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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 年之前 |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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11 年之前 |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 年之前 |
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matInstance.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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matTextureTarget.cpp
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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materialDefinition.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 年之前 |
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materialDefinition.h
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 年之前 |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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materialFeatureTypes.cpp
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 年之前 |
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materialFeatureTypes.h
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 年之前 |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 年之前 |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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materialManager.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
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materialManager.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 年之前 |
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processedCustomMaterial.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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6 年之前 |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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processedFFMaterial.cpp
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 年之前 |
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processedFFMaterial.h
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529558f671
Initial implementation of Custom Shader Features
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6 年之前 |
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processedMaterial.cpp
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6ade6f08ce
Updated Assimp
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5 年之前 |
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processedMaterial.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
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processedShaderMaterial.cpp
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 年之前 |
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processedShaderMaterial.h
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 年之前 |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 年之前 |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 年之前 |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |