Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. há 5 anos atrás
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culling 7392d598da uninitialized variables-scene há 5 anos atrás
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups há 7 anos atrás
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
fogStructs.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. há 5 anos atrás
pathManager.cpp e718841467 Eliminate DefineConsoleFunction há 7 anos atrás
pathManager.h 7392d598da uninitialized variables-scene há 5 anos atrás
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction há 13 anos atrás
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: há 10 anos atrás
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
reflector.cpp 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. há 5 anos atrás
reflector.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. há 5 anos atrás
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. há 9 anos atrás
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. há 9 anos atrás
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button há 6 anos atrás
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup há 7 anos atrás
sceneManager.cpp 66cc6fb9d1 Removes current implement of shadow caching há 6 anos atrás
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
sceneObject.cpp 1afd1996fe sceneobject mountchain enable/disable collision aug há 5 anos atrás
sceneObject.h 40dd926873 Adds function for sceneObjects to report utilized assets há 5 anos atrás
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl há 10 anos atrás
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching há 6 anos atrás
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. há 6 anos atrás
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 há 8 anos atrás
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
sgUtil.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
simPath.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. há 6 anos atrás
simPath.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. há 6 anos atrás