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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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преди 5 години |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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преди 5 години |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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преди 5 години |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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преди 5 години |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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преди 5 години |
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materialDefinition.cpp
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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преди 5 години |
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materialDefinition.h
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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преди 5 години |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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преди 5 години |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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преди 5 години |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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преди 5 години |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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преди 5 години |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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преди 5 години |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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преди 9 години |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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преди 5 години |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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преди 6 години |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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преди 6 години |
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processedMaterial.cpp
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0c7811bd1a
shift pbrconfig to ORM
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преди 5 години |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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преди 5 години |
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processedShaderMaterial.cpp
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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преди 5 години |
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processedShaderMaterial.h
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0c7811bd1a
shift pbrconfig to ORM
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преди 5 години |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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преди 7 години |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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преди 11 години |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |