Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
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cameraFXMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
cameraFXMgr.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 年之前
explosion.cpp 240aa571de Merge branch 'alpha40_explodeNorm' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 年之前
explosion.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 年之前
fxFoliageReplicator.cpp fabd5864fa uninitialized variables-t3d 5 年之前
fxFoliageReplicator.h 62500487f1 ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 8 年之前
fxShapeReplicator.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
fxShapeReplicator.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
groundCover.cpp 7c9d2f3ca2 groundcover requested augs 5 年之前
groundCover.h 7c9d2f3ca2 groundcover requested augs 5 年之前
lightning.cpp fabd5864fa uninitialized variables-t3d 5 年之前
lightning.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
particle.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
particle.h 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 年之前
particleEmitter.cpp fabd5864fa uninitialized variables-t3d 5 年之前
particleEmitter.h b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 年之前
particleEmitterNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 年之前
particleEmitterNode.h 7dbfe6994d Engine directory for ticket #1 13 年之前
precipitation.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
precipitation.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
ribbon.cpp fabd5864fa uninitialized variables-t3d 5 年之前
ribbon.h 96169bc151 ribbon classvar cleanup 7 年之前
ribbonNode.cpp 88106f9032 Fixed type inference for nulls in console functions 9 年之前
ribbonNode.h fabd5864fa uninitialized variables-t3d 5 年之前
splash.cpp fabd5864fa uninitialized variables-t3d 5 年之前
splash.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
windEmitter.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 年之前
windEmitter.h 7dbfe6994d Engine directory for ticket #1 13 年之前