AzaezelX ed260548c5 fix for empty r channel creation of composites crashing out 5 жил өмнө
..
D3D11 197a62f6ea Convert dStrcmp to String::compare for more cases 5 жил өмнө
Null b9c207765e uninitialized variables-gfx 5 жил өмнө
bitmap b9c207765e uninitialized variables-gfx 5 жил өмнө
gl e88b7a0783 minor cleanups: 5 жил өмнө
sim 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 жил өмнө
util edd1e0a270 Removes Direct3D9 functionality. 8 жил өмнө
video b9c207765e uninitialized variables-gfx 5 жил өмнө
gFont.cpp b9c207765e uninitialized variables-gfx 5 жил өмнө
gFont.h b9c207765e uninitialized variables-gfx 5 жил өмнө
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 жил өмнө
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 жил өмнө
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 жил өмнө
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 жил өмнө
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 жил өмнө
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxDevice.cpp b9c2db28e4 enhanced stage check 6 жил өмнө
gfxDevice.h ab9fc302fc Added D3D error code interpreter 6 жил өмнө
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 жил өмнө
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 жил өмнө
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 жил өмнө
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxFontRenderBatcher.cpp b9c207765e uninitialized variables-gfx 5 жил өмнө
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 жил өмнө
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 жил өмнө
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 жил өмнө
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 жил өмнө
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 жил өмнө
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 жил өмнө
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 жил өмнө
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 жил өмнө
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 жил өмнө
gfxStructs.h b9c207765e uninitialized variables-gfx 5 жил өмнө
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 жил өмнө
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 жил өмнө
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 жил өмнө
gfxTextureManager.cpp ed260548c5 fix for empty r channel creation of composites crashing out 5 жил өмнө
gfxTextureManager.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 жил өмнө
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 жил өмнө
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 жил өмнө
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 жил өмнө
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 жил өмнө
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 жил өмнө
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 жил өмнө
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 жил өмнө
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 жил өмнө
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 жил өмнө