AzaezelX ff4b025c2c adds alphatest shadows for translucent objects 5 ani în urmă
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 ani în urmă
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 ani în urmă
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 11 ani în urmă
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
customShaderBindingData.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 ani în urmă
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 ani în urmă
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 ani în urmă
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 8 ani în urmă
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
materialDefinition.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 ani în urmă
materialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 ani în urmă
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
materialFeatureTypes.cpp ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 ani în urmă
materialFeatureTypes.h ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 6 ani în urmă
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 ani în urmă
materialList.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 ani în urmă
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 ani în urmă
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 ani în urmă
processedCustomMaterial.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 ani în urmă
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 ani în urmă
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features 6 ani în urmă
processedMaterial.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 ani în urmă
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 ani în urmă
processedShaderMaterial.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 ani în urmă
processedShaderMaterial.h 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 ani în urmă
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 ani în urmă
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 ani în urmă
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 ani în urmă
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă