AzaezelX 3a67ddd34c so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests před 5 roky
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flyingVehicle.cpp afb39d398f code review: před 5 roky
flyingVehicle.h fabd5864fa uninitialized variables-t3d před 5 roky
guiSpeedometer.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
hoverVehicle.cpp afb39d398f code review: před 5 roky
hoverVehicle.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
vehicle.cpp 3a67ddd34c so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests před 5 roky
vehicle.h afb39d398f code review: před 5 roky
vehicleBlocker.cpp 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion před 11 roky
vehicleBlocker.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
wheeledVehicle.cpp afb39d398f code review: před 5 roky
wheeledVehicle.h 7dbfe6994d Engine directory for ticket #1 před 13 roky