Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. 11 yıl önce
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 11 yıl önce
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 yıl önce
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. 11 yıl önce
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
pssmLightShadowMap.cpp 6fa44a4e92 further insurance that shadow split stay within bounds. 11 yıl önce
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 yıl önce
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 yıl önce
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 yıl önce
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 yıl önce
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce