Tony a5b31a3cef Added space to append to timestamps if they're used 5 年 前
..
test 1449c4df57 Add some tests for engineAPI and console 11 年 前
CMDgram.y d666322a1b Merging 8 年 前
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年 前
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年 前
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年 前
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年 前
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 年 前
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 年 前
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 年 前
ast.h e80b66464e ast shadowvar cleanup 7 年 前
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年 前
astNodes.cpp 2c1508c169 uninitialized variables-console 5 年 前
bison.bat 7dbfe6994d Engine directory for ticket #1 13 年 前
bison.simple 7dbfe6994d Engine directory for ticket #1 13 年 前
cmdgram.cpp d666322a1b Merging 8 年 前
cmdgram.h d666322a1b Merging 8 年 前
codeBlock.cpp 2c1508c169 uninitialized variables-console 5 年 前
codeBlock.h d666322a1b Merging 8 年 前
codeInterpreter.cpp 2bf3c8384c Fix global variables not being able to be used inside of a foreach$ loop. 5 年 前
codeInterpreter.h d666322a1b Merging 8 年 前
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年 前
compiler.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年 前
compiler.h 2c1508c169 uninitialized variables-console 5 年 前
console.cpp a5b31a3cef Added space to append to timestamps if they're used 5 年 前
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年 前
consoleDoc.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年 前
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 年 前
consoleFunctions.cpp 197a62f6ea Convert dStrcmp to String::compare for more cases 5 年 前
consoleFunctions.h 39d5563a8c Added type checking functions 11 年 前
consoleInternal.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年 前
consoleInternal.h 2c1508c169 uninitialized variables-console 5 年 前
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年 前
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年 前
consoleObject.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年 前
consoleObject.h 2c1508c169 uninitialized variables-console 5 年 前
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 年 前
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 年 前
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 年 前
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction 7 年 前
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 年 前
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 年 前
dynamicTypes.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年 前
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年 前
engineAPI.h 2c1508c169 uninitialized variables-console 5 年 前
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 年 前
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 年 前
engineExports.h eaf814f2e3 EngineExportScope(){} *can't* be initialized by default, aparantly 5 年 前
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 年 前
engineFunctions.h 8cb018fb44 from @rextimmy: clamps the vc workaround now that later versions fixed that bug 6 年 前
engineObject.cpp 2c1508c169 uninitialized variables-console 5 年 前
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 年 前
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 年 前
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
engineTypeInfo.cpp 2c1508c169 uninitialized variables-console 5 年 前
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 年 前
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 年 前
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport 7 年 前
fieldBrushObject.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年 前
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 年 前
fileSystemFunctions.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年 前
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 年 前
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 年 前
persistenceManager.cpp 197a62f6ea Convert dStrcmp to String::compare for more cases 5 年 前
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 年 前
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年 前
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 年 前
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年 前
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 年 前
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 年 前
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 年 前
scriptObjects.h b56f8674cd New ScriptTickObject 13 年 前
sim.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年 前
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 年 前
simBase.h 7dbfe6994d Engine directory for ticket #1 13 年 前
simDatablock.cpp 2c1508c169 uninitialized variables-console 5 年 前
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 年 前
simDictionary.cpp 2c1508c169 uninitialized variables-console 5 年 前
simDictionary.h bcc5459818 whitespace 9 年 前
simEvents.cpp bcc5459818 whitespace 9 年 前
simEvents.h 2c1508c169 uninitialized variables-console 5 年 前
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年 前
simFieldDictionary.h 2c1508c169 uninitialized variables-console 5 年 前
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 年 前
simObject.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年 前
simObject.h bf50af7954 show/hide children automagically for simgroups via inspector 5 年 前
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 年 前
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 年 前
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年 前
simObjectMemento.h bcc5459818 whitespace 9 年 前
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 年 前
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 年 前
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 年 前
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod 7 年 前
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年 前
simSerialize.cpp bcc5459818 whitespace 9 年 前
simSet.cpp 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 年 前
simSet.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 年 前
stringStack.cpp 2c1508c169 uninitialized variables-console 5 年 前
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 年 前
telnetConsole.cpp 2c1508c169 uninitialized variables-console 5 年 前
telnetConsole.h 2c1508c169 uninitialized variables-console 5 年 前
telnetDebugger.cpp 2c1508c169 uninitialized variables-console 5 年 前
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 年 前
typeValidators.cpp bcc5459818 whitespace 9 年 前
typeValidators.h 2c1508c169 uninitialized variables-console 5 年 前