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culling
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
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mixin
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b2b950c84a
Add missing include guards to some headers
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11 лет назад |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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pathManager.cpp
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0ffd7f5620
Fix member vars left uninitialized in constructors
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11 лет назад |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 лет назад |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 лет назад |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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reflector.cpp
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 лет назад |
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reflector.h
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 лет назад |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 лет назад |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 лет назад |
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sceneContainer.cpp
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0c6174b045
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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9 лет назад |
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sceneContainer.h
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ae2bedccee
radius-search -- Expose search-list used for determining area damage.
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8 лет назад |
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sceneManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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sceneObject.cpp
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fcce9be33c
obj-select -- object selection functionality
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8 лет назад |
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sceneObject.h
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fcce9be33c
obj-select -- object selection functionality
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8 лет назад |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 лет назад |
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sceneRenderState.cpp
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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simPath.cpp
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1f6e66a1d7
directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use.
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9 лет назад |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 лет назад |