Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anni fa
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GUIs d720eb8ccd Makes the graphics menu in the stock UI mostly functional again 6 anni fa
components 4aed48697d typos 6 anni fa
datablocks 9db95f4fb2 Implemented proper ScriptAsset execution on load 6 anni fa
levels 248f1da1c5 Standardizes the Level Assets to just use the regular asset description field for it's description 6 anni fa
postFXs e7bf49e801 Moved unneeded modules to Templates/Modules 6 anni fa
scripts 94b6749012 Catches FPSGameplay module up to new gamemode and module paradigm 6 anni fa
source f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anni fa
ExampleModule.cs 6f02f64dd2 Re-enabled ExampleModule's keybinds 6 anni fa
ExampleModule.module e7bf49e801 Moved unneeded modules to Templates/Modules 6 anni fa