makeApp.tpl 2.6 KB

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  1. # I release this sample under the MIT license: free for any use, provided
  2. # you hold me harmless from any such use you make, and you retain my
  3. # copyright on the actual sources.
  4. # Copyright 2005 Jon Watte.
  5. # App Template
  6. APPNAME := {$projectOffset}../../{$gameFolder}/{$projOutName}
  7. {assign var="dirWalk" value=$fileArray}
  8. SOURCES := {foreach from=$dirWalk item=file key=key}
  9. {include file="make_fileRecurse.tpl" dirWalk=$file}
  10. {/foreach}
  11. LDFLAGS := -g -m32
  12. LDLIBS := -lstdc++
  13. CFLAGS := -MMD -I. -Wfatal-errors -m32
  14. {foreach item=def from=$projIncludes}CFLAGS += -I{$def}
  15. {/foreach}
  16. CFLAGS += -DUNICODE;
  17. {foreach item=def from=$projDefines}CFLAGS += -D{$def}
  18. {/foreach}
  19. CFLAGS_DEBUG := $(CFLAGS) -ggdb
  20. CFLAGS_DEBUG += -DTORQUE_DEBUG
  21. CFLAGS_DEBUG += -DTORQUE_DEBUG_GUARD
  22. CFLAGS_DEBUG += -DTORQUE_NET_STATS
  23. CFLAGS += -O3
  24. #CC := gcc
  25. LD := gcc
  26. APP_TARGETS += $(APPNAME)
  27. APP_TARGETS_DEBUG += $(APPNAME)_DEBUG
  28. OBJS_{$projName} := $(patsubst ../../../../Engine/source/%,Release/{$projName}/%.o,$(SOURCES))
  29. OBJS_{$projName} += $(patsubst ../../source/%, Release/{$projName}/%.o,$(SOURCES))
  30. OBJS_{$projName} := $(filter %.o, $(OBJS_{$projName}))
  31. OBJS_{$projName}_DEBUG := $(patsubst ../../../../Engine/source/%,Debug/{$projName}/%.o,$(SOURCES))
  32. OBJS_{$projName}_DEBUG += $(patsubst ../../source/%, Debug/{$projName}/%.o,$(SOURCES))
  33. OBJS_{$projName}_DEBUG := $(filter %.o, $(OBJS_{$projName}_DEBUG))
  34. # Deriving the actual prerequisite list name to use from the target
  35. # name in the shell command is the "secret sauce" that makes this all
  36. # work.
  37. #
  38. $(APPNAME): $(OBJS_{$projName}) $(LIB_TARGETS)
  39. $(LD) $(LDFLAGS) -o $@ $(OBJS_{$projName}) $(LIB_TARGETS) $(LDLIBS)
  40. $(APPNAME)_DEBUG: $(OBJS_{$projName}_DEBUG) $(LIB_TARGETS_DEBUG)
  41. $(LD) $(LDFLAGS) -o $@ $(OBJS_{$projName}_DEBUG) $(LIB_TARGETS_DEBUG) $(LDLIBS)
  42. Release/{$projName}/%.asm.o: ../../../../Engine/source/%.asm
  43. @mkdir -p $(dir $@)
  44. nasm -f elf $< -o $@
  45. Release/{$projName}/%.o: ../../../../Engine/source/%
  46. @mkdir -p $(dir $@)
  47. $(CC) -c $(CFLAGS) $< -o $@
  48. Release/{$projName}/%.o: ../../source/%
  49. @mkdir -p $(dir $@)
  50. $(CC) -c $(CFLAGS) $< -o $@
  51. Debug/{$projName}/%.asm.o: ../../../../Engine/source/%.asm
  52. @mkdir -p $(dir $@)
  53. nasm -f elf $< -o $@
  54. Debug/{$projName}/%.o: ../../../../Engine/source/%
  55. @mkdir -p $(dir $@)
  56. $(CC) -c $(CFLAGS_DEBUG) $< -o $@
  57. Debug/{$projName}/%.o: ../../source/%
  58. @mkdir -p $(dir $@)
  59. $(CC) -c $(CFLAGS_DEBUG) $< -o $@
  60. release_{$projName}: $(APPNAME)
  61. debug_{$projName}: $(APPNAME)_DEBUG
  62. .PHONY: debug_{$projName} release_{$projName}
  63. DEPS += $(patsubst %.o,%.d,$(OBJS_{$projName}))
  64. DEPS += $(patsubst %.o,%.d,$(OBJS_{$projName}_DEBUG))
  65. APPNAME :=
  66. SOURCES :=