lightMapParams.cpp 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "lighting/common/lightMapParams.h"
  23. #include "core/stream/bitStream.h"
  24. const LightInfoExType LightMapParams::Type( "LightMapParams" );
  25. LightMapParams::LightMapParams( LightInfo *light ) :
  26. representedInLightmap(false),
  27. includeLightmappedGeometryInShadow(false),
  28. shadowDarkenColor(0.0f, 0.0f, 0.0f, -1.0f)
  29. {
  30. }
  31. LightMapParams::~LightMapParams()
  32. {
  33. }
  34. void LightMapParams::set( const LightInfoEx *ex )
  35. {
  36. // TODO: Do we even need this?
  37. }
  38. void LightMapParams::packUpdate( BitStream *stream ) const
  39. {
  40. stream->writeFlag(representedInLightmap);
  41. stream->writeFlag(includeLightmappedGeometryInShadow);
  42. stream->write(shadowDarkenColor);
  43. }
  44. void LightMapParams::unpackUpdate( BitStream *stream )
  45. {
  46. representedInLightmap = stream->readFlag();
  47. includeLightmappedGeometryInShadow = stream->readFlag();
  48. stream->read(&shadowDarkenColor);
  49. // Always make sure that the alpha value of the shadowDarkenColor is -1.0
  50. shadowDarkenColor.alpha = -1.0f;
  51. }