> 2 );
  1636. break;
  1637. }
  1638. case DecalMeshType :
  1639. {
  1640. ret = (S32*)&tempDecalMesh;
  1641. decal = &tempDecalMesh;
  1642. tsalloc.allocShape32( sizeof(TSDecalMesh) >> 2 );
  1643. break;
  1644. }
  1645. case SortedMeshType :
  1646. {
  1647. ret = (S32*)&tempSortedMesh;
  1648. mesh = &tempSortedMesh;
  1649. tsalloc.allocShape32( sizeof(TSSortedMesh) >> 2 );
  1650. break;
  1651. }
  1652. }
  1653. }
  1654. else
  1655. {
  1656. switch ( meshType )
  1657. {
  1658. case StandardMeshType :
  1659. {
  1660. ret = tsalloc.allocShape32( sizeof(TSMesh) >> 2 );
  1661. constructInPlace( (TSMesh*)ret );
  1662. mesh = (TSMesh*)ret;
  1663. break;
  1664. }
  1665. case SkinMeshType :
  1666. {
  1667. ret = tsalloc.allocShape32( sizeof(TSSkinMesh) >> 2 );
  1668. constructInPlace( (TSSkinMesh*)ret );
  1669. mesh = (TSSkinMesh*)ret;
  1670. break;
  1671. }
  1672. case DecalMeshType :
  1673. {
  1674. ret = tsalloc.allocShape32( sizeof(TSDecalMesh) >> 2 );
  1675. constructInPlace((TSDecalMesh*)ret);
  1676. decal = (TSDecalMesh*)ret;
  1677. break;
  1678. }
  1679. case SortedMeshType :
  1680. {
  1681. ret = tsalloc.allocShape32( sizeof(TSSortedMesh) >> 2 );
  1682. constructInPlace( (TSSortedMesh*)ret );
  1683. mesh = (TSSortedMesh*)ret;
  1684. break;
  1685. }
  1686. }
  1687. }
  1688. tsalloc.setSkipMode( skip );
  1689. if ( mesh )
  1690. mesh->assemble( skip );
  1691. if ( decal )
  1692. decal->assemble( skip );
  1693. tsalloc.setSkipMode( false );
  1694. return (TSMesh*)ret;
  1695. }
  1696. void TSMesh::convertToTris( const TSDrawPrimitive *primitivesIn,
  1697. const S32 *indicesIn,
  1698. S32 numPrimIn,
  1699. S32 &numPrimOut,
  1700. S32 &numIndicesOut,
  1701. TSDrawPrimitive *primitivesOut,
  1702. S32 *indicesOut ) const
  1703. {
  1704. S32 prevMaterial = -99999;
  1705. TSDrawPrimitive * newDraw = NULL;
  1706. numPrimOut = 0;
  1707. numIndicesOut = 0;
  1708. for ( S32 i = 0; i < numPrimIn; i++ )
  1709. {
  1710. S32 newMat = primitivesIn[i].matIndex;
  1711. newMat &= ~TSDrawPrimitive::TypeMask;
  1712. U32 start = primitivesIn[i].start;
  1713. U32 prevStart = (i > 0) ? primitivesIn[i-1].start : start;
  1714. U32 numElements = primitivesIn[i].numElements;
  1715. // Add a new primitive if changing materials, or if this primitive
  1716. // indexes vertices in a different 16-bit range
  1717. if ( ( newMat != prevMaterial ) ||
  1718. ((indicesIn[prevStart] ^ indicesIn[start]) & 0xFFFF0000) )
  1719. {
  1720. if ( primitivesOut )
  1721. {
  1722. newDraw = &primitivesOut[numPrimOut];
  1723. newDraw->start = numIndicesOut;
  1724. newDraw->numElements = 0;
  1725. newDraw->matIndex = newMat | TSDrawPrimitive::Triangles;
  1726. }
  1727. numPrimOut++;
  1728. prevMaterial = newMat;
  1729. }
  1730. // gonna depend on what kind of primitive it is...
  1731. if ( (primitivesIn[i].matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles)
  1732. {
  1733. for ( S32 j = 0; j < numElements; j += 3 )
  1734. {
  1735. if ( indicesOut )
  1736. {
  1737. indicesOut[numIndicesOut + 0] = indicesIn[start + j + 0];
  1738. indicesOut[numIndicesOut + 1] = indicesIn[start + j + 1];
  1739. indicesOut[numIndicesOut + 2] = indicesIn[start + j + 2];
  1740. }
  1741. if ( newDraw )
  1742. newDraw->numElements += 3;
  1743. numIndicesOut += 3;
  1744. }
  1745. }
  1746. else
  1747. {
  1748. U32 idx0 = indicesIn[start + 0];
  1749. U32 idx1;
  1750. U32 idx2 = indicesIn[start + 1];
  1751. U32 * nextIdx = &idx1;
  1752. for ( S32 j = 2; j < numElements; j++ )
  1753. {
  1754. *nextIdx = idx2;
  1755. nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
  1756. idx2 = indicesIn[start + j];
  1757. if ( idx0 == idx1 || idx1 == idx2 || idx2 == idx0 )
  1758. continue;
  1759. if ( indicesOut )
  1760. {
  1761. indicesOut[numIndicesOut+0] = idx0;
  1762. indicesOut[numIndicesOut+1] = idx1;
  1763. indicesOut[numIndicesOut+2] = idx2;
  1764. }
  1765. if ( newDraw )
  1766. newDraw->numElements += 3;
  1767. numIndicesOut += 3;
  1768. }
  1769. }
  1770. }
  1771. }
  1772. void unwindStrip( const S32 * indices, S32 numElements, Vector<S32> &triIndices )
  1773. {
  1774. U32 idx0 = indices[0];
  1775. U32 idx1;
  1776. U32 idx2 = indices[1];
  1777. U32 * nextIdx = &idx1;
  1778. for ( S32 j = 2; j < numElements; j++ )
  1779. {
  1780. *nextIdx = idx2;
  1781. nextIdx = (U32*) ( (dsize_t)nextIdx ^ (dsize_t)&idx0 ^ (dsize_t)&idx1);
  1782. idx2 = indices[j];
  1783. if ( idx0 == idx1 || idx1 == idx2 || idx2 == idx0 )
  1784. continue;
  1785. triIndices.push_back( idx0 );
  1786. triIndices.push_back( idx1 );
  1787. triIndices.push_back( idx2 );
  1788. }
  1789. }
  1790. void TSMesh::convertToSingleStrip( const TSDrawPrimitive *primitivesIn,
  1791. const S32 *indicesIn,
  1792. S32 numPrimIn,
  1793. S32 &numPrimOut,
  1794. S32 &numIndicesOut,
  1795. TSDrawPrimitive *primitivesOut,
  1796. S32 *indicesOut ) const
  1797. {
  1798. S32 prevMaterial = -99999;
  1799. TSDrawPrimitive * newDraw = NULL;
  1800. TSDrawPrimitive * newTris = NULL;
  1801. Vector<S32> triIndices;
  1802. S32 curDrawOut = 0;
  1803. numPrimOut = 0;
  1804. numIndicesOut = 0;
  1805. for ( S32 i = 0; i < numPrimIn; i++ )
  1806. {
  1807. S32 newMat = primitivesIn[i].matIndex;
  1808. U32 start = primitivesIn[i].start;
  1809. U32 prevStart = (i > 0) ? primitivesIn[i-1].start : start;
  1810. U32 numElements = primitivesIn[i].numElements;
  1811. // Add a new primitive if changing materials, or if this primitive
  1812. // indexes vertices in a different 16-bit range
  1813. if ( ( newMat != prevMaterial ) ||
  1814. ((indicesIn[prevStart] ^ indicesIn[start]) & 0xFFFF0000) )
  1815. {
  1816. // before adding the new primitive, transfer triangle indices
  1817. if ( triIndices.size() )
  1818. {
  1819. if ( newTris && indicesOut )
  1820. {
  1821. newTris->start = numIndicesOut;
  1822. newTris->numElements = triIndices.size();
  1823. dMemcpy(&indicesOut[numIndicesOut],triIndices.address(),triIndices.size()*sizeof(U32));
  1824. }
  1825. numIndicesOut += triIndices.size();
  1826. triIndices.clear();
  1827. newTris = NULL;
  1828. }
  1829. if ( primitivesOut )
  1830. {
  1831. newDraw = &primitivesOut[numPrimOut];
  1832. newDraw->start = numIndicesOut;
  1833. newDraw->numElements = 0;
  1834. newDraw->matIndex = newMat;
  1835. }
  1836. numPrimOut++;
  1837. curDrawOut = 0;
  1838. prevMaterial = newMat;
  1839. }
  1840. // gonna depend on what kind of primitive it is...
