Jeff Hutchinson 9c243bc5e2 Merge pull request #596 from OTHGMars/menuControl преди 4 години
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp преди 7 години
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space преди 7 години
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. преди 9 години
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl преди 9 години
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiBitmapCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod преди 7 години
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiConsole.cpp 8a7c09c8fe Clean up redundant variables преди 7 години
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. преди 7 години
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp преди 10 години
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiDecoyCtrl.cpp 9fef1b3cd1 uninitialized variables-gui преди 5 години
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess преди 7 години
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' преди 5 години
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiGameListMenuCtrl.cpp 666065ce6c GuiGameListMenuCtrl Update преди 4 години
guiGameListMenuCtrl.h 666065ce6c GuiGameListMenuCtrl Update преди 4 години
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface преди 5 години
guiGradientCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod преди 7 години
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. преди 5 години
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 преди 8 години
guiMLTextCtrl.h 350d3e6702 Fixes 2 minor mistake corrections преди 5 години
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes преди 13 години
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiMaterialCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiMaterialCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiPopUpCtrl.cpp 683c438b09 Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. преди 4 години
guiPopUpCtrl.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiPopUpCtrlEx.cpp b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. преди 4 години
guiPopUpCtrlEx.h 1037b5d718 extraneous entry преди 4 години
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only преди 6 години
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui преди 5 години
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() преди 9 години
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image преди 4 години
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. преди 5 години
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui преди 5 години
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface преди 5 години
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface преди 5 години
guiTreeViewCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. преди 4 години
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration преди 6 години