| .. |
|
D3D11
|
197a62f6ea
Convert dStrcmp to String::compare for more cases
|
5 жил өмнө |
|
Null
|
b9c207765e
uninitialized variables-gfx
|
5 жил өмнө |
|
bitmap
|
b9c207765e
uninitialized variables-gfx
|
5 жил өмнө |
|
gl
|
e88b7a0783
minor cleanups:
|
5 жил өмнө |
|
sim
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 жил өмнө |
|
util
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 жил өмнө |
|
video
|
b9c207765e
uninitialized variables-gfx
|
5 жил өмнө |
|
gFont.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 жил өмнө |
|
gFont.h
|
b9c207765e
uninitialized variables-gfx
|
5 жил өмнө |
|
genericConstBuffer.cpp
|
af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
|
6 жил өмнө |
|
genericConstBuffer.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
gfxAPI.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
gfxAPI.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxAdapter.h
|
b9c207765e
uninitialized variables-gfx
|
5 жил өмнө |
|
gfxCardProfile.cpp
|
07b28cb29a
GFX card profile config file logging moved to debug only
|
6 жил өмнө |
|
gfxCardProfile.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxCubemap.cpp
|
26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
|
7 жил өмнө |
|
gfxCubemap.h
|
b9c207765e
uninitialized variables-gfx
|
5 жил өмнө |
|
gfxDebugEvent.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxDevice.cpp
|
b9c2db28e4
enhanced stage check
|
6 жил өмнө |
|
gfxDevice.h
|
ab9fc302fc
Added D3D error code interpreter
|
6 жил өмнө |
|
gfxDeviceStatistics.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxDeviceStatistics.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxDrawUtil.cpp
|
46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
|
6 жил өмнө |
|
gfxDrawUtil.h
|
96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
|
7 жил өмнө |
|
gfxEnums.h
|
f31445751f
Updates and fixes to probe and lighting logic.
|
7 жил өмнө |
|
gfxFence.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
gfxFence.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxFontRenderBatcher.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 жил өмнө |
|
gfxFontRenderBatcher.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxFormatUtils.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
gfxFormatUtils.h
|
b9c207765e
uninitialized variables-gfx
|
5 жил өмнө |
|
gfxInit.cpp
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
7 жил өмнө |
|
gfxInit.h
|
212ac36cc1
Tidy up indentation in openvr changes
|
9 жил өмнө |
|
gfxOcclusionQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxOcclusionQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 жил өмнө |
|
gfxPrimitiveBuffer.cpp
|
28d303c5ea
Added immutable vertex and index buffers.
|
9 жил өмнө |
|
gfxPrimitiveBuffer.h
|
3496c549b5
Hardware Skinning Support
|
9 жил өмнө |
|
gfxResource.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxResource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxShader.cpp
|
88106f9032
Fixed type inference for nulls in console functions
|
9 жил өмнө |
|
gfxShader.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
gfxStateBlock.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
gfxStateBlock.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
gfxStringEnumTranslate.cpp
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
7 жил өмнө |
|
gfxStringEnumTranslate.h
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 жил өмнө |
|
gfxStructs.cpp
|
bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
|
7 жил өмнө |
|
gfxStructs.h
|
b9c207765e
uninitialized variables-gfx
|
5 жил өмнө |
|
gfxTarget.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxTarget.h
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
7 жил өмнө |
|
gfxTextureHandle.cpp
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 жил өмнө |
|
gfxTextureHandle.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 жил өмнө |
|
gfxTextureManager.cpp
|
ed260548c5
fix for empty r channel creation of composites crashing out
|
5 жил өмнө |
|
gfxTextureManager.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 жил өмнө |
|
gfxTextureObject.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
gfxTextureObject.h
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 жил өмнө |
|
gfxTextureProfile.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
gfxTextureProfile.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
gfxTransformSaver.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxVertexBuffer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 жил өмнө |
|
gfxVertexBuffer.h
|
b9c207765e
uninitialized variables-gfx
|
5 жил өмнө |
|
gfxVertexColor.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
gfxVertexColor.h
|
4e984cfd40
from @rextimmy - linearcolor set and = operators
|
6 жил өмнө |
|
gfxVertexFormat.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 жил өмнө |
|
gfxVertexFormat.h
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 жил өмнө |
|
gfxVertexTypes.cpp
|
3496c549b5
Hardware Skinning Support
|
9 жил өмнө |
|
gfxVertexTypes.h
|
3496c549b5
Hardware Skinning Support
|
9 жил өмнө |
|
primBuilder.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
primBuilder.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 жил өмнө |
|
screenshot.cpp
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 жил өмнө |
|
screenshot.h
|
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
|
11 жил өмнө |