  1841. // from above we know it's the same kind as the one we're building...
  1842. if ( (primitivesIn[i].matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles)
  1843. {
  1844. // triangles primitive...add to it
  1845. for ( S32 j = 0; j < numElements; j += 3 )
  1846. {
  1847. if ( indicesOut )
  1848. {
  1849. indicesOut[numIndicesOut + 0] = indicesIn[start + j + 0];
  1850. indicesOut[numIndicesOut + 1] = indicesIn[start + j + 1];
  1851. indicesOut[numIndicesOut + 2] = indicesIn[start + j + 2];
  1852. }
  1853. if ( newDraw )
  1854. newDraw->numElements += 3;
  1855. numIndicesOut += 3;
  1856. }
  1857. }
  1858. else
  1859. {
  1860. // strip primitive...
  1861. // if numElements less than smSmallestStripSize, add to triangles...
  1862. if ( numElements < smMinStripSize + 2 )
  1863. {
  1864. // put triangle indices aside until material changes...
  1865. if ( triIndices.empty() )
  1866. {
  1867. // set up for new triangle primitive and add it if we are copying data right now
  1868. if ( primitivesOut )
  1869. {
  1870. newTris = &primitivesOut[numPrimOut];
  1871. newTris->matIndex = newMat;
  1872. newTris->matIndex &= ~(TSDrawPrimitive::Triangles|TSDrawPrimitive::Strip);
  1873. newTris->matIndex |= TSDrawPrimitive::Triangles;
  1874. }
  1875. numPrimOut++;
  1876. }
  1877. unwindStrip( indicesIn + start, numElements, triIndices );
  1878. }
  1879. else
  1880. {
  1881. // strip primitive...add to it
  1882. if ( indicesOut )
  1883. {
  1884. if ( curDrawOut & 1 )
  1885. {
  1886. indicesOut[numIndicesOut + 0] = indicesOut[numIndicesOut - 1];
  1887. indicesOut[numIndicesOut + 1] = indicesOut[numIndicesOut - 1];
  1888. indicesOut[numIndicesOut + 2] = indicesIn[start];
  1889. dMemcpy(indicesOut+numIndicesOut+3,indicesIn+start,numElements*sizeof(U32));
  1890. }
  1891. else if ( curDrawOut )
  1892. {
  1893. indicesOut[numIndicesOut + 0] = indicesOut[numIndicesOut - 1];
  1894. indicesOut[numIndicesOut + 1] = indicesIn[start];
  1895. dMemcpy(indicesOut+numIndicesOut+2,indicesIn+start,numElements*sizeof(U32));
  1896. }
  1897. else
  1898. dMemcpy(indicesOut+numIndicesOut,indicesIn+start,numElements*sizeof(U32));
  1899. }
  1900. S32 added = numElements;
  1901. added += curDrawOut ? (curDrawOut&1 ? 3 : 2) : 0;
  1902. if ( newDraw )
  1903. newDraw->numElements += added;
  1904. numIndicesOut += added;
  1905. curDrawOut += added;
  1906. }
  1907. }
  1908. }
  1909. // spit out tris before leaving
  1910. // before adding the new primitive, transfer triangle indices
  1911. if ( triIndices.size() )
  1912. {
  1913. if ( newTris && indicesOut )
  1914. {
  1915. newTris->start = numIndicesOut;
  1916. newTris->numElements = triIndices.size();
  1917. dMemcpy(&indicesOut[numIndicesOut],triIndices.address(),triIndices.size()*sizeof(U32));
  1918. }
  1919. numIndicesOut += triIndices.size();
  1920. triIndices.clear();
  1921. newTris = NULL;
  1922. }
  1923. }
  1924. // this method does none of the converting that the above methods do, except that small strips are converted
  1925. // to triangle lists...
  1926. void TSMesh::leaveAsMultipleStrips( const TSDrawPrimitive *primitivesIn,
  1927. const S32 *indicesIn,
  1928. S32 numPrimIn,
  1929. S32 &numPrimOut,
  1930. S32 &numIndicesOut,
  1931. TSDrawPrimitive *primitivesOut,
  1932. S32 *indicesOut ) const
  1933. {
  1934. S32 prevMaterial = -99999;
  1935. TSDrawPrimitive * newDraw = NULL;
  1936. Vector<S32> triIndices;
  1937. numPrimOut = 0;
  1938. numIndicesOut = 0;
  1939. for ( S32 i = 0; i < numPrimIn; i++ )
  1940. {
  1941. S32 newMat = primitivesIn[i].matIndex;
  1942. U32 start = primitivesIn[i].start;
  1943. U32 prevStart = (i > 0) ? primitivesIn[i-1].start : start;
  1944. U32 numElements = primitivesIn[i].numElements;
  1945. // Add a new primitive if changing materials, or if this primitive
  1946. // indexes vertices in a different 16-bit range
  1947. if ( triIndices.size() &&
  1948. (( newMat != prevMaterial ) ||
  1949. ((indicesIn[prevStart] ^ indicesIn[start]) & 0xFFFF0000) ))
  1950. {
  1951. // material just changed and we have triangles lying around
  1952. // add primitive and indices for triangles and clear triIndices
  1953. if ( indicesOut )
  1954. {
  1955. TSDrawPrimitive * newTris = &primitivesOut[numPrimOut];
  1956. newTris->matIndex = prevMaterial;
  1957. newTris->matIndex &= ~(TSDrawPrimitive::Triangles|TSDrawPrimitive::Strip);
  1958. newTris->matIndex |= TSDrawPrimitive::Triangles;
  1959. newTris->start = numIndicesOut;
  1960. newTris->numElements = triIndices.size();
  1961. dMemcpy(&indicesOut[numIndicesOut],triIndices.address(),triIndices.size()*sizeof(U32));
  1962. }
  1963. numPrimOut++;
  1964. numIndicesOut += triIndices.size();
  1965. triIndices.clear();
  1966. }
  1967. // this is a little convoluted because this code was adapted from convertToSingleStrip
  1968. // but we will need a new primitive only if it is a triangle primitive coming in
  1969. // or we have more elements than the min strip size...
  1970. if ( (primitivesIn[i].matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles || numElements>=smMinStripSize+2)
  1971. {
  1972. if ( primitivesOut )
  1973. {
  1974. newDraw = &primitivesOut[numPrimOut];
  1975. newDraw->start = numIndicesOut;
  1976. newDraw->numElements = 0;
  1977. newDraw->matIndex = newMat;
  1978. }
  1979. numPrimOut++;
  1980. }
  1981. prevMaterial = newMat;
  1982. // gonna depend on what kind of primitive it is...
  1983. // from above we know it's the same kind as the one we're building...
  1984. if ( (primitivesIn[i].matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles)
  1985. {
  1986. // triangles primitive...add to it
  1987. for ( S32 j = 0; j < numElements; j += 3 )
  1988. {
  1989. if ( indicesOut )
  1990. {
  1991. indicesOut[numIndicesOut + 0] = indicesIn[start + j + 0];
  1992. indicesOut[numIndicesOut + 1] = indicesIn[start + j + 1];
  1993. indicesOut[numIndicesOut + 2] = indicesIn[start + j + 2];
  1994. }
  1995. if ( newDraw )
  1996. newDraw->numElements += 3;
  1997. numIndicesOut += 3;
  1998. }
  1999. }
  2000. else
  2001. {
  2002. // strip primitive...
  2003. // if numElements less than smSmallestStripSize, add to triangles...
  2004. if ( numElements < smMinStripSize + 2 )
  2005. // put triangle indices aside until material changes...
