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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MIRRORSUBOBJECT_H_
- #define _MIRRORSUBOBJECT_H_
- #ifndef _INTERIORSUBOBJECT_H_
- #include "interior/interiorSubObject.h"
- #endif
- #include "gfx/gfxTextureHandle.h"
- class TextureHandle;
- class MirrorSubObject : public InteriorSubObject
- {
- typedef InteriorSubObject Parent;
- public:
- U32 mDetailLevel;
- U32 mZone;
- F32 mAlphaLevel;
- Point3F mCentroid;
- U32 surfaceCount;
- U32 surfaceStart;
- private:
- bool mInitialized;
- GFXTexHandle* mWhite;
- MatrixF mReflectionMatrix;
- bool isInitialized() const { return mInitialized; }
- void setupTransforms();
- // ISO overrides
- protected:
- U32 getSubObjectKey() const;
- bool _readISO(Stream&);
- bool _writeISO(Stream&) const;
- // Render control. A sub-object should return false from renderDetailDependant if
- // it exists only at the level-0 detail level, ie, doors, elevators, etc., true
- // if should only render at the interiors detail, ie, translucencies.
- //SubObjectRenderImage* getRenderImage(SceneRenderState*, const Point3F&);
- bool renderDetailDependant() const;
- U32 getZone() const;
- void noteTransformChange();
- InteriorSubObject* clone(InteriorInstance*) const;
- // Rendering
- protected:
- //void renderObject(SceneRenderState*, SceneRenderImage*);
- void transformModelview(const U32, const MatrixF&, MatrixF*);
- void transformPosition(const U32, Point3F&);
- bool computeNewFrustum( const U32 portalIndex,
- const Frustum &oldFrustum,
- const F64 nearPlane,
- const F64 farPlane,
- const RectI& oldViewport,
- F64 *newFrustum,
- RectI& newViewport,
- const bool flippedMatrix );
- void openPortal(const U32 portalIndex,
- SceneRenderState* pCurrState,
- SceneRenderState* pParentState);
- void closePortal(const U32 portalIndex,
- SceneRenderState* pCurrState,
- SceneRenderState* pParentState);
- void getWSPortalPlane(const U32 portalIndex, PlaneF*);
- public:
- MirrorSubObject();
- ~MirrorSubObject();
- DECLARE_CONOBJECT(MirrorSubObject);
- static void initPersistFields();
- };
- #endif // _H_MIRRORSUBOBJECT
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