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culling
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7392d598da
uninitialized variables-scene
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há 5 anos atrás |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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há 7 anos atrás |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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fogStructs.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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há 5 anos atrás |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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há 7 anos atrás |
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pathManager.h
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7392d598da
uninitialized variables-scene
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há 5 anos atrás |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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há 13 anos atrás |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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há 10 anos atrás |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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reflector.cpp
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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há 5 anos atrás |
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reflector.h
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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há 5 anos atrás |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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há 9 anos atrás |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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há 9 anos atrás |
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sceneContainer.cpp
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09c651c26d
Corrected profile for GameObjectAsset type field button
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há 6 anos atrás |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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há 7 anos atrás |
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sceneManager.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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há 6 anos atrás |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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sceneObject.cpp
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1afd1996fe
sceneobject mountchain enable/disable collision aug
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há 5 anos atrás |
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sceneObject.h
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40dd926873
Adds function for sceneObjects to report utilized assets
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há 5 anos atrás |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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há 10 anos atrás |
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sceneRenderState.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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há 6 anos atrás |
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sceneRenderState.h
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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há 6 anos atrás |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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há 8 anos atrás |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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simPath.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |
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simPath.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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há 6 anos atrás |