  2006. unwindStrip( indicesIn + start, numElements, triIndices );
  2007. else
  2008. {
  2009. // strip primitive...add to it
  2010. if ( indicesOut )
  2011. dMemcpy(indicesOut+numIndicesOut,indicesIn+start,numElements*sizeof(U32));
  2012. if ( newDraw )
  2013. newDraw->numElements = numElements;
  2014. numIndicesOut += numElements;
  2015. }
  2016. }
  2017. }
  2018. // spit out tris before leaving
  2019. if ( triIndices.size() )
  2020. {
  2021. // material just changed and we have triangles lying around
  2022. // add primitive and indices for triangles and clear triIndices
  2023. if ( indicesOut )
  2024. {
  2025. TSDrawPrimitive *newTris = &primitivesOut[numPrimOut];
  2026. newTris->matIndex = prevMaterial;
  2027. newTris->matIndex &= ~(TSDrawPrimitive::Triangles|TSDrawPrimitive::Strip);
  2028. newTris->matIndex |= TSDrawPrimitive::Triangles;
  2029. newTris->start = numIndicesOut;
  2030. newTris->numElements = triIndices.size();
  2031. dMemcpy(&indicesOut[numIndicesOut],triIndices.address(),triIndices.size()*sizeof(U32));
  2032. }
  2033. numPrimOut++;
  2034. numIndicesOut += triIndices.size();
  2035. triIndices.clear();
  2036. }
  2037. }
  2038. // This method retrieves data that is shared (or possibly shared) between different meshes.
  2039. // This adds an extra step to the copying of data from the memory buffer to the shape data buffer.
  2040. // If we have no parentMesh, then we either return a pointer to the data in the memory buffer
  2041. // (in the case that we skip this mesh) or copy the data into the shape data buffer and return
  2042. // that pointer (in the case that we don't skip this mesh).
  2043. // If we do have a parent mesh, then we return a pointer to the data in the shape buffer,
  2044. // copying the data in there ourselves if our parent didn't already do it (i.e., if it was skipped).
  2045. S32 * TSMesh::getSharedData32( S32 parentMesh, S32 size, S32 **source, bool skip )
  2046. {
  2047. S32 * ptr;
  2048. if( parentMesh < 0 )
  2049. ptr = skip ? tsalloc.getPointer32( size ) : tsalloc.copyToShape32( size );
  2050. else
  2051. {
  2052. ptr = source[parentMesh];
  2053. // if we skipped the previous mesh (and we're not skipping this one) then
  2054. // we still need to copy points into the shape...
  2055. if ( !smDataCopied[parentMesh] && !skip )
  2056. {
  2057. S32 * tmp = ptr;
  2058. ptr = tsalloc.allocShape32( size );
  2059. if ( ptr && tmp )
  2060. dMemcpy(ptr, tmp, size * sizeof(S32) );
  2061. }
  2062. }
  2063. return ptr;
  2064. }
  2065. S8 * TSMesh::getSharedData8( S32 parentMesh, S32 size, S8 **source, bool skip )
  2066. {
  2067. S8 * ptr;
  2068. if( parentMesh < 0 )
  2069. ptr = skip ? tsalloc.getPointer8( size ) : tsalloc.copyToShape8( size );
  2070. else
  2071. {
  2072. ptr = source[parentMesh];
  2073. // if we skipped the previous mesh (and we're not skipping this one) then
  2074. // we still need to copy points into the shape...
  2075. if ( !smDataCopied[parentMesh] && !skip )
  2076. {
  2077. S8 * tmp = ptr;
  2078. ptr = tsalloc.allocShape8( size );
  2079. if ( ptr && tmp )
  2080. dMemcpy( ptr, tmp, size * sizeof(S32) );
  2081. }
  2082. }
  2083. return ptr;
  2084. }
  2085. void TSMesh::dumpPrimitives(U32 startVertex, U32 startIndex, GFXPrimitive *piArray, U16* ibIndices)
  2086. {
  2087. // go through and create PrimitiveInfo array
  2088. GFXPrimitive pInfo;
  2089. U32 primitivesSize = mPrimitives.size();
  2090. for (U32 i = 0; i < primitivesSize; i++)
  2091. {
  2092. const TSDrawPrimitive & draw = mPrimitives[i];
  2093. GFXPrimitiveType drawType = getDrawType(draw.matIndex >> 30);
  2094. switch (drawType)
  2095. {
  2096. case GFXTriangleList:
  2097. pInfo.type = drawType;
  2098. pInfo.numPrimitives = draw.numElements / 3;
  2099. pInfo.startIndex = startIndex + draw.start;
  2100. // Use the first index to determine which 16-bit address space we are operating in
  2101. pInfo.startVertex = (mIndices[draw.start] & 0xFFFF0000); // TODO: figure out a good solution for this
  2102. pInfo.minIndex = 0; // minIndex are zero based index relative to startVertex. See @GFXDevice
  2103. pInfo.numVertices = getMin((U32)0x10000, mNumVerts - pInfo.startVertex);
  2104. pInfo.startVertex += startVertex;
  2105. break;
  2106. case GFXTriangleStrip:
  2107. pInfo.type = drawType;
  2108. pInfo.numPrimitives = draw.numElements - 2;
  2109. pInfo.startIndex = startIndex + draw.start;
  2110. // Use the first index to determine which 16-bit address space we are operating in
  2111. pInfo.startVertex = (mIndices[draw.start] & 0xFFFF0000); // TODO: figure out a good solution for this
  2112. pInfo.minIndex = 0; // minIndex are zero based index relative to startVertex. See @GFXDevice
  2113. pInfo.numVertices = getMin((U32)0x10000, mNumVerts - pInfo.startVertex);
  2114. pInfo.startVertex += startVertex;
  2115. break;
  2116. default:
  2117. AssertFatal(false, "WTF?!");
  2118. }
  2119. *piArray++ = pInfo;
  2120. }
  2121. dCopyArray(ibIndices, mIndices.address(), mIndices.size());
  2122. }
  2123. void TSMesh::assemble( bool skip )
  2124. {
  2125. tsalloc.checkGuard();
  2126. numFrames = tsalloc.get32();
  2127. numMatFrames = tsalloc.get32();
  2128. mParentMesh = tsalloc.get32();
  2129. tsalloc.get32( (S32*)&mBounds, 6 );
  2130. tsalloc.get32( (S32*)&mCenter, 3 );
  2131. mRadius = (F32)tsalloc.get32();
  2132. if (TSShape::smReadVersion >= 27)
  2133. {
  2134. // Offsetted
  2135. mVertOffset = tsalloc.get32();
  2136. mNumVerts = tsalloc.get32();
  2137. mVertSize = tsalloc.get32();
  2138. }
  2139. else
  2140. {
  2141. mVertOffset = 0;
  2142. mNumVerts = 0;
  2143. mVertSize = 0;
  2144. }
  2145. S32 numVerts = tsalloc.get32();
  2146. S32 *ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smVertsList.address(), skip );
  2147. mVerts.set( (Point3F*)ptr32, numVerts );
  2148. S32 numTVerts = tsalloc.get32();
  2149. ptr32 = getSharedData32(mParentMesh, 2 * numTVerts, (S32**)smTVertsList.address(), skip );
  2150. mTverts.set( (Point2F*)ptr32, numTVerts );
  2151. if ( TSShape::smReadVersion > 25 )
  2152. {
  2153. numTVerts = tsalloc.get32();
  2154. ptr32 = getSharedData32(mParentMesh, 2 * numTVerts, (S32**)smTVerts2List.address(), skip );
  2155. mTverts2.set( (Point2F*)ptr32, numTVerts );
  2156. S32 numVColors = tsalloc.get32();
  2157. ptr32 = getSharedData32(mParentMesh, numVColors, (S32**)smColorsList.address(), skip );
  2158. mColors.set( (ColorI*)ptr32, numVColors );
  2159. }
  2160. S8 *ptr8;
  2161. if ( TSShape::smReadVersion > 21 && TSMesh::smUseEncodedNormals)
  2162. {
  2163. // we have encoded normals and we want to use them...
