Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 лет назад
..
culling 15f67015d3 Reordering initialization methods #1912 8 лет назад
mixin b2b950c84a Add missing include guards to some headers 11 лет назад
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
pathManager.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors 11 лет назад
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 лет назад
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 лет назад
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
reflector.cpp 181f95510a method to make sure we're not getting pixel shader inputs mixed with outputs. 8 лет назад
reflector.h 1198932e87 Basic fix for reflections in both stereo rendering modes 9 лет назад
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 лет назад
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 лет назад
sceneContainer.cpp 0c6174b045 Merge pull request #1920 from elfprince13/variadicConsoleTemplates 9 лет назад
sceneContainer.h ae2bedccee radius-search -- Expose search-list used for determining area damage. 8 лет назад
sceneManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
sceneObject.cpp fcce9be33c obj-select -- object selection functionality 8 лет назад
sceneObject.h fcce9be33c obj-select -- object selection functionality 8 лет назад
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 лет назад
sceneRenderState.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
simPath.cpp 1f6e66a1d7 directional coloration for pathnodes, as well as enlarges both the look and handle size for ease of use. 9 лет назад
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 лет назад