  2164. if (mParentMesh < 0 )
  2165. tsalloc.getPointer32( numVerts * 3 ); // adva nce past norms, don't use
  2166. mNorms.set( NULL, 0 );
  2167. ptr8 = getSharedData8(mParentMesh, numVerts, (S8**)smEncodedNormsList.address(), skip );
  2168. mEncodedNorms.set( ptr8, numVerts );
  2169. }
  2170. else if ( TSShape::smReadVersion > 21 )
  2171. {
  2172. // we have encoded normals but we don't want to use them...
  2173. ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip );
  2174. mNorms.set( (Point3F*)ptr32, numVerts );
  2175. if (mParentMesh < 0 )
  2176. tsalloc.getPointer8( numVerts ); // advance past encoded normls, don't use
  2177. mEncodedNorms.set( NULL, 0 );
  2178. }
  2179. else
  2180. {
  2181. // no encoded normals...
  2182. ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip );
  2183. mNorms.set( (Point3F*)ptr32, numVerts );
  2184. mEncodedNorms.set( NULL, 0 );
  2185. }
  2186. // copy the primitives and indices...how we do this depends on what
  2187. // form we want them in when copied...just get pointers to data for now
  2188. S32 szPrimIn, szIndIn;
  2189. TSDrawPrimitive *primIn;
  2190. S32 *indIn;
  2191. bool deleteInputArrays = false;
  2192. if (TSShape::smReadVersion > 25)
  2193. {
  2194. // mesh primitives (start, numElements) and indices are stored as 32 bit values
  2195. szPrimIn = tsalloc.get32();
  2196. primIn = (TSDrawPrimitive*)tsalloc.getPointer32(szPrimIn*3);
  2197. szIndIn = tsalloc.get32();
  2198. indIn = tsalloc.getPointer32(szIndIn);
  2199. }
  2200. else
  2201. {
  2202. // mesh primitives (start, numElements) indices are stored as 16 bit values
  2203. szPrimIn = tsalloc.get32();
  2204. S16 *prim16 = tsalloc.getPointer16(szPrimIn*2); // primitive: start, numElements
  2205. S32 *prim32 = tsalloc.getPointer32(szPrimIn); // primitive: matIndex
  2206. szIndIn = tsalloc.get32();
  2207. // warn about non-addressable indices
  2208. if ( !skip && szIndIn >= 0x10000 )
  2209. {
  2210. Con::warnf("Mesh contains non-addressable indices, and may not render "
  2211. "correctly. Either split this mesh into pieces of no more than 65k "
  2212. "unique verts prior to export, or use COLLADA.");
  2213. }
  2214. S16 *ind16 = tsalloc.getPointer16(szIndIn);
  2215. // need to copy to temporary arrays
  2216. deleteInputArrays = true;
  2217. primIn = new TSDrawPrimitive[szPrimIn];
  2218. for (S32 i = 0; i < szPrimIn; i++)
  2219. {
  2220. primIn[i].start = prim16[i*2];
  2221. primIn[i].numElements = prim16[i*2+1];
  2222. primIn[i].matIndex = prim32[i];
  2223. }
  2224. indIn = new S32[szIndIn];
  2225. dCopyArray(indIn, ind16, szIndIn);
  2226. }
  2227. // count the number of output primitives and indices
  2228. S32 szPrimOut = szPrimIn, szIndOut = szIndIn;
  2229. if (smUseTriangles)
  2230. convertToTris(primIn, indIn, szPrimIn, szPrimOut, szIndOut, NULL, NULL);
  2231. else if (smUseOneStrip)
  2232. convertToSingleStrip(primIn, indIn, szPrimIn, szPrimOut, szIndOut, NULL, NULL);
  2233. else
  2234. leaveAsMultipleStrips(primIn, indIn, szPrimIn, szPrimOut, szIndOut, NULL, NULL);
  2235. // allocate enough space for the new primitives and indices (all 32 bits)
  2236. TSDrawPrimitive *primOut = (TSDrawPrimitive*)tsalloc.allocShape32(3*szPrimOut);
  2237. S32 *indOut = tsalloc.allocShape32(szIndOut);
  2238. // copy output primitives and indices
  2239. S32 chkPrim = szPrimOut, chkInd = szIndOut;
  2240. if (smUseTriangles)
  2241. convertToTris(primIn, indIn, szPrimIn, chkPrim, chkInd, primOut, indOut);
  2242. else if (smUseOneStrip)
  2243. convertToSingleStrip(primIn, indIn, szPrimIn, chkPrim, chkInd, primOut, indOut);
  2244. else
  2245. leaveAsMultipleStrips(primIn, indIn, szPrimIn, chkPrim, chkInd, primOut, indOut);
  2246. AssertFatal(chkPrim==szPrimOut && chkInd==szIndOut,"TSMesh::primitive conversion");
  2247. // store output
  2248. mPrimitives.set(primOut, szPrimOut);
  2249. mIndices.set(indOut, szIndOut);
  2250. // delete temporary arrays if necessary
  2251. if (deleteInputArrays)
  2252. {
  2253. delete [] primIn;
  2254. delete [] indIn;
  2255. }
  2256. S32 sz = tsalloc.get32();
  2257. tsalloc.getPointer16( sz ); // skip deprecated merge indices
  2258. tsalloc.align32();
  2259. vertsPerFrame = tsalloc.get32();
  2260. U32 flags = (U32)tsalloc.get32();
  2261. if ( mEncodedNorms.size() )
  2262. flags |= UseEncodedNormals;
  2263. setFlags( flags );
  2264. // Set color & tvert2 flags if we have an old version
  2265. if (TSShape::smReadVersion < 27)
  2266. {
  2267. if (mColors.size() > 0) setFlags(HasColor);
  2268. if (mTverts2.size() > 0) setFlags(HasTVert2);
  2269. mNumVerts = mVerts.size();
  2270. }
  2271. tsalloc.checkGuard();
  2272. if ( tsalloc.allocShape32( 0 ) && TSShape::smReadVersion < 19 )
  2273. computeBounds(); // only do this if we copied the data...
  2274. createTangents(mVerts, mNorms);
  2275. }
  2276. void TSMesh::disassemble()
  2277. {
  2278. tsalloc.setGuard();
  2279. tsalloc.set32( numFrames );
  2280. tsalloc.set32( numMatFrames );
  2281. tsalloc.set32(mParentMesh);
  2282. tsalloc.copyToBuffer32( (S32*)&mBounds, 6 );
  2283. tsalloc.copyToBuffer32( (S32*)&mCenter, 3 );
  2284. tsalloc.set32( (S32)mRadius );
  2285. bool shouldMakeEditable = TSShape::smVersion < 27 || mVertSize == 0;
  2286. // Re-create the vectors
  2287. if (shouldMakeEditable)
  2288. {
  2289. makeEditable();
  2290. // No Offset
  2291. if (TSShape::smVersion >= 27)
  2292. {
  2293. tsalloc.set32(0);
  2294. tsalloc.set32(0);
  2295. tsalloc.set32(0);
  2296. }
  2297. }
  2298. else
  2299. {
  2300. // Offsetted
  2301. tsalloc.set32(mVertOffset);
  2302. tsalloc.set32(mNumVerts);
  2303. tsalloc.set32(mVertSize);
  2304. AssertFatal(mNumVerts >= vertsPerFrame, "invalid mNumVerts");
  2305. }
  2306. if (TSShape::smVersion >= 27 && mVertexData.isReady())
  2307. {
  2308. // If not editable all arrays are effectively 0.
  2309. tsalloc.set32(0); // verts
  2310. tsalloc.set32(0); // tverts
  2311. tsalloc.set32(0); // tverts2
  2312. tsalloc.set32(0); // colors
  2313. }
  2314. else
  2315. {
  2316. // verts...
  2317. tsalloc.set32(mVerts.size());
  2318. if (mParentMesh < 0)
  2319. tsalloc.copyToBuffer32((S32*)mVerts.address(), 3 * mVerts.size()); // if no parent mesh, then save off our verts
  2320. // tverts...
  2321. tsalloc.set32(mTverts.size());
  2322. if (mParentMesh < 0)
  2323. tsalloc.copyToBuffer32((S32*)mTverts.address(), 2 * mTverts.size()); // if no parent mesh, then save off our tverts
  2324. if (TSShape::smVersion > 25)
  2325. {
  2326. // tverts2...
  2327. tsalloc.set32(mTverts2.size());
  2328. if (mParentMesh < 0)
  2329. tsalloc.copyToBuffer32((S32*)mTverts2.address(), 2 * mTverts2.size()); // if no parent mesh, then save off our tverts
  2330. // colors
  2331. tsalloc.set32(mColors.size());
  2332. if (mParentMesh < 0)
  2333. tsalloc.copyToBuffer32((S32*)mColors.address(), mColors.size()); // if no parent mesh, then save off our tverts
  2334. }
  2335. // norms...
  2336. if (mParentMesh < 0) // if no parent mesh, then save off our norms
  2337. tsalloc.copyToBuffer32((S32*)mNorms.address(), 3 * mNorms.size()); // norms.size()==verts.size() or error...
  2338. // encoded norms...
  2339. if (mParentMesh < 0)
  2340. {
  2341. // if no parent mesh, compute encoded normals and copy over
  2342. for (S32 i = 0; i < mNorms.size(); i++)
  2343. {
  2344. U8 normIdx = mEncodedNorms.size() ? mEncodedNorms[i] : encodeNormal(mNorms[i]);
  2345. tsalloc.copyToBuffer8((S8*)&normIdx, 1);
  2346. }
  2347. }
  2348. }
  2349. // optimize triangle draw order during disassemble
  2350. {
  2351. FrameTemp<TriListOpt::IndexType> tmpIdxs(mIndices.size());
  2352. for ( S32 i = 0; i < mPrimitives.size(); i++ )
  2353. {
  2354. const TSDrawPrimitive& prim = mPrimitives[i];
  2355. // only optimize triangle lists (strips and fans are assumed to be already optimized)
  2356. if ( (prim.matIndex & TSDrawPrimitive::TypeMask) == TSDrawPrimitive::Triangles )
  2357. {
  2358. TriListOpt::OptimizeTriangleOrdering(mVerts.size(), prim.numElements,
  2359. mIndices.address() + prim.start, tmpIdxs.address());
  2360. dCopyArray(mIndices.address() + prim.start, tmpIdxs.address(),
  2361. prim.numElements);
  2362. }
  2363. }
  2364. }
  2365. if (TSShape::smVersion > 25)
  2366. {
  2367. // primitives...
  2368. tsalloc.set32(mPrimitives.size() );
  2369. tsalloc.copyToBuffer32((S32*)mPrimitives.address(),3* mPrimitives.size());
  2370. // indices...
  2371. tsalloc.set32(mIndices.size());
  2372. tsalloc.copyToBuffer32((S32*)mIndices.address(),mIndices.size());
  2373. }
  2374. else
  2375. {
  2376. // primitives
  2377. tsalloc.set32(mPrimitives.size() );
  2378. for (S32 i=0; i<mPrimitives.size(); i++)
  2379. {
  2380. S16 start = (S16)mPrimitives[i].start;
  2381. S16 numElements = (S16)mPrimitives[i].numElements;
  2382. tsalloc.copyToBuffer16(&start, 1);
  2383. tsalloc.copyToBuffer16(&numElements, 1);
  2384. tsalloc.copyToBuffer32(&(mPrimitives[i].matIndex), 1);
  2385. }
  2386. // indices
  2387. tsalloc.set32(mIndices.size());
  2388. Vector<S16> s16_indices(mIndices.size());
  2389. for (S32 i=0; i<mIndices.size(); i++)
  2390. s16_indices.push_back((S16)mIndices[i]);
  2391. tsalloc.copyToBuffer16(s16_indices.address(), s16_indices.size());
  2392. }
  2393. // merge indices...DEPRECATED
  2394. tsalloc.set32( 0 );
  2395. // small stuff...
  2396. tsalloc.set32( vertsPerFrame );
  2397. tsalloc.set32( getFlags() );
  2398. tsalloc.setGuard();
  2399. }
  2400. //-----------------------------------------------------------------------------
  2401. // TSSkinMesh assemble from/ dissemble to memory buffer
  2402. //-----------------------------------------------------------------------------
  2403. void TSSkinMesh::assemble( bool skip )
  2404. {
  2405. // avoid a crash on computeBounds...
  2406. batchData.initialVerts.set( NULL, 0 );
  2407. TSMesh::assemble( skip );
  2408. if (TSShape::smReadVersion >= 27)
  2409. {
  2410. maxBones = tsalloc.get32();
  2411. }
  2412. else
  2413. {
  2414. maxBones = -1;
  2415. }
  2416. S32 sz;
  2417. S32 * ptr32;
  2418. if (TSShape::smReadVersion < 27)
  2419. {
  2420. sz = tsalloc.get32();
  2421. S32 numVerts = sz;
  2422. ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smVertsList.address(), skip);
  2423. batchData.initialVerts.set((Point3F*)ptr32, sz);
  2424. S8 * ptr8;
  2425. if (TSShape::smReadVersion > 21 && TSMesh::smUseEncodedNormals)
  2426. {
  2427. // we have encoded normals and we want to use them...
  2428. if (mParentMesh < 0)
  2429. tsalloc.getPointer32(numVerts * 3); // advance past norms, don't use
  2430. batchData.initialNorms.set(NULL, 0);
  2431. ptr8 = getSharedData8(mParentMesh, numVerts, (S8**)smEncodedNormsList.address(), skip);
  2432. mEncodedNorms.set(ptr8, numVerts);
  2433. // Note: we don't set the encoded normals flag because we handle them in updateSkin and
  2434. // hide the fact that we are using them from base class (TSMesh)
  2435. }
  2436. else if (TSShape::smReadVersion > 21)
  2437. {
  2438. // we have encoded normals but we don't want to use them...
  2439. ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip);
  2440. batchData.initialNorms.set((Point3F*)ptr32, numVerts);
  2441. if (mParentMesh < 0)
  2442. tsalloc.getPointer8(numVerts); // advance past encoded normls, don't use
  2443. mEncodedNorms.set(NULL, 0);
  2444. }
  2445. else
  2446. {
  2447. // no encoded normals...
  2448. ptr32 = getSharedData32(mParentMesh, 3 * numVerts, (S32**)smNormsList.address(), skip);
  2449. batchData.initialNorms.set((Point3F*)ptr32, numVerts);
  2450. mEncodedNorms.set(NULL, 0);
  2451. }
  2452. // Sometimes we'll have a mesh with 0 verts but initialVerts is set,
  2453. // so set these accordingly
  2454. if (mVerts.size() == 0)
  2455. {
  2456. mVerts = batchData.initialVerts;
  2457. }
  2458. if (mNorms.size() == 0)
  2459. {
  2460. mNorms = batchData.initialNorms;
  2461. }
  2462. }
  2463. else
  2464. {
  2465. // Set from the mesh data
  2466. batchData.initialVerts = mVerts;
  2467. batchData.initialNorms = mNorms;
  2468. }
  2469. sz = tsalloc.get32();
  2470. ptr32 = getSharedData32(mParentMesh, 16 * sz, (S32**)smInitTransformList.address(), skip );
  2471. batchData.initialTransforms.set( ptr32, sz );
  2472. sz = tsalloc.get32();
  2473. ptr32 = getSharedData32(mParentMesh, sz, (S32**)smVertexIndexList.address(), skip );
  2474. vertexIndex.set( ptr32, sz );
  2475. ptr32 = getSharedData32(mParentMesh, sz, (S32**)smBoneIndexList.address(), skip );
  2476. boneIndex.set( ptr32, sz );
  2477. ptr32 = getSharedData32(mParentMesh, sz, (S32**)smWeightList.address(), skip );
  2478. weight.set( (F32*)ptr32, sz );
  2479. sz = tsalloc.get32();
  2480. ptr32 = getSharedData32(mParentMesh, sz, (S32**)smNodeIndexList.address(), skip );
  2481. batchData.nodeIndex.set( ptr32, sz );
  2482. tsalloc.checkGuard();
  2483. if (smDebugSkinVerts && ptr32 != NULL)
  2484. {
  2485. Con::printf("Loaded skin verts...");
  2486. for (U32 i = 0; i < vertexIndex.size(); i++)
  2487. {
  2488. Con::printf("vi[%i] == %i", i, vertexIndex[i]);
  2489. }
  2490. for (U32 i = 0; i < boneIndex.size(); i++)
  2491. {
  2492. Con::printf("bi[%i] == %i", i, boneIndex[i]);
  2493. }
  2494. for (U32 i = 0; i < batchData.nodeIndex.size(); i++)
  2495. {
  2496. Con::printf("ni[%i] == %i", i, batchData.nodeIndex[i]);
  2497. }
  2498. for (U32 i = 0; i < boneIndex.size(); i++)
  2499. {
  2500. Con::printf("we[%i] == %f", i, weight[i]);
  2501. }
  2502. if (mNumVerts != 0)
  2503. {
  2504. AssertFatal(batchData.initialVerts.size() == mNumVerts, "err WTF");
  2505. }
  2506. Con::printf("---");
  2507. }
  2508. if ( tsalloc.allocShape32( 0 ) && TSShape::smReadVersion < 19 )
  2509. TSMesh::computeBounds(); // only do this if we copied the data...c
  2510. }
  2511. //-----------------------------------------------------------------------------
  2512. // disassemble
  2513. //-----------------------------------------------------------------------------
  2514. void TSSkinMesh::disassemble()
  2515. {
  2516. TSMesh::disassemble();
  2517. if (TSShape::smVersion >= 27)
  2518. {
  2519. AssertFatal(maxBones != 0, "Skin mesh with no bones? No way!");
  2520. tsalloc.set32(maxBones);
  2521. }
  2522. if (TSShape::smVersion < 27)
  2523. {
  2524. tsalloc.set32(batchData.initialVerts.size());
  2525. // if we have no parent mesh, then save off our verts & norms
  2526. if (mParentMesh < 0)
  2527. {
  2528. tsalloc.copyToBuffer32((S32*)mVerts.address(), 3 * mVerts.size());
  2529. // no longer do this here...let tsmesh handle this
  2530. tsalloc.copyToBuffer32((S32*)mNorms.address(), 3 * mNorms.size());
  2531. // if no parent mesh, compute encoded normals and copy over
  2532. for (S32 i = 0; i < mNorms.size(); i++)
  2533. {
  2534. U8 normIdx = mEncodedNorms.size() ? mEncodedNorms[i] : encodeNormal(mNorms[i]);
  2535. tsalloc.copyToBuffer8((S8*)&normIdx, 1);
  2536. }
  2537. }
  2538. }
  2539. tsalloc.set32( batchData.initialTransforms.size() );
  2540. if (mParentMesh < 0 )
  2541. tsalloc.copyToBuffer32( (S32*)batchData.initialTransforms.address(), batchData.initialTransforms.size() * 16 );
  2542. if (!mVertexData.isReady())
  2543. {
  2544. tsalloc.set32(vertexIndex.size());
  2545. tsalloc.copyToBuffer32((S32*)vertexIndex.address(), vertexIndex.size());
  2546. tsalloc.copyToBuffer32((S32*)boneIndex.address(), boneIndex.size());
  2547. tsalloc.copyToBuffer32((S32*)weight.address(), weight.size());
  2548. }
  2549. else
  2550. {
  2551. tsalloc.set32(0);
  2552. }
  2553. if (TSShape::smVersion < 27)
  2554. {
  2555. if (mParentMesh < 0)
  2556. {
  2557. tsalloc.copyToBuffer32((S32*)vertexIndex.address(), vertexIndex.size());
  2558. tsalloc.copyToBuffer32((S32*)boneIndex.address(), boneIndex.size());
  2559. tsalloc.copyToBuffer32((S32*)weight.address(), weight.size());
  2560. }
  2561. }
  2562. tsalloc.set32( batchData.nodeIndex.size() );
  2563. if (mParentMesh < 0 )
  2564. tsalloc.copyToBuffer32( (S32*)batchData.nodeIndex.address(), batchData.nodeIndex.size() );
  2565. tsalloc.setGuard();
  2566. }
  2567. TSSkinMesh::TSSkinMesh()
  2568. {
  2569. mMeshType = SkinMeshType;
  2570. batchData.initialized = false;
  2571. maxBones = -1;
  2572. }
  2573. //-----------------------------------------------------------------------------
  2574. // find tangent vector
  2575. //-----------------------------------------------------------------------------
  2576. inline void TSMesh::findTangent( U32 index1,
  2577. U32 index2,
  2578. U32 index3,
  2579. Point3F *tan0,
  2580. Point3F *tan1,
  2581. const Vector<Point3F> &_verts)
  2582. {
  2583. const Point3F &v1 = _verts[index1];
  2584. const Point3F &v2 = _verts[index2];
  2585. const Point3F &v3 = _verts[index3];
  2586. const Point2F &w1 = mTverts[index1];
  2587. const Point2F &w2 = mTverts[index2];
  2588. const Point2F &w3 = mTverts[index3];
  2589. F32 x1 = v2.x - v1.x;
  2590. F32 x2 = v3.x - v1.x;
  2591. F32 y1 = v2.y - v1.y;
  2592. F32 y2 = v3.y - v1.y;
  2593. F32 z1 = v2.z - v1.z;
  2594. F32 z2 = v3.z - v1.z;
  2595. F32 s1 = w2.x - w1.x;
  2596. F32 s2 = w3.x - w1.x;
  2597. F32 t1 = w2.y - w1.y;
  2598. F32 t2 = w3.y - w1.y;
  2599. F32 denom = (s1 * t2 - s2 * t1);
  2600. if( mFabs( denom ) < 0.0001f )
  2601. {
  2602. // handle degenerate triangles from strips
  2603. if (denom<0) denom = -0.0001f;
  2604. else denom = 0.0001f;
  2605. }
  2606. F32 r = 1.0f / denom;
  2607. Point3F sdir( (t2 * x1 - t1 * x2) * r,
  2608. (t2 * y1 - t1 * y2) * r,
  2609. (t2 * z1 - t1 * z2) * r );
  2610. Point3F tdir( (s1 * x2 - s2 * x1) * r,
  2611. (s1 * y2 - s2 * y1) * r,
  2612. (s1 * z2 - s2 * z1) * r );
  2613. tan0[index1] += sdir;
  2614. tan1[index1] += tdir;
  2615. tan0[index2] += sdir;
  2616. tan1[index2] += tdir;
  2617. tan0[index3] += sdir;
  2618. tan1[index3] += tdir;
  2619. }
  2620. //-----------------------------------------------------------------------------
  2621. // create array of tangent vectors
  2622. //-----------------------------------------------------------------------------
  2623. void TSMesh::createTangents(const Vector<Point3F> &_verts, const Vector<Point3F> &_norms)
  2624. {
  2625. if (_verts.size() == 0) // can only be done in editable mode
  2626. return;
  2627. U32 numVerts = _verts.size();
  2628. U32 numNorms = _norms.size();
  2629. if ( numVerts <= 0 || numNorms <= 0 )
  2630. return;
  2631. if( numVerts != numNorms)
  2632. return;
  2633. Vector<Point3F> tan0;
  2634. tan0.setSize( numVerts * 2 );
  2635. Point3F *tan1 = tan0.address() + numVerts;
  2636. dMemset( tan0.address(), 0, sizeof(Point3F) * 2 * numVerts );
  2637. U32 numPrimatives = mPrimitives.size();
  2638. for (S32 i = 0; i < numPrimatives; i++ )
  2639. {
  2640. const TSDrawPrimitive & draw = mPrimitives[i];
  2641. GFXPrimitiveType drawType = getDrawType( draw.matIndex >> 30 );
  2642. U32 p1Index = 0;
  2643. U32 p2Index = 0;
  2644. U32 *baseIdx = &mIndices[draw.start];
  2645. const U32 numElements = (U32)draw.numElements;
  2646. switch( drawType )
  2647. {
  2648. case GFXTriangleList:
  2649. {
  2650. for( U32 j = 0; j < numElements; j += 3 )
  2651. findTangent( baseIdx[j], baseIdx[j + 1], baseIdx[j + 2], tan0.address(), tan1, _verts );
  2652. break;
  2653. }
  2654. case GFXTriangleStrip:
  2655. {
  2656. p1Index = baseIdx[0];
  2657. p2Index = baseIdx[1];
  2658. for( U32 j = 2; j < numElements; j++ )
  2659. {
  2660. findTangent( p1Index, p2Index, baseIdx[j], tan0.address(), tan1, _verts );
  2661. p1Index = p2Index;
  2662. p2Index = baseIdx[j];
  2663. }
  2664. break;
  2665. }
  2666. default:
  2667. AssertFatal( false, "TSMesh::createTangents: unknown primitive type!" );
  2668. }
  2669. }
  2670. mTangents.setSize( numVerts );
  2671. // fill out final info from accumulated basis data
  2672. for( U32 i = 0; i < numVerts; i++ )
  2673. {
  2674. const Point3F &n = _norms[i];
  2675. const Point3F &t = tan0[i];
  2676. const Point3F &b = tan1[i];
  2677. Point3F tempPt = t - n * mDot( n, t );
  2678. tempPt.normalize();
  2679. mTangents[i] = tempPt;
  2680. Point3F cp;
  2681. mCross( n, t, &cp );
  2682. mTangents[i].w = (mDot( cp, b ) < 0.0f) ? -1.0f : 1.0f;
  2683. }
  2684. }
  2685. void TSMesh::convertToVertexData()
  2686. {
  2687. if (!mVertexData.isReady())
  2688. {
  2689. _convertToVertexData(mVertexData, mVerts, mNorms);
  2690. }
  2691. }
  2692. void TSSkinMesh::convertToVertexData()
  2693. {
  2694. if (!mVertexData.isReady())
  2695. {
  2696. // Batch data required here
  2697. createSkinBatchData();
  2698. // Dump verts to buffer
  2699. _convertToVertexData(mVertexData, batchData.initialVerts, batchData.initialNorms);
  2700. // Setup bones too
  2701. setupVertexTransforms();
  2702. }
  2703. }
  2704. void TSMesh::copySourceVertexDataFrom(const TSMesh* srcMesh)
  2705. {
  2706. mVerts = srcMesh->mVerts;
  2707. mTverts = srcMesh->mTverts;
  2708. mNorms = srcMesh->mNorms;
  2709. mColors = srcMesh->mColors;
  2710. mTverts2 = srcMesh->mTverts2;
  2711. if (mVerts.size() == 0)
  2712. {
  2713. bool hasTVert2 = srcMesh->getHasTVert2();
  2714. bool hasColor = srcMesh->getHasColor();
  2715. mVerts.setSize(srcMesh->mNumVerts);
  2716. mTverts.setSize(srcMesh->mNumVerts);
  2717. mNorms.setSize(srcMesh->mNumVerts);
  2718. if (hasColor)
  2719. mColors.setSize(mNumVerts);
  2720. if (hasTVert2)
  2721. mTverts2.setSize(mNumVerts);
  2722. // Fill arrays
  2723. for (U32 i = 0; i < mNumVerts; i++)
  2724. {
  2725. const __TSMeshVertexBase &cv = srcMesh->mVertexData.getBase(i);
  2726. const __TSMeshVertex_3xUVColor &cvc = srcMesh->mVertexData.getColor(i);
  2727. mVerts[i] = cv.vert();
  2728. mTverts[i] = cv.tvert();
  2729. mNorms[i] = cv.normal();
  2730. if (hasColor)
  2731. cvc.color().getColor(&mColors[i]);
  2732. if (hasTVert2)
  2733. mTverts2[i] = cvc.tvert2();
  2734. }
  2735. }
  2736. }
  2737. void TSSkinMesh::copySourceVertexDataFrom(const TSMesh* srcMesh)
  2738. {
  2739. TSMesh::copySourceVertexDataFrom(srcMesh);
  2740. if (srcMesh->getMeshType() == TSMesh::SkinMeshType)
  2741. {
  2742. const TSSkinMesh* srcSkinMesh = static_cast<const TSSkinMesh*>(srcMesh);
  2743. weight = srcSkinMesh->weight;
  2744. boneIndex = srcSkinMesh->boneIndex;
  2745. vertexIndex = srcSkinMesh->vertexIndex;
  2746. maxBones = srcSkinMesh->maxBones;
  2747. // Extract from vertex data
  2748. if (srcSkinMesh->vertexIndex.size() == 0)
  2749. {
  2750. mVertexData = srcMesh->mVertexData;
  2751. addWeightsFromVertexBuffer();
  2752. mVertexData.setReady(false);
  2753. }
  2754. }
  2755. }
  2756. U32 TSMesh::getNumVerts()
  2757. {
  2758. return mVertexData.isReady() ? mNumVerts : mVerts.size();
  2759. }
  2760. void TSMesh::_convertToVertexData(TSMeshVertexArray &outArray, const Vector<Point3F> &_verts, const Vector<Point3F> &_norms)
  2761. {
  2762. // Update tangents list
  2763. createTangents(mVerts, mNorms);
  2764. AssertFatal(_verts.size() == mNumVerts, "vert count mismatch");
  2765. AssertFatal(!getHasColor() || mColors.size() == _verts.size(), "Vector of color elements should be the same size as other vectors");
  2766. AssertFatal(!getHasTVert2() || mTverts2.size() == _verts.size(), "Vector of tvert2 elements should be the same size as other vectors");
  2767. AssertFatal(!outArray.isReady(), "Mesh already converted to aligned data! Re-check code!");
  2768. AssertFatal(_verts.size() == _norms.size() &&
  2769. _verts.size() == mTangents.size(),
  2770. "Vectors: verts, norms, tangents must all be the same size");
  2771. AssertFatal(mVertSize == outArray.vertSize(), "Size inconsistency");
  2772. if (mNumVerts == 0)
  2773. return;
  2774. bool needWeightSet = outArray.getBoneOffset() != 0;
  2775. bool hasColor = getHasColor();
  2776. bool hasTVert2 = getHasTVert2();
  2777. dMemset(&outArray.getBase(0), '\0', mVertSize * mNumVerts);
  2778. for (U32 i = 0; i < mNumVerts; i++)
  2779. {
  2780. __TSMeshVertexBase &v = outArray.getBase(i);
  2781. v.vert(_verts[i]);
  2782. v.normal(_norms[i]);
  2783. v.tangent(mTangents[i]);
  2784. if (i < mTverts.size())
  2785. v.tvert(mTverts[i]);
  2786. if (hasTVert2 || hasColor)
  2787. {
  2788. __TSMeshVertex_3xUVColor &vc = outArray.getColor(i);
  2789. if (hasTVert2 && i < mTverts2.size())
  2790. vc.tvert2(mTverts2[i]);
  2791. if (hasColor && i < mColors.size())
  2792. vc.color(mColors[i]);
  2793. }
  2794. // NOTE: skin verts are set later on for the skinned mesh, otherwise we'll set the default (i.e. 0) if we need one for a rigid mesh
  2795. if (needWeightSet)
  2796. {
  2797. const Point4F wt(1.0f, 0.0f, 0.0f, 0.0f);
  2798. outArray.getBone(i, 0).weight(wt);
  2799. }
  2800. }
  2801. }
  2802. void TSMesh::makeEditable()
  2803. {
  2804. bool hasVerts = mVerts.size() != 0;
  2805. if(mVertexData.isReady() && !hasVerts)
  2806. {
  2807. copySourceVertexDataFrom(this);
  2808. }
  2809. mVertexData.setReady(false);
  2810. mVertSize = 0;
  2811. mNumVerts = 0;
  2812. mVertOffset = 0;
  2813. updateMeshFlags();
  2814. }
  2815. void TSSkinMesh::addWeightsFromVertexBuffer()
  2816. {
  2817. weight.setSize(0);
  2818. boneIndex.setSize(0);
  2819. vertexIndex.setSize(0);
  2820. U32 numBoneBlocks = maxBones >= 0 ? (maxBones + 3) / 4 : 0;
  2821. for (U32 i = 0; i < mNumVerts; i++)
  2822. {
  2823. for (U32 j = 0; j < numBoneBlocks; j++)
  2824. {
  2825. const __TSMeshVertex_BoneData &cv = mVertexData.getBone(i, j);
  2826. if (cv._weights.x != 0.0f)
  2827. {
  2828. addWeightForVert(i, cv._indexes.x, cv._weights.x);
  2829. }
  2830. if (cv._weights.y != 0.0f)
  2831. {
  2832. addWeightForVert(i, cv._indexes.y, cv._weights.y);
  2833. }
  2834. if (cv._weights.z != 0.0f)
  2835. {
  2836. addWeightForVert(i, cv._indexes.z, cv._weights.z);
  2837. }
  2838. if (cv._weights.w != 0.0f)
  2839. {
  2840. addWeightForVert(i, cv._indexes.w, cv._weights.w);
  2841. }
  2842. }
  2843. }
  2844. }
  2845. void TSSkinMesh::makeEditable()
  2846. {
  2847. bool hasVerts = mVerts.size() != 0;
  2848. // Reconstruct bone mapping
  2849. if (mVertexData.isReady() && !hasVerts)
  2850. {
  2851. copySourceVertexDataFrom(this);
  2852. weight.setSize(0);
  2853. boneIndex.setSize(0);
  2854. vertexIndex.setSize(0);
  2855. addWeightsFromVertexBuffer();
  2856. }
  2857. mVertexData.setReady(false);
  2858. mVertSize = 0;
  2859. mNumVerts = 0;
  2860. updateMeshFlags();
  2861. batchData.initialized = false;
  2862. }
  2863. void TSMesh::clearEditable()
  2864. {
  2865. if (mVerts.size() == 0)
  2866. return;
  2867. if (mColors.empty())
  2868. clearFlags(HasColor);
  2869. else
  2870. setFlags(HasColor);
  2871. if (mTverts2.empty())
  2872. clearFlags(HasTVert2);
  2873. else
  2874. setFlags(HasTVert2);
  2875. mVerts.free_memory();
  2876. mNorms.free_memory();
  2877. mTangents.free_memory();
  2878. mTverts.free_memory();
  2879. mTverts2.free_memory();
  2880. mColors.free_memory();
  2881. }
  2882. void TSMesh::updateMeshFlags()
  2883. {
  2884. // Make sure flags are correct
  2885. if (mColors.empty())
  2886. clearFlags(HasColor);
  2887. else
  2888. setFlags(HasColor);
  2889. if (mTverts2.empty())
  2890. clearFlags(HasTVert2);
  2891. else
  2892. setFlags(HasTVert2);
  2893. }
  2894. void TSSkinMesh::clearEditable()
  2895. {
  2896. TSMesh::clearEditable();
  2897. weight.free_memory();
  2898. boneIndex.free_memory();
  2899. vertexIndex.free_memory();
  2900. }
  2901. TSBasicVertexFormat::TSBasicVertexFormat() :
  2902. texCoordOffset(-1),
  2903. boneOffset(-1),
  2904. colorOffset(-1),
  2905. numBones(0),
  2906. vertexSize(-1)
  2907. {
  2908. }
  2909. TSBasicVertexFormat::TSBasicVertexFormat(TSMesh *mesh)
  2910. {
  2911. texCoordOffset = -1;
  2912. boneOffset = -1;
  2913. colorOffset = -1;
  2914. numBones = 0;
  2915. vertexSize = -1;
  2916. addMeshRequirements(mesh);
  2917. }
  2918. void TSBasicVertexFormat::getFormat(GFXVertexFormat &fmt)
  2919. {
  2920. // NOTE: previously the vertex data was padded to allow for verts to be skinned via SSE.
  2921. // since we now prefer to skin on the GPU and use a basic non-SSE fallback for software
  2922. // skinning, adding in padding via GFXSemantic::PADDING or dummy fields is no longer required.
  2923. fmt.addElement(GFXSemantic::POSITION, GFXDeclType_Float3);
  2924. fmt.addElement(GFXSemantic::TANGENTW, GFXDeclType_Float, 3);
  2925. fmt.addElement(GFXSemantic::NORMAL, GFXDeclType_Float3);
  2926. fmt.addElement(GFXSemantic::TANGENT, GFXDeclType_Float3);
  2927. fmt.addElement(GFXSemantic::TEXCOORD, GFXDeclType_Float2, 0);
  2928. if (texCoordOffset >= 0 || colorOffset >= 0)
  2929. {
  2930. fmt.addElement(GFXSemantic::TEXCOORD, GFXDeclType_Float2, 1);
  2931. fmt.addElement(GFXSemantic::COLOR, GFXDeclType_Color);
  2932. }
  2933. for (U32 i=0; i<numBones; i++)
  2934. {
  2935. fmt.addElement(GFXSemantic::BLENDINDICES, GFXDeclType_UByte4, i);
  2936. fmt.addElement(GFXSemantic::BLENDWEIGHT, GFXDeclType_Float4, i);
  2937. }
  2938. }
  2939. void TSBasicVertexFormat::calculateSize()
  2940. {
  2941. GFXVertexFormat fmt;
  2942. vertexSize = 0;
  2943. getFormat(fmt);
  2944. vertexSize = fmt.getSizeInBytes();
  2945. }
  2946. void TSBasicVertexFormat::writeAlloc(TSShapeAlloc* alloc)
  2947. {
  2948. alloc->set16(texCoordOffset);
  2949. alloc->set16(boneOffset);
  2950. alloc->set16(colorOffset);
  2951. alloc->set16(numBones);
  2952. alloc->set16(vertexSize);
  2953. }
  2954. void TSBasicVertexFormat::readAlloc(TSShapeAlloc* alloc)
  2955. {
  2956. texCoordOffset = alloc->get16();
  2957. boneOffset = alloc->get16();
  2958. colorOffset = alloc->get16();
  2959. numBones = alloc->get16();
  2960. vertexSize = alloc->get16();
  2961. }
  2962. void TSBasicVertexFormat::addMeshRequirements(TSMesh *mesh)
  2963. {
  2964. bool hasColors = false;
  2965. bool hasTexcoord2 = false;
  2966. bool hasSkin = false;
  2967. hasColors = mesh->getHasColor() || (colorOffset != -1);
  2968. hasTexcoord2 = mesh->getHasTVert2() || (texCoordOffset != -1);
  2969. hasSkin = (mesh->getMeshType() == TSMesh::SkinMeshType) || (boneOffset != -1);
  2970. S32 offset = sizeof(TSMesh::__TSMeshVertexBase);
  2971. if ((hasTexcoord2 || hasColors))
  2972. {
  2973. if (texCoordOffset == -1 || colorOffset == -1)
  2974. {
  2975. texCoordOffset = offset;
  2976. colorOffset = offset + (sizeof(float) * 2);
  2977. }
  2978. offset += sizeof(TSMesh::__TSMeshVertex_3xUVColor);
  2979. }
  2980. if (hasSkin)
  2981. {
  2982. boneOffset = offset;
  2983. U32 numMeshBones = mesh->getMaxBonesPerVert();
  2984. U32 boneBlocks = numMeshBones / 4;
  2985. U32 extraBlocks = numMeshBones % 4 != 0 ? 1 : 0;
  2986. U32 neededBones = boneBlocks + extraBlocks;
  2987. numBones = MAX(neededBones, numBones);
  2988. }
  2989. }
  2990. void TSSkinMesh::printVerts()
  2991. {
  2992. for (U32 i = 0; i < mNumVerts; i++)
  2993. {
  2994. TSMesh::__TSMeshVertexBase &vb = mVertexData.getBase(i);
  2995. TSMesh::__TSMeshVertex_BoneData &bw = mVertexData.getBone(i, 0);
  2996. Point3F vert = batchData.initialVerts[i];
  2997. Con::printf("v[%i] == %f,%f,%f; iv == %f,%f,%f. bo=%i,%i,%i,%i bw=%f,%f,%f,%f",
  2998. i, vb._vert.x, vb._vert.y, vb._vert.z,
  2999. vert.x, vert.y, vert.z,
  3000. bw._indexes.x, bw._indexes.y, bw._indexes.z, bw._indexes.w,
  3001. bw._weights.x, bw._weights.y, bw._weights.z, bw._weights.w);
  3002. }
  3003. }